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https://github.com/qbcore-fivem/qb-core.git
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d88e51ee4f
* tweak(config): remove inventory code * tweak(client/functions): remove inventory code * cleanup(server/commands): remove inventory command * cleanup(server/events): remove hasitem callback * cleanup(server/functions): remove inventory code * cleanup(server/player): remove inventory code * feat(server/player): QBCore:Player:SetPlayerData server side Removed QBCore:Server:PlayerLoaded for PR that will be merged before me that adds it * feat(server/player): QBCore:Server:OnGangUpdate * fix(shared/items): remove duplicate snowball * fix(server/events): warn for exploitable event * fix(server/functions): startup error * feat(server/player): some backwards compatibility * fix(server/events): warn for exploitable event * feat(server/player): Player.Functions.AddField * feat(server/exports): SetField and AddField * fix(server/player): inventory state check
65 lines
3.0 KiB
Lua
65 lines
3.0 KiB
Lua
QBConfig = {}
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QBConfig.MaxPlayers = GetConvarInt('sv_maxclients', 48) -- Gets max players from config file, default 48
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QBConfig.DefaultSpawn = vector4(-1035.71, -2731.87, 12.86, 0.0)
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QBConfig.UpdateInterval = 5 -- how often to update player data in minutes
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QBConfig.StatusInterval = 5000 -- how often to check hunger/thirst status in milliseconds
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QBConfig.Money = {}
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QBConfig.Money.MoneyTypes = { cash = 500, bank = 5000, crypto = 0 } -- type = startamount - Add or remove money types for your server (for ex. blackmoney = 0), remember once added it will not be removed from the database!
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QBConfig.Money.DontAllowMinus = { 'cash', 'crypto' } -- Money that is not allowed going in minus
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QBConfig.Money.PayCheckTimeOut = 10 -- The time in minutes that it will give the paycheck
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QBConfig.Money.PayCheckSociety = false -- If true paycheck will come from the society account that the player is employed at, requires qb-management
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QBConfig.Player = {}
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QBConfig.Player.HungerRate = 4.2 -- Rate at which hunger goes down.
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QBConfig.Player.ThirstRate = 3.8 -- Rate at which thirst goes down.
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QBConfig.Player.Bloodtypes = {
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"A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-",
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}
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QBConfig.Server = {} -- General server config
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QBConfig.Server.Closed = false -- Set server closed (no one can join except people with ace permission 'qbadmin.join')
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QBConfig.Server.ClosedReason = "Server Closed" -- Reason message to display when people can't join the server
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QBConfig.Server.Uptime = 0 -- Time the server has been up.
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QBConfig.Server.Whitelist = false -- Enable or disable whitelist on the server
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QBConfig.Server.WhitelistPermission = 'admin' -- Permission that's able to enter the server when the whitelist is on
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QBConfig.Server.PVP = true -- Enable or disable pvp on the server (Ability to shoot other players)
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QBConfig.Server.Discord = "" -- Discord invite link
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QBConfig.Server.CheckDuplicateLicense = true -- Check for duplicate rockstar license on join
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QBConfig.Server.Permissions = { 'god', 'admin', 'mod' } -- Add as many groups as you want here after creating them in your server.cfg
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QBConfig.Notify = {}
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QBConfig.Notify.NotificationStyling = {
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group = false, -- Allow notifications to stack with a badge instead of repeating
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position = "right", -- top-left | top-right | bottom-left | bottom-right | top | bottom | left | right | center
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progress = true -- Display Progress Bar
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}
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-- These are how you define different notification variants
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-- The "color" key is background of the notification
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-- The "icon" key is the css-icon code, this project uses `Material Icons` & `Font Awesome`
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QBConfig.Notify.VariantDefinitions = {
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success = {
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classes = 'success',
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icon = 'done'
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},
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primary = {
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classes = 'primary',
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icon = 'info'
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},
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error = {
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classes = 'error',
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icon = 'dangerous'
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},
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police = {
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classes = 'police',
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icon = 'local_police'
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},
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ambulance = {
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classes = 'ambulance',
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icon = 'fas fa-ambulance'
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}
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}
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