-- Event Handler AddEventHandler('chatMessage', function(_, _, message) if string.sub(message, 1, 1) == '/' then CancelEvent() return end end) AddEventHandler('playerDropped', function(reason) local src = source if not QBCore.Players[src] then return end local Player = QBCore.Players[src] TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Dropped', 'red', '**' .. GetPlayerName(src) .. '** (' .. Player.PlayerData.license .. ') left..' ..'\n **Reason:** ' .. reason) Player.Functions.Save() QBCore.Player_Buckets[Player.PlayerData.license] = nil QBCore.Players[src] = nil end) -- Player Connecting local function onPlayerConnecting(name, _, deferrals) local src = source local license local identifiers = GetPlayerIdentifiers(src) deferrals.defer() -- Mandatory wait Wait(0) if QBCore.Config.Server.Closed then if not IsPlayerAceAllowed(src, 'qbadmin.join') then deferrals.done(QBCore.Config.Server.ClosedReason) end end for _, v in pairs(identifiers) do if string.find(v, 'license') then license = v break end end if GetConvarInt("sv_fxdkMode", false) then license = 'license:AAAAAAAAAAAAAAAA' -- Dummy License end if not license then deferrals.done(Lang:t('error.no_valid_license')) elseif QBCore.Config.Server.CheckDuplicateLicense and QBCore.Functions.IsLicenseInUse(license) then deferrals.done(Lang:t('error.duplicate_license')) end local databaseTime = os.clock() local databasePromise = promise.new() -- conduct database-dependant checks CreateThread(function() deferrals.update(string.format(Lang:t('info.checking_ban'), name)) local databaseSuccess, databaseError = pcall(function() local isBanned, Reason = QBCore.Functions.IsPlayerBanned(src) if isBanned then deferrals.done(Reason) end end) if QBCore.Config.Server.Whitelist then deferrals.update(string.format(Lang:t('info.checking_whitelisted'), name)) databaseSuccess, databaseError = pcall(function() if not QBCore.Functions.IsWhitelisted(src) then deferrals.done(Lang:t('error.not_whitelisted')) end end) end if not databaseSuccess then databasePromise:reject(databaseError) end databasePromise:resolve() end) -- wait for database to finish databasePromise:next(function() deferrals.update(string.format(Lang:t('info.join_server'), name)) deferrals.done() end, function (databaseError) deferrals.done(Lang:t('error.connecting_database_error')) print('^1' .. databaseError) end) -- if conducting checks for too long then raise error while databasePromise.state == 0 do if os.clock() - databaseTime > 30 then deferrals.done(Lang:t('error.connecting_database_timeout')) error(Lang:t('error.connecting_database_timeout')) break end Wait(1000) end -- Add any additional defferals you may need! end AddEventHandler('playerConnecting', onPlayerConnecting) -- Open & Close Server (prevents players from joining) RegisterNetEvent('QBCore:Server:CloseServer', function(reason) local src = source if QBCore.Functions.HasPermission(src, 'admin') then reason = reason or 'No reason specified' QBCore.Config.Server.Closed = true QBCore.Config.Server.ClosedReason = reason for k in pairs(QBCore.Players) do if not QBCore.Functions.HasPermission(k, QBCore.Config.Server.WhitelistPermission) then QBCore.Functions.Kick(k, reason, nil, nil) end end else QBCore.Functions.Kick(src, Lang:t("error.no_permission"), nil, nil) end end) RegisterNetEvent('QBCore:Server:OpenServer', function() local src = source if QBCore.Functions.HasPermission(src, 'admin') then QBCore.Config.Server.Closed = false else QBCore.Functions.Kick(src, Lang:t("error.no_permission"), nil, nil) end end) -- Callback Events -- -- Client Callback RegisterNetEvent('QBCore:Server:TriggerClientCallback', function(name, ...) if QBCore.ClientCallbacks[name] then QBCore.ClientCallbacks[name](...) QBCore.ClientCallbacks[name] = nil end end) -- Server Callback RegisterNetEvent('QBCore:Server:TriggerCallback', function(name, ...) local src = source QBCore.Functions.TriggerCallback(name, src, function(...) TriggerClientEvent('QBCore:Client:TriggerCallback', src, name, ...) end, ...) end) -- Player RegisterNetEvent('QBCore:UpdatePlayer', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end local newHunger = Player.PlayerData.metadata['hunger'] - QBCore.Config.Player.HungerRate local newThirst = Player.PlayerData.metadata['thirst'] - QBCore.Config.Player.ThirstRate if newHunger <= 0 then newHunger = 0 end if newThirst <= 0 then newThirst = 0 end Player.Functions.SetMetaData('thirst', newThirst) Player.Functions.SetMetaData('hunger', newHunger) TriggerClientEvent('hud:client:UpdateNeeds', src, newHunger, newThirst) Player.Functions.Save() end) RegisterNetEvent('QBCore:ToggleDuty', function() local src = source local Player = QBCore.Functions.GetPlayer(src) if not Player then return end if Player.PlayerData.job.onduty then Player.Functions.SetJobDuty(false) TriggerClientEvent('QBCore:Notify', src, Lang:t('info.off_duty')) else Player.Functions.SetJobDuty(true) TriggerClientEvent('QBCore:Notify', src, Lang:t('info.on_duty')) end TriggerEvent('QBCore:Server:SetDuty', src, Player.PlayerData.job.onduty) TriggerClientEvent('QBCore:Client:SetDuty', src, Player.PlayerData.job.onduty) end) -- BaseEvents -- Vehicles RegisterServerEvent('baseevents:enteringVehicle', function(veh,seat,modelName) local src = source local data = { vehicle = veh, seat = seat, name = modelName, event = 'Entering' } TriggerClientEvent('QBCore:Client:VehicleInfo', src, data) end) RegisterServerEvent('baseevents:enteredVehicle', function(veh,seat,modelName) local src = source local data = { vehicle = veh, seat = seat, name = modelName, event = 'Entered' } TriggerClientEvent('QBCore:Client:VehicleInfo', src, data) end) RegisterServerEvent('baseevents:enteringAborted', function() local src = source TriggerClientEvent('QBCore:Client:AbortVehicleEntering', src) end) RegisterServerEvent('baseevents:leftVehicle', function(veh,seat,modelName) local src = source local data = { vehicle = veh, seat = seat, name = modelName, event = 'Left' } TriggerClientEvent('QBCore:Client:VehicleInfo', src, data) end) -- Items -- This event is exploitable and should not be used. It has been deprecated, and will be removed soon. RegisterNetEvent('QBCore:Server:UseItem', function(item) print(string.format("%s triggered QBCore:Server:UseItem by ID %s with the following data. This event is deprecated due to exploitation, and will be removed soon. Check qb-inventory for the right use on this event.", GetInvokingResource(), source)) QBCore.Debug(item) end) -- This event is exploitable and should not be used. It has been deprecated, and will be removed soon. function(itemName, amount, slot) RegisterNetEvent('QBCore:Server:RemoveItem', function(itemName, amount) local src = source print(string.format("%s triggered QBCore:Server:RemoveItem by ID %s for %s %s. This event is deprecated due to exploitation, and will be removed soon. Adjust your events accordingly to do this server side with player functions.", GetInvokingResource(), src, amount, itemName)) end) -- This event is exploitable and should not be used. It has been deprecated, and will be removed soon. function(itemName, amount, slot, info) RegisterNetEvent('QBCore:Server:AddItem', function(itemName, amount) local src = source print(string.format("%s triggered QBCore:Server:AddItem by ID %s for %s %s. This event is deprecated due to exploitation, and will be removed soon. Adjust your events accordingly to do this server side with player functions.", GetInvokingResource(), src, amount, itemName)) end) -- Non-Chat Command Calling (ex: qb-adminmenu) RegisterNetEvent('QBCore:CallCommand', function(command, args) local src = source if not QBCore.Commands.List[command] then return end local Player = QBCore.Functions.GetPlayer(src) if not Player then return end local hasPerm = QBCore.Functions.HasPermission(src, "command."..QBCore.Commands.List[command].name) if hasPerm then if QBCore.Commands.List[command].argsrequired and #QBCore.Commands.List[command].arguments ~= 0 and not args[#QBCore.Commands.List[command].arguments] then TriggerClientEvent('QBCore:Notify', src, Lang:t('error.missing_args2'), 'error') else QBCore.Commands.List[command].callback(src, args) end else TriggerClientEvent('QBCore:Notify', src, Lang:t('error.no_access'), 'error') end end) -- Use this for player vehicle spawning -- Vehicle server-side spawning callback (netId) -- use the netid on the client with the NetworkGetEntityFromNetworkId native -- convert it to a vehicle via the NetToVeh native QBCore.Functions.CreateCallback('QBCore:Server:SpawnVehicle', function(source, cb, model, coords, warp) local veh = QBCore.Functions.SpawnVehicle(source, model, coords, warp) cb(NetworkGetNetworkIdFromEntity(veh)) end) -- Use this for long distance vehicle spawning -- vehicle server-side spawning callback (netId) -- use the netid on the client with the NetworkGetEntityFromNetworkId native -- convert it to a vehicle via the NetToVeh native QBCore.Functions.CreateCallback('QBCore:Server:CreateVehicle', function(source, cb, model, coords, warp) local veh = QBCore.Functions.CreateAutomobile(source, model, coords, warp) cb(NetworkGetNetworkIdFromEntity(veh)) end) --QBCore.Functions.CreateCallback('QBCore:HasItem', function(source, cb, items, amount) -- https://github.com/qbcore-framework/qb-inventory/blob/e4ef156d93dd1727234d388c3f25110c350b3bcf/server/main.lua#L2066 --end)