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https://github.com/sky-systems/sky_phone.git
synced 2026-08-28 23:01:37 +00:00
FIX - harden phone lifecycle and server authority
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@@ -0,0 +1,67 @@
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dofile("sky_phone/source/client/focus.lua")
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local function resolve(overrides)
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local state = {
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activity_suspended = false,
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call_focus = false,
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camera_active = false,
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camera_nui_focused = true,
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is_open = false,
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notification_focus = false,
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payphone_focus = false,
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sim_picker_open = false,
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}
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for key, value in pairs(overrides or {}) do
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state[key] = value
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end
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return SkyPhoneFocus.Resolve(state)
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end
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local idle = resolve()
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assert(not idle.focused and not idle.keep_input, "idle NUI must release focus and game input override")
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local minimized_call = resolve()
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assert(not minimized_call.focused, "a replayed call without an attention claim must stay unfocused")
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local incoming_call = resolve({ call_focus = true })
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assert(incoming_call.focused and not incoming_call.keep_input, "incoming call attention must focus the NUI")
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local camera_game_input = resolve({
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camera_active = true,
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camera_nui_focused = false,
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is_open = true,
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})
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assert(
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not camera_game_input.focused and camera_game_input.keep_input,
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"unfocused camera must own game input over the open phone"
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)
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local camera_interrupted_by_call = resolve({
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call_focus = true,
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camera_active = true,
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camera_nui_focused = false,
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is_open = true,
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})
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assert(
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camera_interrupted_by_call.focused and not camera_interrupted_by_call.keep_input,
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"incoming call attention must override unfocused camera input"
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)
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local camera_after_connected_call = resolve({
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call_focus = false,
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camera_active = true,
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camera_nui_focused = false,
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is_open = true,
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})
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assert(
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not camera_after_connected_call.focused and camera_after_connected_call.keep_input,
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"connected call without an attention claim must restore unfocused camera input"
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)
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local payphone_closed_behind_phone = resolve({ is_open = true, payphone_focus = false })
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assert(payphone_closed_behind_phone.focused, "releasing payphone focus must not clear mobile phone focus")
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local suspended = resolve({ activity_suspended = true, call_focus = true, is_open = true })
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assert(not suspended.focused and not suspended.keep_input, "suspended activities must mask every focus claim")
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print("Client focus tests passed")
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@@ -0,0 +1,39 @@
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dofile("sky_phone/source/server/payphones.lua")
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local allowed_models = {
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prop_phonebox_01a = true,
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prop_phonebox_04 = true,
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}
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local locations, rejected = SkyPhonePayphones.ValidateLocations({
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{ model = "prop_phonebox_01a", coords = { x = 100.0, y = 200.0, z = 30.0 } },
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{ model = "prop_phonebox_04", coords = { x = 105.0, y = 200.0, z = 30.0 } },
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{ model = "not_allowed", coords = { x = 100.0, y = 200.0, z = 30.0 } },
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{ model = "prop_phonebox_01a", coords = { x = "100", y = 200.0, z = 30.0 } },
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{ model = "prop_phonebox_01a", coords = { x = 10001.0, y = 200.0, z = 30.0 } },
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"malformed",
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}, allowed_models)
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assert(#locations == 2, "only strictly valid configured locations must be accepted")
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assert(rejected == 4, "every malformed or disallowed configured location must be reported")
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local first = SkyPhonePayphones.FindNearest(locations, { x = 101.0, y = 200.0, z = 30.0 }, 3.0)
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assert(first and first.model == "prop_phonebox_01a", "nearest configured booth must be selected")
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local second = SkyPhonePayphones.FindNearest(locations, { x = 104.0, y = 200.0, z = 30.0 }, 3.0)
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assert(second and second.model == "prop_phonebox_04", "another configured booth must be selected by proximity")
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assert(
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not SkyPhonePayphones.FindNearest(locations, { x = 0.0, y = 0.0, z = 0.0 }, 3.0),
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"a player away from every configured booth must be rejected"
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)
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assert(
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not SkyPhonePayphones.FindNearest(locations, { x = "100", y = 200.0, z = 30.0 }, 3.0),
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"malformed player coordinates must be rejected"
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)
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assert(
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not SkyPhonePayphones.FindNearest(locations, { x = 100.0, y = 200.0, z = 30.0 }, 0.0),
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"an invalid validation distance must be rejected"
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)
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print("Server payphone validation tests passed")
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