Files
Leon.Schmidt cc1a8ae151 ENH - detect payphones and spawn custom locations
Remove the static vanilla payphone coordinate list so configured prop models are detected directly in the streamed world. Add vector4-based custom locations that spawn the selected custom prop, and validate detected booth models and player proximity server-side.
2026-08-17 23:14:33 +02:00

46 lines
1.4 KiB
Lua

dofile("sky_phone/source/server/payphones.lua")
local allowed_models = {
prop_phonebox_01a = true,
prop_phonebox_04 = true,
}
local detected = SkyPhonePayphones.ValidateDetected(
{ model = "prop_phonebox_01a", coords = { x = 100.0, y = 200.0, z = 30.0 } },
allowed_models,
{ x = 101.0, y = 200.0, z = 30.0 },
3.0
)
assert(detected and detected.model == "prop_phonebox_01a", "a nearby detected booth must be accepted")
assert(detected.coords.x == 100.0, "validated booth coordinates must be preserved")
assert(
not SkyPhonePayphones.ValidateDetected(
{ model = "not_allowed", coords = { x = 100.0, y = 200.0, z = 30.0 } },
allowed_models,
{ x = 101.0, y = 200.0, z = 30.0 },
3.0
),
"a detected booth with a disallowed model must be rejected"
)
assert(
not SkyPhonePayphones.ValidateDetected(
{ model = "prop_phonebox_01a", coords = { x = "100", y = 200.0, z = 30.0 } },
allowed_models,
{ x = 101.0, y = 200.0, z = 30.0 },
3.0
),
"malformed detected booth coordinates must be rejected"
)
assert(
not SkyPhonePayphones.ValidateDetected(
{ model = "prop_phonebox_01a", coords = { x = 100.0, y = 200.0, z = 30.0 } },
allowed_models,
{ x = 110.0, y = 200.0, z = 30.0 },
3.0
),
"a player away from the detected booth must be rejected"
)
print("Detected payphone validation tests passed")