Bridge = Bridge or {} Bridge.Callbacks = Bridge.Callbacks or {} Bridge.Calls = Bridge.Calls or {} Bridge.Database = Bridge.Database or {} Bridge.Framework = Bridge.Framework or {} Bridge.Inventory = Bridge.Inventory or {} Bridge.Radio = Bridge.Radio or {} Bridge.Speaker = Bridge.Speaker or {} function Bridge.Speaker.IsEnabled() return not Config.Speaker or Config.Speaker.Enabled ~= false end function Bridge.Radio.SupportsSpeaker() return false end function Bridge.Radio.SetPlayerSpeaker() return false end local level_colours = { debug = "^5", info = "^2", warn = "^3", error = "^1", } function Bridge.Debug(level, message, ...) local arguments = { ... } local options = type(arguments[#arguments]) == "table" and arguments[#arguments] or nil if options then arguments[#arguments] = nil end local bridge_config = Config and Config.Bridge or nil local enabled = options and options.always or bridge_config and (bridge_config.Debug or bridge_config.DebugLevels and bridge_config.DebugLevels[level]) if not enabled then return end local formatted = #arguments > 0 and message:format(table.unpack(arguments)) or message print(("%s%s^0"):format(level_colours[level] or "^7", formatted)) end