Files
qb-core/client/loops.lua
T
Kakarot 923f3d3a31 ⚠️ Major Update ⚠️
- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
2021-09-24 22:46:20 -06:00

23 lines
747 B
Lua

CreateThread(function()
while true do
Wait(0)
if LocalPlayer.state['isLoggedIn'] then
Wait((1000 * 60) * QBCore.Config.UpdateInterval)
TriggerServerEvent('QBCore:UpdatePlayer')
end
end
end)
CreateThread(function()
while true do
Wait(QBCore.Config.StatusInterval)
if LocalPlayer.state['isLoggedIn'] then
if QBCore.Functions.GetPlayerData().metadata['hunger'] <= 0 or
QBCore.Functions.GetPlayerData().metadata['thirst'] <= 0 then
local ped = PlayerPedId()
local currentHealth = GetEntityHealth(ped)
SetEntityHealth(ped, currentHealth - math.random(5, 10))
end
end
end
end)