local call_provider_resources = { pma = "pma-voice", saltychat = "saltychat", } local call_provider_aliases = { ["pma-voice"] = "pma", salty = "saltychat", } local radio_provider_resources = { yaca = "yaca-voice", pma = "pma-voice", saltychat = "saltychat", } local radio_provider_aliases = { ["yaca-voice"] = "yaca", ["pma-voice"] = "pma", salty = "saltychat", } local function resolve_call_provider() local configured = tostring(Config.Calls.VoiceProvider or "") local selected = call_provider_aliases[configured] or configured local resource_name = call_provider_resources[selected] if resource_name and GetResourceState(resource_name) == "started" then return selected end return nil end local function resolve_radio_provider() local configured = tostring(Config.Radio.VoiceProvider or "") if configured ~= "auto" then local selected = radio_provider_aliases[configured] or configured local resource_name = radio_provider_resources[selected] if resource_name and GetResourceState(resource_name) == "started" then return selected end return nil end for _, candidate in ipairs({ "yaca", "pma", "saltychat" }) do if GetResourceState(radio_provider_resources[candidate]) == "started" then return candidate end end return nil end function Bridge.Calls.GetProvider() return resolve_call_provider() end function Bridge.Calls.IsAvailable() return resolve_call_provider() ~= nil end function Bridge.Calls.SupportsSpeaker() return Bridge.Speaker.IsEnabled() and resolve_call_provider() == "saltychat" end function Bridge.Calls.Start(identifier, player_handles) local selected = resolve_call_provider() if selected == "pma" then return true, selected end if selected ~= "saltychat" then return false, nil end local success, error_message = pcall(function() exports.saltychat:AddPlayersToCall(tostring(identifier), player_handles) end) if not success then Bridge.Debug( "error", "[sky_phone] SaltyChat could not add players to call %s: %s", tostring(identifier), tostring(error_message), { always = true } ) return false, selected end return true, selected end function Bridge.Calls.Stop(identifier, player_handles, provider) local selected = provider or resolve_call_provider() if selected ~= "saltychat" or GetResourceState("saltychat") ~= "started" then return end local success, error_message = pcall(function() exports.saltychat:RemovePlayersFromCall(tostring(identifier), player_handles) end) if not success then Bridge.Debug( "error", "[sky_phone] SaltyChat could not remove players from call %s: %s", tostring(identifier), tostring(error_message), { always = true } ) end end function Bridge.Calls.SetSpeaker(player_source, enabled, provider) if enabled == true and not Bridge.Speaker.IsEnabled() then return false end local selected = provider or resolve_call_provider() if selected ~= "saltychat" or GetResourceState("saltychat") ~= "started" then return false end local success, error_message = pcall(function() exports.saltychat:SetPhoneSpeaker(tonumber(player_source), enabled == true) end) if not success then Bridge.Debug( "error", "[sky_phone] SaltyChat could not update the phone speaker for source %s: %s", tostring(player_source), tostring(error_message), { always = true } ) return false end return true end function Bridge.Radio.GetProvider() return resolve_radio_provider() end function Bridge.Radio.SupportsSecondary() local selected = resolve_radio_provider() return Config.Radio.AllowSecondary and (selected == "yaca" or selected == "saltychat") end function Bridge.Radio.SupportsSpeaker() return Bridge.Speaker.IsEnabled() and resolve_radio_provider() == "saltychat" end function Bridge.Radio.SetPlayerSpeaker(player_source, enabled) if enabled == true and not Bridge.Speaker.IsEnabled() then return false end if resolve_radio_provider() ~= "saltychat" then return false end local success, error_message = pcall(function() exports.saltychat:SetPlayerRadioSpeaker(tonumber(player_source), enabled == true) end) if not success then Bridge.Debug( "error", "[sky_phone] SaltyChat could not update the radio speaker for source %s: %s", tostring(player_source), tostring(error_message), { always = true } ) return false end return true end