* FIX - honor configured camera look control
Camera focus was owned by hard-coded Space DOM handlers, bypassing Config.Phone.HoldToLook. Move focus input to the FiveM client and add a bounded scripted-camera orbit so selfie mode can rotate while the configured control is held.
* FIX - preserve camera movement passthrough
* FIX - restore Phone Configurator startup warning
* FIX - keep camera modifier input readable
* FIX - repair inventory metadata and ESX contracts
Use the stable core_inventory metadata setter and validate the complete inventory adapter contract after provider bridges load. Preserve the real ESX configuration error instead of cascading into a missing RegisterUsableItem failure.
* FIX - clarify phone opening without SIM
* FIX - harden inventory and device contracts
Validate SIM number configuration before item handling, preserve QB metadata mutation contracts, and propagate phone-open failures to callers. Extend regression coverage for inventory bridges and device bootstrap errors.
* FIX - resolve reported phone interaction issues
Stop game-input passthrough while NUI text fields are focused and add an independent hold-to-look option. Propagate SIM number formatting to the frontend, migrate configured currency symbols to utf8mb4, and clarify SkyRide, VaultX, and DarkChat behavior with focused contract coverage.
* FIX - detect missing packaged phone UI
Validate the generated NUI entrypoint, its referenced assets, and required static media when the resource starts. Print an actionable server-console warning for incomplete source archives, package phone sounds through the manifest, and cover the detection contract with Lua regressions.
Disable control groups 0, 1, and 2 while the phone cursor owns focus so movement, combat, camera, and mapped actions such as hands-up cannot leak through. Update the focus contract test to verify every group.
Compute a more accurate front (selfie) camera transform and adjust front-camera params (FOV, distance, height). Replace apply_rear_camera_view with a unified apply_camera_view that selects the correct view_mode for ped/vehicle. Add block-look support to SkyPhoneFocus (Resolve now returns block_look) and make ApplyGameInputControls accept a block_look flag; main.lua tracks phone_block_look and passes it when disabling controls. Update related tests to reflect new camera math and input behavior.
Add Config.Phone.AllowMovement and route it through the central focus resolver. Keep camera and attention overlays authoritative over movement input, document the setting, and cover the focus-state combinations.