if Bridge.Inventory.Name ~= "tgiann" then return end local inventory = exports["tgiann-inventory"] local function normalize(item, fallback_slot) local normalized = Bridge.Inventory.NormalizeItem(item, "info", fallback_slot) if not normalized or not normalized.name or normalized.amount < 1 then return nil end return normalized end function Bridge.Inventory.GetResourceName() return "tgiann-inventory" end function Bridge.Inventory.GetSlot(source, slot_id) local numeric_slot = tonumber(slot_id) return numeric_slot and normalize(inventory:GetItemBySlot(source, numeric_slot), numeric_slot) or nil end function Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata) local matches = {} for index, item in pairs(inventory:GetPlayerItems(source) or {}) do local normalized = normalize(item, tonumber(index) or index) if normalized and normalized.name == item_name and Bridge.Inventory.MetadataMatches(normalized.metadata, metadata) then normalized.slot = normalized.slot or tonumber(index) or index matches[#matches + 1] = normalized end end return matches end function Bridge.Inventory.SetSlotMetadata(source, slot_id, metadata) local slot = Bridge.Inventory.GetSlot(source, slot_id) if not slot then return false end local requested_metadata = type(metadata) == "table" and metadata or {} inventory:UpdateItemMetadata(source, slot.name, slot.slot, requested_metadata) local updated = Bridge.Inventory.GetSlot(source, slot.slot) return updated and Bridge.Inventory.MetadataMatches(updated.metadata, requested_metadata) or false end function Bridge.Inventory.CanCarryItem(source, item_name, count) return inventory:CanCarryItem(source, item_name, count) == true end function Bridge.Inventory.AddItem(source, item_name, count, slot, metadata) if not Bridge.Inventory.CanCarryItem(source, item_name, count, metadata) then return false end return inventory:AddItem(source, item_name, count, slot, metadata or {}) == true end function Bridge.Inventory.RemoveItem(source, item_name, count, slot, metadata) if metadata and not slot then local slots = Bridge.Inventory.GetSlotsWithItem(source, item_name, metadata) slot = slots[1] and slots[1].slot or nil if not slot then return 0 end end return inventory:RemoveItem(source, item_name, count, slot, metadata) == true and count or 0 end function Bridge.Inventory.RegisterUsableItem(item_name, callback) return Bridge.Framework.RegisterUsableItem(item_name, function(source, ...) callback(source, normalize(Bridge.Inventory.ResolveUsableItem(...))) end) end