local first_person_view_mode = 4 local third_person_view_mode = 1 local front_camera_view_mode = 0 local front_camera_fov = 25.0 local front_camera_distance = 0.75 local front_camera_height = 0.05 local front_camera_target_height = 0.03 local camera_state = { active = false, enforcing = false, flash_enabled = false, flash_thread = false, focus_watcher = false, front_camera = false, front_camera_handle = nil, nui_focused = true, previous_ped_view = nil, previous_radar_hidden = nil, previous_vehicle_view = nil, } local function rotation_to_direction(rotation) local z = math.rad(rotation.z) local x = math.rad(rotation.x) local horizontal = math.abs(math.cos(x)) return vector3(-math.sin(z) * horizontal, math.cos(z) * horizontal, math.sin(x)) end local function draw_flash_light() local camera_coords = GetGameplayCamCoord() local direction = rotation_to_direction(GetGameplayCamRot(2)) local light_position = camera_coords + (direction * 0.8) DrawLightWithRange(light_position.x, light_position.y, light_position.z, 255, 255, 255, 12.0, 8.0) end local function set_flash_enabled(enabled) camera_state.flash_enabled = enabled if not enabled or not camera_state.active or camera_state.flash_thread then return end camera_state.flash_thread = true CreateThread(function() while camera_state.active and camera_state.flash_enabled do draw_flash_light() Wait(0) end camera_state.flash_thread = false end) end local function apply_camera_view() local ped = PlayerPedId() local view_mode = camera_state.front_camera and front_camera_view_mode or first_person_view_mode if IsPedInAnyVehicle(ped, false) then SetFollowVehicleCamViewMode(view_mode) return end SetFollowPedCamViewMode(view_mode) end local function front_camera_position(ped) local head = GetPedBoneCoords(ped, 31086, 0.0, 0.0, 0.0) local forward = GetEntityForwardVector(ped) local forward_vector = vector3(forward.x, forward.y, forward.z) local offset = forward_vector * front_camera_distance local camera_position = head + offset + vector3(0.0, 0.0, front_camera_height) local to_camera = camera_position - head local dot = (to_camera.x * forward_vector.x) + (to_camera.y * forward_vector.y) + (to_camera.z * forward_vector.z) if dot < 0.0 then camera_position = head - offset + vector3(0.0, 0.0, front_camera_height) end return camera_position, head + vector3(0.0, 0.0, front_camera_target_height) end local function ensure_front_camera(ped) if camera_state.front_camera_handle and DoesCamExist(camera_state.front_camera_handle) then return end camera_state.front_camera_handle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true) SetCamFov(camera_state.front_camera_handle, front_camera_fov) SetCamActive(camera_state.front_camera_handle, true) RenderScriptCams(true, false, 0, true, true) end local function clear_front_camera() if camera_state.front_camera_handle and DoesCamExist(camera_state.front_camera_handle) then RenderScriptCams(false, false, 0, true, true) DestroyCam(camera_state.front_camera_handle, false) end camera_state.front_camera_handle = nil end local function restore_camera_view() if camera_state.previous_ped_view ~= nil then SetFollowPedCamViewMode(camera_state.previous_ped_view) end if camera_state.previous_vehicle_view ~= nil then SetFollowVehicleCamViewMode(camera_state.previous_vehicle_view) end if camera_state.previous_radar_hidden ~= nil then DisplayRadar(not camera_state.previous_radar_hidden) end end local function set_camera_focus(focused) if camera_state.nui_focused == focused then return end camera_state.nui_focused = focused if focused then SetNuiFocus(true, true) SetNuiFocusKeepInput(false) SendNUIMessage({ type = "camera:focus", data = { focused = true } }) return end SetNuiFocus(false, false) SetNuiFocusKeepInput(true) SendNUIMessage({ type = "camera:focus", data = { focused = false } }) if camera_state.focus_watcher then return end camera_state.focus_watcher = true CreateThread(function() while camera_state.active and not camera_state.nui_focused do if IsControlJustReleased(0, 22) then set_camera_focus(true) break end Wait(0) end camera_state.focus_watcher = false end) end local function set_camera_active(active) if camera_state.active == active then return end camera_state.active = active if active then camera_state.front_camera = false clear_front_camera() camera_state.previous_ped_view = GetFollowPedCamViewMode() camera_state.previous_vehicle_view = GetFollowVehicleCamViewMode() camera_state.previous_radar_hidden = IsRadarHidden() DisplayRadar(false) set_camera_focus(true) apply_camera_view() if camera_state.enforcing then return end camera_state.enforcing = true CreateThread(function() local next_apply = 0 while camera_state.active do HideHudAndRadarThisFrame() if camera_state.front_camera then local ped = PlayerPedId() ensure_front_camera(ped) local camera_position, target = front_camera_position(ped) SetCamCoord( camera_state.front_camera_handle, camera_position.x, camera_position.y, camera_position.z ) PointCamAtCoord(camera_state.front_camera_handle, target.x, target.y, target.z) end local now = GetGameTimer() if now >= next_apply then apply_camera_view() next_apply = now + 250 end Wait(0) end camera_state.enforcing = false end) return end camera_state.flash_enabled = false camera_state.front_camera = false clear_front_camera() restore_camera_view() if not camera_state.nui_focused then camera_state.nui_focused = true SetNuiFocusKeepInput(false) SetNuiFocus(true, true) end end local function set_front_camera(active) if camera_state.front_camera == active then return end camera_state.front_camera = active if not camera_state.active then return end if active then ensure_front_camera(PlayerPedId()) else clear_front_camera() end apply_camera_view() end RegisterNUICallback("camera:setActive", function(data, cb) set_camera_active(data and data.active == true) cb({ success = true }) end) RegisterNUICallback("camera:setFocus", function(data, cb) if camera_state.active then set_camera_focus(data and data.focused == true) end cb({ success = true }) end) RegisterNUICallback("camera:setFlash", function(data, cb) set_flash_enabled(data and data.enabled == true) cb({ success = true }) end) RegisterNUICallback("camera:setFacing", function(data, cb) set_front_camera(data and data.front == true) cb({ success = true }) end) RegisterNUICallback("media:requestUpload", function(data, cb) TriggerServerEvent("sky_phone:media:request-upload", data or {}) cb({ success = true }) end) RegisterNUICallback("media:completeUpload", function(data, cb) TriggerServerEvent("sky_phone:media:complete-upload", data or {}) cb({ success = true }) end) RegisterNUICallback("media:cancelUpload", function(data, cb) TriggerServerEvent("sky_phone:media:cancel-upload", data or {}) cb({ success = true }) end) RegisterNUICallback("media:failUpload", function(data, cb) TriggerServerEvent("sky_phone:media:fail-upload", data or {}) cb({ success = true }) end) RegisterNUICallback("gallery:delete", function(data, cb) TriggerServerEvent("sky_phone:media:delete", data or {}) cb({ success = true }) end) RegisterNetEvent("sky_phone:media:upload-ready", function(data) SendNUIMessage({ type = "media:uploadReady", data = data }) end) RegisterNetEvent("sky_phone:media:upload-result", function(data) SendNUIMessage({ type = "media:uploadResult", data = data }) end) RegisterNetEvent("sky_phone:media:delete-result", function(data) SendNUIMessage({ type = "media:deleteResult", data = data }) end) AddEventHandler("sky_phone:nuiClosed", function() set_camera_active(false) end) AddEventHandler("onResourceStop", function(resource_name) if resource_name == GetCurrentResourceName() then set_camera_active(false) SetNuiFocusKeepInput(false) end end)