mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 01:08:57 +00:00
211 lines
7.5 KiB
Lua
211 lines
7.5 KiB
Lua
-- Event Handler
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AddEventHandler('chatMessage', function(_, _, message)
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if string.sub(message, 1, 1) == '/' then
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CancelEvent()
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return
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end
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end)
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AddEventHandler('playerDropped', function(reason)
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local src = source
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if not QBCore.Players[src] then return end
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local Player = QBCore.Players[src]
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TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Dropped', 'red', '**' .. GetPlayerName(src) .. '** (' .. Player.PlayerData.license .. ') left..' ..'\n **Reason:** ' .. reason)
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Player.Functions.Save()
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QBCore.Player_Buckets[Player.PlayerData.license] = nil
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QBCore.Players[src] = nil
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end)
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-- Player Connecting
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local function onPlayerConnecting(name, _, deferrals)
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local src = source
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local license
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local identifiers = GetPlayerIdentifiers(src)
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deferrals.defer()
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-- Mandatory wait
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Wait(0)
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if QBCore.Config.Server.Closed then
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if not IsPlayerAceAllowed(src, 'qbadmin.join') then
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deferrals.done(QBCore.Config.Server.ClosedReason)
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end
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end
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deferrals.update(string.format(Lang:t('info.checking_ban'), name))
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for _, v in pairs(identifiers) do
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if string.find(v, 'license') then
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license = v
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break
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end
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end
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-- Mandatory wait
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Wait(2500)
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deferrals.update(string.format(Lang:t('info.checking_whitelisted'), name))
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local isBanned, Reason = QBCore.Functions.IsPlayerBanned(src)
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local isLicenseAlreadyInUse = QBCore.Functions.IsLicenseInUse(license)
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local isWhitelist, whitelisted = QBCore.Config.Server.Whitelist, QBCore.Functions.IsWhitelisted(src)
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Wait(2500)
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deferrals.update(string.format(Lang:t('info.join_server'), name))
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if not license then
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deferrals.done(Lang:t('error.no_valid_license'))
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elseif isBanned then
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deferrals.done(Reason)
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elseif isLicenseAlreadyInUse and QBCore.Config.Server.CheckDuplicateLicense then
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deferrals.done(Lang:t('error.duplicate_license'))
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elseif isWhitelist and not whitelisted then
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deferrals.done(Lang:t('error.not_whitelisted'))
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end
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deferrals.done()
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-- Add any additional defferals you may need!
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end
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AddEventHandler('playerConnecting', onPlayerConnecting)
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-- Open & Close Server (prevents players from joining)
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RegisterNetEvent('QBCore:Server:CloseServer', function(reason)
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local src = source
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if QBCore.Functions.HasPermission(src, 'admin') then
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reason = reason or 'No reason specified'
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QBCore.Config.Server.Closed = true
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QBCore.Config.Server.ClosedReason = reason
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for k in pairs(QBCore.Players) do
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if not QBCore.Functions.HasPermission(k, QBCore.Config.Server.WhitelistPermission) then
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QBCore.Functions.Kick(k, reason, nil, nil)
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end
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end
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else
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QBCore.Functions.Kick(src, Lang:t("error.no_permission"), nil, nil)
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end
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end)
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RegisterNetEvent('QBCore:Server:OpenServer', function()
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local src = source
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if QBCore.Functions.HasPermission(src, 'admin') then
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QBCore.Config.Server.Closed = false
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else
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QBCore.Functions.Kick(src, Lang:t("error.no_permission"), nil, nil)
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end
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end)
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-- Callback Events --
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-- Client Callback
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RegisterNetEvent('QBCore:Server:TriggerClientCallback', function(name, ...)
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if QBCore.ClientCallbacks[name] then
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QBCore.ClientCallbacks[name](...)
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QBCore.ClientCallbacks[name] = nil
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end
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end)
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-- Server Callback
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RegisterNetEvent('QBCore:Server:TriggerCallback', function(name, ...)
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local src = source
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QBCore.Functions.TriggerCallback(name, src, function(...)
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TriggerClientEvent('QBCore:Client:TriggerCallback', src, name, ...)
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end, ...)
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end)
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-- Player
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RegisterNetEvent('QBCore:UpdatePlayer', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local newHunger = Player.PlayerData.metadata['hunger'] - QBCore.Config.Player.HungerRate
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local newThirst = Player.PlayerData.metadata['thirst'] - QBCore.Config.Player.ThirstRate
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if newHunger <= 0 then
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newHunger = 0
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end
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if newThirst <= 0 then
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newThirst = 0
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end
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Player.Functions.SetMetaData('thirst', newThirst)
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Player.Functions.SetMetaData('hunger', newHunger)
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TriggerClientEvent('hud:client:UpdateNeeds', src, newHunger, newThirst)
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Player.Functions.Save()
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end)
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RegisterNetEvent('QBCore:ToggleDuty', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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if Player.PlayerData.job.onduty then
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Player.Functions.SetJobDuty(false)
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TriggerClientEvent('QBCore:Notify', src, Lang:t('info.off_duty'))
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else
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Player.Functions.SetJobDuty(true)
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TriggerClientEvent('QBCore:Notify', src, Lang:t('info.on_duty'))
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end
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TriggerClientEvent('QBCore:Client:SetDuty', src, Player.PlayerData.job.onduty)
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end)
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-- Non-Chat Command Calling (ex: qb-adminmenu)
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RegisterNetEvent('QBCore:CallCommand', function(command, args)
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local src = source
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if not QBCore.Commands.List[command] then return end
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local hasPerm = QBCore.Functions.HasPermission(src, "command."..QBCore.Commands.List[command].name)
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if hasPerm then
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if QBCore.Commands.List[command].argsrequired and #QBCore.Commands.List[command].arguments ~= 0 and not args[#QBCore.Commands.List[command].arguments] then
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TriggerClientEvent('QBCore:Notify', src, Lang:t('error.missing_args2'), 'error')
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else
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QBCore.Commands.List[command].callback(src, args)
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end
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else
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TriggerClientEvent('QBCore:Notify', src, Lang:t('error.no_access'), 'error')
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end
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end)
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-- Use this for player vehicle spawning
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-- Vehicle server-side spawning callback (netId)
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-- use the netid on the client with the NetworkGetEntityFromNetworkId native
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-- convert it to a vehicle via the NetToVeh native
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QBCore.Functions.CreateCallback('QBCore:Server:SpawnVehicle', function(source, cb, model, coords, warp)
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local ped = GetPlayerPed(source)
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model = type(model) == 'string' and joaat(model) or model
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if not coords then coords = GetEntityCoords(ped) end
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, true)
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while not DoesEntityExist(veh) do Wait(0) end
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if warp then
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while GetVehiclePedIsIn(ped) ~= veh do
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Wait(0)
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TaskWarpPedIntoVehicle(ped, veh, -1)
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end
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end
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while NetworkGetEntityOwner(veh) ~= source do Wait(0) end
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cb(NetworkGetNetworkIdFromEntity(veh))
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end)
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-- Use this for long distance vehicle spawning
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-- vehicle server-side spawning callback (netId)
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-- use the netid on the client with the NetworkGetEntityFromNetworkId native
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-- convert it to a vehicle via the NetToVeh native
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QBCore.Functions.CreateCallback('QBCore:Server:CreateVehicle', function(source, cb, model, coords, warp)
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model = type(model) == 'string' and GetHashKey(model) or model
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if not coords then coords = GetEntityCoords(GetPlayerPed(source)) end
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local CreateAutomobile = GetHashKey("CREATE_AUTOMOBILE")
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local veh = Citizen.InvokeNative(CreateAutomobile, model, coords, coords.w, true, true)
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while not DoesEntityExist(veh) do Wait(0) end
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if warp then TaskWarpPedIntoVehicle(GetPlayerPed(source), veh, -1) end
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cb(NetworkGetNetworkIdFromEntity(veh))
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end)
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--QBCore.Functions.CreateCallback('QBCore:HasItem', function(source, cb, items, amount)
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-- https://github.com/qbcore-framework/qb-inventory/blob/e4ef156d93dd1727234d388c3f25110c350b3bcf/server/main.lua#L2066
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--end)
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