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https://github.com/sky-systems/sky_phone.git
synced 2026-09-04 16:23:22 +00:00
This reverts commit edd9677f43.
This commit is contained in:
@@ -3,12 +3,19 @@ SkyPhoneFocus = {}
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local blocked_phone_controls = { 24, 140, 141, 142, 257, 263, 264 }
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local blocked_phone_look_controls = { 1, 2, 3, 4, 5, 6 }
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local focused_control_groups = { 0, 1, 2 }
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local hold_to_look_enabled = false
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local hold_to_look_control
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local hold_to_look_config = Config.Phone.HoldToLook
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local hold_to_look_enabled = type(hold_to_look_config) == "table" and hold_to_look_config.Enabled == true
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local hold_to_look_control = hold_to_look_enabled and tonumber(hold_to_look_config.Control) or nil
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if hold_to_look_enabled and (
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not hold_to_look_control
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or hold_to_look_control ~= math.floor(hold_to_look_control)
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or hold_to_look_control < 0
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) then
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error("[sky_phone] Config.Phone.HoldToLook.Control must be a non-negative whole control index.")
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end
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local state = {
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admin_panel_open = false,
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activity_suspended = false,
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allow_movement = false,
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allow_movement = Config.Phone.AllowMovement,
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call_focus = false,
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camera_active = false,
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camera_nui_focused = true,
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@@ -26,23 +33,6 @@ local block_game = false
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local block_look = false
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local game_input = false
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local function refresh_focus_configuration()
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local hold_to_look_config = Config.Phone.HoldToLook
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local enabled = type(hold_to_look_config) == "table" and hold_to_look_config.Enabled == true
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local control = enabled and tonumber(hold_to_look_config.Control) or nil
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if enabled and (
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not control
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or control ~= math.floor(control)
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or control < 0
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) then
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error("[sky_phone] Config.Phone.HoldToLook.Control must be a non-negative whole control index.")
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end
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hold_to_look_enabled = enabled
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hold_to_look_control = control
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state.allow_movement = Config.Phone.AllowMovement == true
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end
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local function allows_game_input(value)
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local allowed = value.external_game_input
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if allowed == nil then
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@@ -51,13 +41,6 @@ local function allows_game_input(value)
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return allowed == true
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end
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refresh_focus_configuration()
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AddEventHandler("sky_phone:configurator:updated", function()
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refresh_focus_configuration()
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SkyPhoneFocus.Reapply()
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end)
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function SkyPhoneFocus.ApplyFocusedControls()
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for _, group in ipairs(focused_control_groups) do
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DisableAllControlActions(group)
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@@ -78,15 +61,6 @@ function SkyPhoneFocus.ApplyGameInputControls(block_look)
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end
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function SkyPhoneFocus.Resolve(state)
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if state.admin_panel_open then
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return {
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block_game = true,
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cursor = true,
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focused = true,
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game_input = false,
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keep_input = false,
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}
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end
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if state.activity_suspended then
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return { block_game = false, cursor = false, focused = false, game_input = false, keep_input = false }
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end
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@@ -168,15 +142,6 @@ function SkyPhoneFocus.SetPhone(open, cursor_disabled)
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SkyPhoneFocus.Reapply()
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end
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function SkyPhoneFocus.SetAdminPanel(open)
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state.admin_panel_open = open == true
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if state.admin_panel_open then
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state.notification_focus = false
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state.text_input_focused = false
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end
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SkyPhoneFocus.Reapply()
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end
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function SkyPhoneFocus.SetCall(active)
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state.call_focus = active == true
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SkyPhoneFocus.Reapply()
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@@ -210,7 +175,6 @@ function SkyPhoneFocus.SetExternalGameInput(owner_resource, allow_game_input)
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end
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function SkyPhoneFocus.Reset()
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state.admin_panel_open = false
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state.activity_suspended = false
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state.call_focus = false
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state.camera_active = false
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