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https://github.com/sky-systems/sky_phone.git
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7aa4677b81
* ADD - support extended inventory metadata bridges * FIX - align inventory contract tests
95 lines
3.2 KiB
Lua
95 lines
3.2 KiB
Lua
if Bridge.Inventory.Name ~= "jaksam" then
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return
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end
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local inventory = exports["jaksam_inventory"]
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local function normalize(item)
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local normalized = Bridge.Inventory.NormalizeItem(item)
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if not normalized or not normalized.name or normalized.amount < 1 then
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return nil
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end
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return normalized
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end
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local function get_inventory(source)
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local player_inventory = inventory:getInventory(source)
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return type(player_inventory) == "table" and type(player_inventory.items) == "table"
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and player_inventory.items or {}
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end
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function Bridge.Inventory.GetResourceName()
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return "jaksam_inventory"
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end
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function Bridge.Inventory.GetSlot(source, slot_id)
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for index, item in pairs(get_inventory(source)) do
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local normalized = normalize(item)
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local item_slot = normalized and (normalized.slot or tonumber(index)) or nil
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if tostring(item_slot) == tostring(slot_id) then
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normalized.slot = item_slot
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return normalized
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end
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end
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return nil
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end
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function Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
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local matches = {}
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for index, item in pairs(get_inventory(source)) do
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local normalized = normalize(item)
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if normalized and normalized.name == item_name
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and Bridge.Inventory.MetadataMatches(normalized.metadata, metadata) then
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normalized.slot = normalized.slot or tonumber(index) or index
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matches[#matches + 1] = normalized
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end
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end
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return matches
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end
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function Bridge.Inventory.SetSlotMetadata(source, slot_id, metadata)
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local slot = Bridge.Inventory.GetSlot(source, slot_id)
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if not slot then
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return false
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end
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local requested_metadata = type(metadata) == "table" and metadata or {}
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local success = inventory:setItemMetadataInSlot(source, slot.slot, requested_metadata)
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if success ~= true then
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return false
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end
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local updated = Bridge.Inventory.GetSlot(source, slot.slot)
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return updated and Bridge.Inventory.MetadataMatches(updated.metadata, requested_metadata) or false
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end
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function Bridge.Inventory.CanCarryItem(source, item_name, count)
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return inventory:canCarryItem(source, item_name, count) == true
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end
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function Bridge.Inventory.AddItem(source, item_name, count, slot, metadata)
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if not Bridge.Inventory.CanCarryItem(source, item_name, count, metadata) then
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return false
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end
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local success = inventory:addItem(source, item_name, count, metadata or {}, slot)
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return success == true
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end
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function Bridge.Inventory.RemoveItem(source, item_name, count, slot, metadata)
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if metadata and not slot then
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local slots = Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata)
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slot = slots[1] and slots[1].slot or nil
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if not slot then
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return 0
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end
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end
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local success = inventory:removeItem(source, item_name, count, nil, slot)
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return success == true and count or 0
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end
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function Bridge.Inventory.RegisterUsableItem(item_name, callback)
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inventory:registerUsableItem(item_name, function(source, ...)
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callback(source, normalize(Bridge.Inventory.ResolveUsableItem(...)))
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end)
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return true
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end
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