local phone_open_handler local pending_phone_opens = {} local server_started = false local function flush_pending_phone_opens() if not server_started or not phone_open_handler then return end for player_source in pairs(pending_phone_opens) do pending_phone_opens[player_source] = nil phone_open_handler(player_source, nil) end end Bridge.Callbacks.Register("sky_phone:device:open-request", function(source) if not server_started or not phone_open_handler then pending_phone_opens[source] = true return { success = true, data = { queued = true } } end local success, error_code = phone_open_handler(source, nil) return { success = success, error = error_code } end) Bridge.Callbacks.Register("sky_phone:device:development-open", function(source) if not Config.Phone.DevelopmentCommand then return { success = false, error = "disabled" } end if not server_started or not phone_open_handler then pending_phone_opens[source] = true return { success = true, data = { queued = true } } end local success, error_code = phone_open_handler(source, nil) return { success = success, error = error_code } end) AddEventHandler("playerDropped", function() pending_phone_opens[source] = nil end) AddEventHandler("onServerResourceStart", function(resource_name) if resource_name ~= GetCurrentResourceName() then return end server_started = true flush_pending_phone_opens() end) Bridge.Database.AfterMigration("sky_phone", function() Bridge.Debug("debug", "[sky_phone] Server initialization started after database migration.", { always = true }) SkyPhone = {} local sessions = {} local preferred_device_imeis = {} local equipped_phone_numbers = {} local equipped_phone_identifiers = {} local equipped_phone_sources = {} local operation_attempts = {} local character_device_cache = {} local function trim(value) if type(value) ~= "string" then return nil end return value:match("^%s*(.-)%s*$") end local function affected_rows(result) if type(result) == "number" then return result end return type(result) == "table" and tonumber(result.affectedRows) or 0 end local function reserve_imei() local imei = SkyPhoneImei.Reserve(function() local rows = Bridge.Database.Query("SELECT UUID() AS `id`", {}) local uuid = rows[1] and rows[1].id if type(uuid) ~= "string" then error("[sky_phone] Database did not generate entropy for an IMEI.") end return uuid end, function(candidate) local result = Bridge.Database.Query([[ INSERT IGNORE INTO `sky_phone_devices` (`imei`, `device_name`) VALUES (?, ?) ]], { candidate, Config.Phone.DeviceName }) return affected_rows(result) > 0 end) if not imei then error("[sky_phone] Could not generate a unique IMEI after 20 attempts.") end return imei end local function character_identifier(source) local identifier = Bridge.Framework.GetIdentifier(source) if identifier == nil then return nil end identifier = tostring(identifier) if identifier == "" or #identifier > 80 then Bridge.Debug( "warn", "[sky_phone] Could not resolve a valid character identifier for source %s.", tostring(source) ) return nil end return identifier end local function discard_equipped_phone_number(source) local phone_number = equipped_phone_numbers[source] local identifier = equipped_phone_identifiers[source] equipped_phone_numbers[source] = nil equipped_phone_identifiers[source] = nil if identifier then equipped_phone_numbers[identifier] = nil end if phone_number and equipped_phone_sources[phone_number] == source then equipped_phone_sources[phone_number] = nil end return phone_number end local function cache_equipped_phone_number(source, identifier, phone_number) local previous_number = discard_equipped_phone_number(source) equipped_phone_identifiers[source] = identifier equipped_phone_numbers[source] = phone_number if identifier then equipped_phone_numbers[identifier] = phone_number end if phone_number then equipped_phone_sources[phone_number] = source end if previous_number ~= phone_number then TriggerEvent("sky_phone:server:phoneNumberChanged", source, phone_number) end end local function remove_equipped_phone_number(source) local previous_number = discard_equipped_phone_number(source) if previous_number then TriggerEvent("sky_phone:server:phoneNumberChanged", source, nil) end end local function migrated_device_for_character(source) local identifier = character_identifier(source) if not identifier then return nil end local rows = Bridge.Database.Query([[ SELECT mapping.`device_imei` FROM `sky_phone_migration_owners` mapping JOIN `sky_phone_character_devices` character_device ON character_device.`owner_identifier` = mapping.`owner_identifier` AND character_device.`device_imei` = mapping.`device_imei` JOIN `sky_phone_devices` device ON device.`imei` = mapping.`device_imei` WHERE mapping.`owner_identifier` = ? ORDER BY mapping.`created_at` DESC LIMIT 1 ]], { identifier }) local imei = rows[1] and rows[1].device_imei or nil if imei and not SkyPhoneImei.IsValid(imei) then Bridge.Debug( "error", "[sky_phone] Phone migration mapping contains invalid IMEI '%s' for '%s'.", tostring(imei), identifier ) return nil end return imei end local function load_character_device(source, identifier) identifier = identifier or character_identifier(source) if not identifier then return nil, "player_unavailable" end local cached = character_device_cache[source] if cached and cached.identifier == identifier then return cached.imei, nil, identifier end local rows = Bridge.Database.Query([[ SELECT `device_imei` FROM `sky_phone_character_devices` WHERE `owner_identifier` = ? LIMIT 1 ]], { identifier }) local imei = rows[1] and rows[1].device_imei or nil if imei then character_device_cache[source] = { identifier = identifier, imei = imei } else character_device_cache[source] = nil end return imei, nil, identifier end local function cache_character_device(source, identifier, imei) character_device_cache[source] = { identifier = identifier, imei = imei } return imei end local function map_character_device(source, slot) local mapped_imei, error_code, identifier = load_character_device(source) if error_code or mapped_imei then return mapped_imei, error_code end -- On the first switch from unique to shared phones, adopt the currently used -- legacy device when it has not already been claimed by another character. local legacy_imei = slot.metadata and slot.metadata.imei or nil if SkyPhoneImei.IsValid(legacy_imei) then Bridge.Database.Query([[ INSERT IGNORE INTO `sky_phone_devices` (`imei`, `device_name`) VALUES (?, ?) ]], { legacy_imei, Config.Phone.DeviceName }) local result = Bridge.Database.Query([[ INSERT IGNORE INTO `sky_phone_character_devices` (`owner_identifier`, `device_imei`) VALUES (?, ?) ]], { identifier, legacy_imei }) if affected_rows(result) == 1 then return cache_character_device(source, identifier, legacy_imei) end mapped_imei = load_character_device(source, identifier) if mapped_imei then return mapped_imei end end local imei = reserve_imei() local result = Bridge.Database.Query([[ INSERT IGNORE INTO `sky_phone_character_devices` (`owner_identifier`, `device_imei`) VALUES (?, ?) ]], { identifier, imei }) if affected_rows(result) == 1 then return cache_character_device(source, identifier, imei) end -- Another simultaneous open may have created the mapping first. Keep its -- winner and remove only the fresh, unmapped device reserved by this call. mapped_imei = load_character_device(source, identifier) Bridge.Database.Query([[ DELETE d FROM `sky_phone_devices` d LEFT JOIN `sky_phone_character_devices` c ON c.`device_imei` = d.`imei` WHERE d.`imei` = ? AND c.`device_imei` IS NULL ]], { imei }) if mapped_imei then return mapped_imei end Bridge.Debug( "error", "[sky_phone] Could not create a shared device mapping for source %s.", tostring(source) ) return nil, "request_failed" end local function find_device_slots(source, imei) local matches = {} local slots = Bridge.Inventory.GetSlotsWithItem(source, Config.Phone.Item) if Config.Phone.Unique == false then if not slots[1] then return matches end local mapped_imei = load_character_device(source) if mapped_imei ~= imei then return matches end for _, item in ipairs(slots) do matches[#matches + 1] = item end return matches end for _, item in ipairs(slots) do if item.metadata and item.metadata.imei == imei then matches[#matches + 1] = item end end if #matches > 1 then Bridge.Debug( "warn", "[sky_phone] Source %s has %s items with duplicated IMEI %s.", tostring(source), tostring(#matches), imei ) end return matches end local function resolve_used_slot(source, used_item) Bridge.Debug( "debug", "[sky_phone] Resolving used item for source %s: type=%s slot=%s id=%s name=%s.", tostring(source), type(used_item), tostring(used_item and used_item.slot), tostring(used_item and used_item.id), tostring(used_item and used_item.name), { always = true } ) local slot_id = used_item and (used_item.slot or used_item.id) if slot_id then local slot = Bridge.Inventory.GetSlot(source, slot_id) Bridge.Debug( "debug", "[sky_phone] Inventory slot lookup for source %s slot %s returned name=%s amount=%s metadata_imei=%s.", tostring(source), tostring(slot_id), tostring(slot and slot.name), tostring(slot and (slot.amount or slot.count)), tostring(slot and slot.metadata and slot.metadata.imei), { always = true } ) if slot and slot.name == Config.Phone.Item then return slot end Bridge.Debug( "warn", "[sky_phone] Usable item callback reported invalid phone slot %s for source %s.", tostring(slot_id), tostring(source) ) return nil, "phone_slot_missing" end local slots = Bridge.Inventory.GetSlotsWithItem(source, Config.Phone.Item) Bridge.Debug( "debug", "[sky_phone] Inventory fallback found %s phone slot candidates for source %s.", tostring(#slots), tostring(source), { always = true } ) for _, candidate in ipairs(slots) do Bridge.Debug( "debug", "[sky_phone] Candidate slot=%s name=%s amount=%s metadata_imei=%s.", tostring(candidate.slot), tostring(candidate.name), tostring(candidate.amount or candidate.count), tostring(candidate.metadata and candidate.metadata.imei), { always = true } ) end if Config.Phone.Unique == false and #slots > 0 then return slots[1] end local preferred_imei = preferred_device_imeis[source] if preferred_imei then for _, candidate in ipairs(slots) do if candidate.metadata and candidate.metadata.imei == preferred_imei then return candidate end end end table.sort(slots, function(left, right) local left_slot = tonumber(left.slot) local right_slot = tonumber(right.slot) if left_slot and right_slot and left_slot ~= right_slot then return left_slot < right_slot end return tostring(left.slot) < tostring(right.slot) end) if slots[1] then return slots[1] end Bridge.Debug( "warn", "[sky_phone] Inventory '%s' returned no '%s' phone item for source %s. This is an item/configuration problem, not a missing SIM card.", tostring(Bridge.Inventory.GetResourceName()), tostring(Config.Phone.Item), tostring(source) ) return nil, "phone_required" end local function ensure_device(source, slot) local amount = tonumber(slot.amount or slot.count) or 0 Bridge.Debug( "debug", "[sky_phone] Ensuring device for source %s slot=%s amount=%s existing_imei=%s inventory=%s.", tostring(source), tostring(slot.slot), tostring(amount), tostring(slot.metadata and slot.metadata.imei), tostring(Bridge.Inventory.GetResourceName()), { always = true } ) if Config.Phone.Unique == false then if amount < 1 then return nil, "phone_slot_missing" end return map_character_device(source, slot) end if amount ~= 1 then Bridge.Debug("warn", "[sky_phone] Phone item in slot %s is stacked for source %s.", tostring(slot.slot), tostring(source)) return nil, "phone_stacked" end local metadata = slot.metadata or {} local imei = metadata.imei if imei and not SkyPhoneImei.IsValid(imei) then Bridge.Debug("warn", "[sky_phone] Phone item in slot %s has invalid IMEI metadata.", tostring(slot.slot)) return nil, "invalid_imei" end if not imei then imei = migrated_device_for_character(source) if imei then metadata.imei = imei local metadata_written = Bridge.Inventory.SetSlotMetadata(source, slot.slot, metadata) if not metadata_written then Bridge.Debug( "error", "[sky_phone] Inventory '%s' could not adopt migrated phone metadata for source %s slot %s.", Bridge.Inventory.GetResourceName(), tostring(source), tostring(slot.slot) ) return nil, "metadata_unsupported" end Bridge.Debug( "info", "[sky_phone] Adopted LB Phone migrated device %s for source %s.", imei, tostring(source), { always = true } ) return imei end imei = reserve_imei() metadata.imei = imei Bridge.Debug( "debug", "[sky_phone] Reserved IMEI %s; writing metadata to source %s slot %s.", imei, tostring(source), tostring(slot.slot), { always = true } ) local metadata_written = Bridge.Inventory.SetSlotMetadata(source, slot.slot, metadata) Bridge.Debug( "debug", "[sky_phone] Metadata write result for source %s slot %s IMEI %s: %s.", tostring(source), tostring(slot.slot), imei, tostring(metadata_written), { always = true } ) if not metadata_written then Bridge.Database.Query("DELETE FROM `sky_phone_devices` WHERE `imei` = ?", { imei }) Bridge.Debug( "error", "[sky_phone] Inventory '%s' could not write phone metadata for source %s slot %s.", Bridge.Inventory.GetResourceName(), tostring(source), tostring(slot.slot) ) return nil, "metadata_unsupported" end return imei end Bridge.Database.Query([[ INSERT IGNORE INTO `sky_phone_devices` (`imei`, `device_name`) VALUES (?, ?) ]], { imei, Config.Phone.DeviceName }) return imei end local function load_device(imei) local rows = Bridge.Database.Query([[ SELECT d.`imei`, d.`device_name`, d.`account_id`, d.`sim_id`, d.`created_at`, d.`updated_at`, a.`email`, s.`phone_number`, s.`sim_type`, s.`registered_at`, s.`is_virtual` AS `sim_is_virtual` FROM `sky_phone_devices` d LEFT JOIN `sky_phone_accounts` a ON a.`id` = d.`account_id` LEFT JOIN `sky_phone_sims` s ON s.`id` = d.`sim_id` WHERE d.`imei` = ? LIMIT 1 ]], { imei }) return rows[1] end local function load_device_data(imei) local rows = Bridge.Database.Query([[ SELECT `namespace`, `payload`, `revision` FROM `sky_phone_device_data` WHERE `device_imei` = ? ]], { imei }) local data = {} for _, row in ipairs(rows) do data[row.namespace] = { payload = json.decode(row.payload), revision = tonumber(row.revision) or 0, } end return data end local function bootstrap(source, security, security_loaded) local session, error_response = SkyPhone.RequireDeviceSession(source) if not session then return nil, error_response end local device = load_device(session.imei) if not device then error(("[sky_phone] Active IMEI %s has no device row."):format(session.imei)) end session.account_id = device.account_id and tonumber(device.account_id) or nil session.account_email = session.account_id and device.email or nil local identifier = character_identifier(source) cache_equipped_phone_number(source, identifier, device.phone_number) return { token = session.token, phoneNumberFormat = { length = Config.Sim.NumberLength, groups = Config.Sim.NumberGroups, }, security = SkyPhoneSecurity.Status(device.imei, security, security_loaded), device = { imei = device.imei, name = device.device_name, sim = device.sim_id and { id = device.sim_id, number = device.phone_number, removable = Config.Sim.Enabled ~= false and tonumber(device.sim_is_virtual) ~= 1, type = device.sim_type, registered = device.registered_at ~= nil, } or nil, data = load_device_data(device.imei), }, account = device.account_id and { id = tonumber(device.account_id), email = device.email, devices = SkyPhoneAccounts.List(device.account_id, device.imei), } or nil, notes = SkyPhoneNotes.List(device.account_id, device.imei), memos = SkyPhoneMemos.List(device.account_id, device.imei), player = { firstName = trim(Bridge.Framework.GetFirstname(source)) or "", lastName = trim(Bridge.Framework.GetLastname(source)) or "", }, } end local function refresh_source(source) local payload = bootstrap(source) if payload then TriggerClientEvent("sky_phone:device:updated", source, payload) end end SkyPhone.EnsureDevice = ensure_device SkyPhone.FindDeviceSlots = find_device_slots SkyPhone.LoadDevice = load_device SkyPhone.RefreshSource = refresh_source local function online_source_for_identifier(identifier) for _, player in ipairs(GetPlayers()) do local player_source = tonumber(player) if player_source and character_identifier(player_source) == identifier then return player_source end end return nil end local function resolve_equipped_phone_number(source) local identifier = character_identifier(source) if not identifier then return nil end local slots = Bridge.Inventory.GetSlotsWithItem(source, Config.Phone.Item) if not slots[1] then remove_equipped_phone_number(source) return nil end local imei if Config.Phone.Unique ~= false then table.sort(slots, function(left, right) local left_slot = tonumber(left.slot) local right_slot = tonumber(right.slot) if left_slot and right_slot and left_slot ~= right_slot then return left_slot < right_slot end return tostring(left.slot) < tostring(right.slot) end) local preferred_imei = preferred_device_imeis[source] for _, slot in ipairs(slots) do local amount = tonumber(slot.amount or slot.count) or 0 local slot_imei = slot.metadata and slot.metadata.imei or nil if amount == 1 and SkyPhoneImei.IsValid(slot_imei) then if slot_imei == preferred_imei then imei = slot_imei break end imei = imei or slot_imei end end else imei = load_character_device(source, identifier) end if not imei then remove_equipped_phone_number(source) return nil end local device = load_device(imei) local phone_number = device and device.phone_number or nil cache_equipped_phone_number(source, identifier, phone_number) return phone_number end function SkyPhone.GetEquippedPhoneNumber(player) if type(player) == "number" then if player <= 0 or player ~= math.floor(player) then return nil end return resolve_equipped_phone_number(player) end if type(player) ~= "string" or player == "" then return nil end local player_source = online_source_for_identifier(player) return player_source and resolve_equipped_phone_number(player_source) or nil end function SkyPhone.GetSourceFromNumber(phone_number) local normalized = SkyPhoneSimNumber.Normalize( phone_number, Config.Sim.NumberLength, Config.Sim.NumberPrefix ) if not normalized then return nil end local player_source = equipped_phone_sources[normalized] if player_source and resolve_equipped_phone_number(player_source) == normalized then return player_source end for _, player in ipairs(GetPlayers()) do player_source = tonumber(player) if player_source and resolve_equipped_phone_number(player_source) == normalized then return player_source end end return nil end function SkyPhone.FormatNumber(phone_number) return SkyPhoneSimNumber.Format( phone_number, Config.Sim.NumberGroups, Config.Sim.NumberLength, Config.Sim.NumberPrefix ) end function SkyPhone.RequireDeviceSession(source) local session = sessions[source] if not session then return nil, { success = false, error = "device_not_open" } end local matches = find_device_slots(source, session.imei) if not matches[1] then SkyPhoneCompanies.ClearCallAvailability(source) sessions[source] = nil remove_equipped_phone_number(source) TriggerClientEvent("sky_phone:device:invalidated", source) return nil, { success = false, error = "device_not_owned" } end session.slot = matches[1].slot return session end function SkyPhone.RequireSession(source) local session, error_response = SkyPhone.RequireDeviceSession(source) if not session then return nil, error_response end if not session.unlocked then return nil, { success = false, error = "device_locked" } end return session end function SkyPhone.AllowOperation(source, operation, maximum, window_seconds) local now = os.time() operation_attempts[source] = operation_attempts[source] or {} local attempts = operation_attempts[source][operation] if not attempts or now - attempts.started_at >= window_seconds then operation_attempts[source][operation] = { count = 1, started_at = now } return true end if attempts.count >= maximum then Bridge.Debug( "warn", "[sky_phone] Rate limit '%s' exceeded by source %s.", operation, tostring(source) ) return false end attempts.count = attempts.count + 1 return true end function SkyPhone.RequireAccount(source) local session, error_response = SkyPhone.RequireSession(source) if not session then return nil, error_response end if not session.account_id then return nil, { success = false, error = "not_authenticated" } end return { id = session.account_id, email = session.account_email, imei = session.imei, } end function SkyPhone.NotifyAccount(account_id, event_name, data) for source in pairs(sessions) do local account = SkyPhone.RequireAccount(source) if account and account.id == tonumber(account_id) then TriggerClientEvent(event_name, source, data) end end end function SkyPhone.NotifyAccountDevices(account_id, event_name, data) local rows = Bridge.Database.Query([[ SELECT d.`imei`, d.`device_name`, settings.`payload` AS `settings` FROM `sky_phone_devices` d LEFT JOIN `sky_phone_device_data` settings ON settings.`device_imei` = d.`imei` AND settings.`namespace` = 'settings' WHERE d.`account_id` = ? ]], { account_id }) local devices = {} for _, row in ipairs(rows) do devices[row.imei] = row end local function notify_device(source, device) local payload = {} for key, value in pairs(data) do payload[key] = value end payload.device = { imei = device.imei, name = device.device_name, settings = device.settings, } TriggerClientEvent(event_name, source, payload) end for _, player_source in ipairs(Bridge.Framework.GetPlayers()) do local source = tonumber(player_source) or player_source if Config.Phone.Unique == false then if Bridge.Inventory.GetSlotsWithItem(source, Config.Phone.Item)[1] then local imei = load_character_device(source) local device = imei and devices[imei] or nil if device then notify_device(source, device) end end else local notified_devices = {} for _, item in ipairs(Bridge.Inventory.GetSlotsWithItem(source, Config.Phone.Item)) do local imei = item.metadata and item.metadata.imei local device = imei and devices[imei] if device and not notified_devices[imei] then notified_devices[imei] = true notify_device(source, device) end end end end end function SkyPhone.RefreshAccount(account_id) for source in pairs(sessions) do local account = SkyPhone.RequireAccount(source) if account and account.id == tonumber(account_id) then refresh_source(source) end end end function SkyPhone.RefreshDevice(imei) for source, session in pairs(sessions) do if session.imei == imei then refresh_source(source) end end end local function open_phone(source, used_item) local opened_at = GetGameTimer() Bridge.Debug( "debug", "[sky_phone] Usable phone callback invoked for source %s.", tostring(source), { always = true } ) local slot, slot_error = resolve_used_slot(source, used_item) if not slot then Bridge.Debug( "debug", "[sky_phone] Phone open rejected for source %s: %s.", tostring(source), tostring(slot_error), { always = true } ) TriggerClientEvent("sky_phone:device:error", source, slot_error) return false, slot_error end local imei, error_code = ensure_device(source, slot) if not imei then Bridge.Debug( "debug", "[sky_phone] Phone open rejected for source %s slot %s: %s.", tostring(source), tostring(slot.slot), tostring(error_code), { always = true } ) TriggerClientEvent("sky_phone:device:error", source, error_code) return false, error_code end local prepared, prepare_error = SkyPhoneSim.PrepareDevice(source, slot, imei) if not prepared then Bridge.Debug( "error", "[sky_phone] Phone preparation failed for source %s IMEI %s: %s.", tostring(source), imei, tostring(prepare_error) ) local error_code = prepare_error or "request_failed" TriggerClientEvent("sky_phone:device:error", source, error_code) return false, error_code end local security = SkyPhoneSecurity.Load(imei) if sessions[source] and sessions[source].imei ~= imei then SkyPhoneCompanies.ClearCallAvailability(source) end sessions[source] = { imei = imei, slot = slot.slot, token = ("%s:%s:%s"):format(imei, tostring(source), tostring(GetGameTimer())), unlocked = security == nil, } preferred_device_imeis[source] = imei local payload, bootstrap_error = bootstrap(source, security, true) if not payload then local error_code = type(bootstrap_error) == "table" and bootstrap_error.error or "request_failed" Bridge.Debug( "error", "[sky_phone] Phone bootstrap failed for source %s slot %s IMEI %s: %s.", tostring(source), tostring(slot.slot), imei, tostring(error_code) ) TriggerClientEvent("sky_phone:device:error", source, error_code) return false, error_code end Bridge.Debug( "debug", "[sky_phone] Triggering client open for source %s slot %s IMEI %s account_linked=%s after %sms.", tostring(source), tostring(slot.slot), imei, tostring(payload.account ~= nil), tostring(GetGameTimer() - opened_at), { always = true } ) TriggerClientEvent("sky_phone:device:open", source, payload) return true end phone_open_handler = open_phone flush_pending_phone_opens() function SkyPhone.OpenDeviceForCall(source, imei) local matches = find_device_slots(source, imei) if not matches[1] then Bridge.Debug("warn", "[sky_phone] Could not open ringing device %s for source %s.", tostring(imei), tostring(source)) return false end local security = SkyPhoneSecurity.Load(imei) local existing_session = sessions[source] if existing_session and existing_session.imei ~= imei then SkyPhoneCompanies.ClearCallAvailability(source) end if existing_session and existing_session.imei == imei then existing_session.slot = matches[1].slot else sessions[source] = { imei = imei, slot = matches[1].slot, token = ("%s:%s:%s"):format(imei, tostring(source), tostring(GetGameTimer())), unlocked = security == nil, } end preferred_device_imeis[source] = imei local payload, bootstrap_error = bootstrap(source) if not payload then Bridge.Debug( "error", "[sky_phone] Call notification bootstrap failed for source %s IMEI %s: %s.", tostring(source), tostring(imei), tostring(type(bootstrap_error) == "table" and bootstrap_error.error or "request_failed") ) return false end TriggerClientEvent("sky_phone:device:open", source, payload) return true end local registered_usable_items = {} local function register_configured_phone_item() local item_name = Config.Phone.Item if registered_usable_items[item_name] then return end Bridge.Debug( "debug", "[sky_phone] Registering usable item '%s' through inventory '%s'.", item_name, tostring(Bridge.Inventory.GetResourceName()), { always = true } ) if not Bridge.Inventory.RegisterUsableItem(item_name, function(...) if Config.Phone.Item == item_name then open_phone(...) end end) then error(("[sky_phone] Inventory '%s' did not register phone item '%s' as usable."):format( tostring(Bridge.Inventory.GetResourceName()), tostring(item_name) )) end registered_usable_items[item_name] = true end register_configured_phone_item() AddEventHandler("sky_phone:configurator:serverUpdated", function() register_configured_phone_item() end) Bridge.Callbacks.Register("sky_phone:device:close", function(source) sessions[source] = nil return { success = true } end) Bridge.Callbacks.Register("sky_phone:device:equipped-number", function(source) return { success = true, data = { phoneNumber = SkyPhone.GetEquippedPhoneNumber(source) }, } end) Bridge.Callbacks.Register("sky_phone:device:notification-open", function(source, data) if not SkyPhone.AllowOperation(source, "notification_open", 10, 60) or type(data) ~= "table" or type(data.imei) ~= "string" then return { success = false, error = "invalid_request" } end if not SkyPhone.OpenDeviceForCall(source, data.imei) then return { success = false, error = "device_not_owned" } end return { success = true } end) AddEventHandler("playerDropped", function() SkyPhoneCompanies.ClearCallAvailability(source) sessions[source] = nil discard_equipped_phone_number(source) operation_attempts[source] = nil character_device_cache[source] = nil preferred_device_imeis[source] = nil end) AddEventHandler("onResourceStop", function(resource_name) if resource_name == GetCurrentResourceName() then sessions = {} operation_attempts = {} character_device_cache = {} preferred_device_imeis = {} equipped_phone_numbers = {} equipped_phone_identifiers = {} equipped_phone_sources = {} end end) end)