FIX - restore camera input and configurator warning (#30)

* FIX - honor configured camera look control

Camera focus was owned by hard-coded Space DOM handlers, bypassing Config.Phone.HoldToLook. Move focus input to the FiveM client and add a bounded scripted-camera orbit so selfie mode can rotate while the configured control is held.

* FIX - preserve camera movement passthrough

* FIX - restore Phone Configurator startup warning

* FIX - keep camera modifier input readable
This commit is contained in:
Leon.Schmidt
2026-08-23 15:50:25 +02:00
committed by GitHub
parent 8b4a32bfab
commit ea959f59f2
12 changed files with 253 additions and 86 deletions
+63 -5
View File
@@ -4,6 +4,20 @@ local camera_target = nil
local camera_created = false
local camera_destroyed = false
local scripted_camera_rendering = false
local event_handlers = {}
local threads = {}
local hold_to_look_pressed = false
local disabled_controls = {}
local disabled_pressed_controls = {}
local disabled_control_normals = {}
local triggered_events = {}
local thread_stop = {}
SkyPhoneFocus = {
IsHoldToLookPressed = function()
return hold_to_look_pressed
end,
}
local vector_meta = {}
vector_meta.__index = vector_meta
@@ -32,12 +46,20 @@ function RegisterNUICallback(name, callback)
end
function RegisterNetEvent() end
function AddEventHandler() end
function TriggerEvent() end
function AddEventHandler(name, callback)
event_handlers[name] = callback
end
function TriggerEvent(name, data)
triggered_events[#triggered_events + 1] = { name = name, data = data }
end
function TriggerServerEvent() end
function SendNUIMessage() end
function CreateThread() end
function Wait() end
function CreateThread(callback)
threads[#threads + 1] = callback
end
function Wait()
error(thread_stop, 0)
end
function PlayerPedId() return 7 end
function PlayerId() return 8 end
function GetFollowPedCamViewMode() return 1 end
@@ -47,10 +69,19 @@ function DisplayRadar() end
function SetFollowPedCamViewMode() end
function SetFollowVehicleCamViewMode() end
function IsPedInAnyVehicle() return false end
function DisableControlAction() end
function DisableControlAction(group, control, disabled)
assert(group == 0 and disabled, "camera controls must be disabled in the primary input group")
disabled_controls[control] = true
end
function DisablePlayerFiring() end
function HideHudAndRadarThisFrame() end
function GetCurrentResourceName() return "sky_phone" end
function IsDisabledControlJustPressed() return false end
function IsDisabledControlPressed(group, control)
assert(group == 0, "camera passthrough must read the primary input group")
return disabled_pressed_controls[control] == true
end
function GetDisabledControlNormal(_, control) return disabled_control_normals[control] or 0.0 end
function GetEntityCoords()
return vector3(10.0, 20.0, 1.0)
@@ -120,6 +151,33 @@ assert(close_enough(camera_target.x, 10.0))
assert(close_enough(camera_target.y, 20.0))
assert(close_enough(camera_target.z, 2.73))
event_handlers["sky_phone:client:cameraFocusApplied"]({
active = true,
cursor = false,
focused = true,
gameInput = true,
})
disabled_pressed_controls[22] = true
disabled_control_normals[1] = 0.2
local watcher_ok, watcher_error = pcall(threads[2])
assert(not watcher_ok and watcher_error == thread_stop, "camera watcher must run one controlled frame")
local camera_focus_event = triggered_events[#triggered_events]
assert(
camera_focus_event.name == "sky_phone:client:setCameraFocus"
and camera_focus_event.data.active
and not camera_focus_event.data.nuiFocused,
"holding Space must release the camera cursor for simultaneous look and movement"
)
for _, control in ipairs({ 30, 31, 32, 33, 34, 35 }) do
assert(not disabled_controls[control], ("camera passthrough must preserve movement control %d"):format(control))
end
local camera_ok, camera_error = pcall(threads[1])
assert(not camera_ok and camera_error == thread_stop, "selfie camera must render one controlled frame")
assert(not close_enough(camera_coord.x, 10.0), "horizontal look input must orbit the selfie camera around the player")
assert(camera_coord.y < 21.05, "selfie orbit must retain its configured distance from the player")
disabled_pressed_controls[22] = false
disabled_control_normals[1] = 0.0
assert(response_from("camera:setFacing", { front = false }).success)
assert(camera_destroyed and not scripted_camera_rendering, "rear mode must release the selfie camera")
+57 -3
View File
@@ -5,6 +5,9 @@ local event_handlers = {}
local nui_callbacks = {}
local nui_focus = nil
local nui_keep_input = nil
local pressed_controls = {}
local disabled_pressed_controls = {}
local triggered_events = {}
Config = {
Phone = {
@@ -34,7 +37,19 @@ function SetNuiFocusKeepInput(keep_input)
nui_keep_input = keep_input
end
function TriggerEvent() end
function TriggerEvent(name, data)
triggered_events[#triggered_events + 1] = { name = name, data = data }
end
function IsControlPressed(group, control)
assert(group == 0, "HoldToLook must read the primary input group")
return pressed_controls[control] == true
end
function IsDisabledControlPressed(group, control)
assert(group == 0, "HoldToLook must read disabled controls from the primary input group")
return disabled_pressed_controls[control] == true
end
function DisableControlAction(group, control, disabled)
assert(group == 0 and disabled, "phone controls must be disabled in the primary input group")
@@ -56,6 +71,25 @@ end
dofile("sky_phone/source/client/focus.lua")
assert(not SkyPhoneFocus.IsHoldToLookPressed(), "HoldToLook must be idle until its configured control is held")
pressed_controls[19] = true
assert(SkyPhoneFocus.IsHoldToLookPressed(), "HoldToLook must read its configured active control")
pressed_controls[19] = false
Config.Phone.HoldToLook.Control = 38
event_handlers["sky_phone:configurator:updated"]()
disabled_pressed_controls[38] = true
assert(
SkyPhoneFocus.IsHoldToLookPressed(),
"HoldToLook must read its configured control while NUI focus has disabled GTA input"
)
disabled_pressed_controls[38] = false
Config.Phone.HoldToLook.Enabled = false
event_handlers["sky_phone:configurator:updated"]()
assert(not SkyPhoneFocus.IsHoldToLookPressed(), "disabled HoldToLook must reject every control state")
Config.Phone.HoldToLook.Enabled = true
Config.Phone.HoldToLook.Control = 19
event_handlers["sky_phone:configurator:updated"]()
local function resolve(overrides)
local state = {
activity_suspended = false,
@@ -233,6 +267,9 @@ disabled_controls = {}
firing_disabled = false
SkyPhoneFocus.ApplyGameInputControls(false)
assert(not disabled_controls[1] and not disabled_controls[2], "camera passthrough must preserve camera look")
for _, control in ipairs({ 30, 31, 32, 33, 34, 35 }) do
assert(not disabled_controls[control], ("camera passthrough must preserve movement control %d"):format(control))
end
assert(firing_disabled, "player attacks must remain disabled during camera passthrough")
local movable_notification = resolve({ allow_movement = true, notification_focus = true })
@@ -264,11 +301,28 @@ local focused_camera = resolve({
assert(
focused_camera.cursor
and focused_camera.focused
and not focused_camera.keep_input
and focused_camera.keep_input
and not focused_camera.game_input,
"focused camera must override movement configuration until Space enables passthrough"
"focused camera must forward readable input while blocking game actions until passthrough is held"
)
event_handlers["sky_phone:client:setCameraFocus"]({ active = true, nuiFocused = true })
local focused_camera_event = triggered_events[#triggered_events]
assert(
nui_focus.focused and nui_focus.cursor and nui_keep_input
and focused_camera_event.name == "sky_phone:client:cameraFocusApplied"
and not focused_camera_event.data.gameInput,
"focused camera must keep controls readable without reporting movement passthrough"
)
event_handlers["sky_phone:client:setCameraFocus"]({ active = true, nuiFocused = false })
local passthrough_camera_event = triggered_events[#triggered_events]
assert(
nui_focus.focused and not nui_focus.cursor and nui_keep_input
and passthrough_camera_event.data.gameInput,
"camera passthrough must apply keyboard focus without a cursor and keep GTA input enabled"
)
event_handlers["sky_phone:client:setCameraFocus"]({ active = false, nuiFocused = true })
local camera_interrupted_by_call = resolve({
call_focus = true,
camera_active = true,