QBCore = { Config = { Money = {}, Player = {}, Server = {}, Commands = {}, Notify = {} }, Shared = { Jobs = {}, Gangs = {}, Items = {}, Vehicles = {}, Weapons = {}, VehicleHashes = {}, }, Player = {}, Players = {}, PlayerData = {}, Functions = {}, ClientCallbacks = {}, ServerCallbacks = {}, Player_Buckets = {}, Entity_Buckets = {}, UsableItems = {}, Commands = { List = {}, IgnoreList = { ['god'] = true, ['user'] = true } } } local function GetCoreObject(filters) if not filters then return QBCore end local results = {} for i = 1, #filters do local key = filters[i] if QBCore[key] then results[key] = QBCore[key] end end return results end exports('GetCoreObject', GetCoreObject) exports('GetSharedItems', function() return QBCore.Shared.Items end) exports('GetSharedVehicles', function() return QBCore.Shared.Vehicles end) exports('GetSharedWeapons', function() return QBCore.Shared.Weapons end) exports('GetSharedJobs', function() return QBCore.Shared.Jobs end) exports('GetSharedGangs', function() return QBCore.Shared.Gangs end)