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https://github.com/sky-systems/sky_phone.git
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ADD - add in-game phone administration and configuration (#21)
* ADD - build in-game admin command center * ADD - open admin panel by command * ENH - rebuild admin panel as standalone editor * ENH - compact admin workspace navigation * ENH - expand admin device controls * ENH - refine admin panel navigation style * ADD - add SQL phone configurator * FIX - expose complete phone configuration * FIX - make company jobs freely configurable * FIX - align configurator tables to left * ENH - organize configurator collection controls * ENH - organize nested configurator sections * ENH - add configurator field descriptions * FIX - hide fixed configurator add controls * ENH - refine configurator editing experience * ENH - refine admin configurator controls * FIX - apply configurator settings instantly * FIX - close live activity command registration
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@@ -1206,12 +1206,18 @@ Bridge.Callbacks.Register("sky_phone:calls:dial", function(source, data)
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end)
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local payphone_models = {}
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for _, model_name in ipairs(Config.Payphones.Props or {}) do
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if type(model_name) == "string" then
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payphone_models[model_name] = true
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local function refresh_payphone_models()
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payphone_models = {}
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for _, model_name in ipairs(Config.Payphones.Props or {}) do
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if type(model_name) == "string" then
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payphone_models[model_name] = true
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end
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end
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end
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refresh_payphone_models()
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if Config.Payphones.Enabled and not next(payphone_models) then
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Bridge.Debug(
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"error",
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@@ -1220,6 +1226,10 @@ if Config.Payphones.Enabled and not next(payphone_models) then
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)
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end
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AddEventHandler("sky_phone:configurator:serverUpdated", function()
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refresh_payphone_models()
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end)
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local function valid_payphone_position(source, detected_booth)
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local ped = GetPlayerPed(source)
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if not ped or ped == 0 then
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