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FIX - harden inventory contracts and resolve phone interaction issues (#20)
* FIX - repair inventory metadata and ESX contracts Use the stable core_inventory metadata setter and validate the complete inventory adapter contract after provider bridges load. Preserve the real ESX configuration error instead of cascading into a missing RegisterUsableItem failure. * FIX - clarify phone opening without SIM * FIX - harden inventory and device contracts Validate SIM number configuration before item handling, preserve QB metadata mutation contracts, and propagate phone-open failures to callers. Extend regression coverage for inventory bridges and device bootstrap errors. * FIX - resolve reported phone interaction issues Stop game-input passthrough while NUI text fields are focused and add an independent hold-to-look option. Propagate SIM number formatting to the frontend, migrate configured currency symbols to utf8mb4, and clarify SkyRide, VaultX, and DarkChat behavior with focused contract coverage. * FIX - detect missing packaged phone UI Validate the generated NUI entrypoint, its referenced assets, and required static media when the resource starts. Print an actionable server-console warning for incomplete source archives, package phone sounds through the manifest, and cover the detection contract with Lua regressions.
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@@ -2,6 +2,14 @@ Bridge.Database.AfterMigration("sky_phone", function()
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SkyPhoneSim = {}
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local valid_number_configuration, number_configuration_error = SkyPhoneSimNumber.ValidateConfiguration(
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Config.Sim.NumberLength,
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Config.Sim.NumberPrefix
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)
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if not valid_number_configuration then
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error(("[sky_phone] Invalid SIM number configuration: %s."):format(number_configuration_error))
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end
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local unique_phones = Config.Phone.Unique ~= false
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local sim_cards_enabled = Config.Sim.Enabled ~= false
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local pending_insertions = {}
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@@ -393,6 +401,10 @@ local function use_sim(source, used_item)
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TriggerClientEvent("sky_phone:sim:picker", source, {
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choices = choices,
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number = sim.phone_number,
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phoneNumberFormat = {
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length = Config.Sim.NumberLength,
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groups = Config.Sim.NumberGroups,
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},
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})
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return true
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end
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