Citizen.CreateThread(function() while true do Citizen.Wait(7) if NetworkIsSessionStarted() then Citizen.Wait(10) TriggerServerEvent('QBCore:PlayerJoined') return end end end) Citizen.CreateThread(function() while true do Citizen.Wait(7) if isLoggedIn then Citizen.Wait((1000 * 60) * 5) TriggerEvent("QBCore:Player:UpdatePlayerData") else Citizen.Wait(5000) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(7) if isLoggedIn then Citizen.Wait(30000) TriggerEvent("QBCore:Player:UpdatePlayerPosition") else Citizen.Wait(5000) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(math.random(3000, 5000)) if isLoggedIn then if QBCore.Functions.GetPlayerData().metadata["hunger"] <= 0 or QBCore.Functions.GetPlayerData().metadata["thirst"] <= 0 then local ped = PlayerPedId() local currentHealth = GetEntityHealth(ped) SetEntityHealth(ped, currentHealth - math.random(5, 10)) end end end end)