feat: unify phone apps with Sky UI

This commit is contained in:
Leon.Schmidt
2026-08-16 15:23:21 +02:00
parent 8d9cdb5d6b
commit 1071b4bde7
62 changed files with 5658 additions and 3349 deletions
+16 -7
View File
@@ -1,25 +1,34 @@
SkyPhoneFocus = {}
local blocked_phone_controls = { 19, 24, 140, 141, 142, 257, 263, 264 }
function SkyPhoneFocus.ApplyGameInputControls()
for _, control in ipairs(blocked_phone_controls) do
DisableControlAction(0, control, true)
end
DisablePlayerFiring(PlayerId(), true)
end
function SkyPhoneFocus.Resolve(state)
if state.activity_suspended then
return { cursor = false, focused = false, keep_input = false, movement_only = false }
return { cursor = false, focused = false, game_input = false, keep_input = false }
end
if state.call_focus then
return { cursor = true, focused = true, keep_input = false, movement_only = false }
return { cursor = true, focused = true, game_input = false, keep_input = false }
end
if state.camera_active and not state.camera_nui_focused then
return { cursor = false, focused = true, keep_input = true, movement_only = false }
return { cursor = false, focused = true, game_input = false, keep_input = true }
end
local movement_only = state.is_open and state.allow_movement and not state.camera_active
local game_input = state.is_open and state.allow_movement and not state.camera_active
local focused = state.is_open
or state.notification_focus
or state.payphone_focus
or state.sim_picker_open
or (state.camera_active and state.camera_nui_focused)
return {
cursor = focused,
cursor = focused and not (game_input and state.cursor_disabled),
focused = focused,
keep_input = movement_only,
movement_only = movement_only,
game_input = game_input,
keep_input = game_input,
}
end