QBCore.Functions = {} Blips = Blips or {} QBCore.RequestId = 0 -- Player function QBCore.Functions.GetPlayerData(cb) if cb then cb(QBCore.PlayerData) else return QBCore.PlayerData end end function QBCore.Functions.GetCoords(entity) local coords = GetEntityCoords(entity, false) local heading = GetEntityHeading(entity) return vector4(coords.x, coords.y, coords.z, heading) end function QBCore.Functions.HasItem(item) local p = promise.new() QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result) if result then p:resolve(true) end p:resolve(false) end, item) return Citizen.Await(p) end -- Utility function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text) -- Use local function instead SetTextFont(4) SetTextProportional(0) SetTextScale(scale, scale) SetTextColour(r, g, b, a) SetTextDropShadow(0, 0, 0, 0, 255) SetTextEdge(2, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() SetTextEntry('STRING') AddTextComponentString(text) DrawText(x - width / 2, y - height / 2 + 0.005) end function QBCore.Functions.DrawText3D(x, y, z, text) -- Use local function instead SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry('STRING') SetTextCentre(true) AddTextComponentString(text) SetDrawOrigin(x, y, z, 0) DrawText(0.0, 0.0) local factor = (string.len(text)) / 370 DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75) ClearDrawOrigin() end function QBCore.Functions.CreateBlip(id, data) local blip = AddBlipForCoord(data.coords) if data.sprite then SetBlipSprite(blip, data.sprite) end if data.range then SetBlipAsShortRange(blip, data.range) else SetBlipAsShortRange(blip, true) end if data.color then SetBlipColour(blip, data.color) end if data.display then SetBlipDisplay(blip, data.display) end if data.playername then SetBlipNameToPlayerName(blip, data.playername) end if data.showcone then SetBlipShowCone(blip, data.showcone) end if data.secondarycolor then SetBlipSecondaryColour(blip, data.secondarycolor) end if data.friend then SetBlipFriend(blip, data.friend) end if data.mission then SetBlipAsMissionCreatorBlip(blip, data.mission) end if data.route then SetBlipRoute(blip, data.route) end if data.friendly then SetBlipAsFriendly(blip, data.friendly) end if data.routecolor then SetBlipRouteColour(blip, data.routecolor) end if data.scale then SetBlipScale(blip, data.scale) else SetBlipScale(blip, 0.8) end BeginTextCommandSetBlipName("STRING") AddTextComponentString(data.name) EndTextCommandSetBlipName(blip) Blips[id] = {blip = blip, data = data} end function QBCore.Functions.RemoveBlip(id) local blip = Blips[id] if blip then RemoveBlip(blip.blip) end Blips[id] = nil end function QBCore.Functions.HideBlip(id, toggle) local blip = Blips[id] if not blip then return end if toggle then SetBlipAlpha(blip.blip, 0) SetBlipHiddenOnLegend(blip.blip, true) else SetBlipAlpha(blip.blip, 255) SetBlipHiddenOnLegend(blip.blip, false) end end function QBCore.Functions.GetBlip(id) local blip = Blips[id] if not blip then return false end return blip end function QBCore.Functions.RequestAnimDict(animDict) if not HasAnimDictLoaded(animDict) then RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(4) end end end RegisterNUICallback('getNotifyConfig', function(_, cb) cb(QBCore.Config.Notify) end) function QBCore.Functions.Notify(text, textype, length) if type(text) == "table" then local ttext = text.text or 'Placeholder' local caption = text.caption or 'Placeholder' local ttype = textype or 'primary' local length = length or 5000 SendNUIMessage({ action = 'notify', type = ttype, length = length, text = ttext, caption = caption }) else local ttype = textype or 'primary' local length = length or 5000 SendNUIMessage({ action = 'notify', type = ttype, length = length, text = text }) end end function QBCore.Debug(resource, obj, depth) TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth) end function QBCore.Functions.TriggerCallback(name, cb, ...) QBCore.ServerCallbacks[name] = cb TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...) end function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel) exports['progressbar']:Progress({ name = name:lower(), duration = duration, label = label, useWhileDead = useWhileDead, canCancel = canCancel, controlDisables = disableControls, animation = animation, prop = prop, propTwo = propTwo, }, function(cancelled) if not cancelled then if onFinish then onFinish() end else if onCancel then onCancel() end end end) end -- Getters function QBCore.Functions.GetVehicles() return GetGamePool('CVehicle') end function QBCore.Functions.GetObjects() return GetGamePool('CObject') end function QBCore.Functions.GetPlayers() return GetActivePlayers() end function QBCore.Functions.GetPeds(ignoreList) local pedPool = GetGamePool('CPed') local ignoreList = ignoreList or {} local peds = {} for i = 1, #pedPool, 1 do local found = false for j = 1, #ignoreList, 1 do if ignoreList[j] == pedPool[i] then found = true end end if not found then peds[#peds + 1] = pedPool[i] end end return peds end function QBCore.Functions.GetClosestPed(coords, ignoreList) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local ignoreList = ignoreList or {} local peds = QBCore.Functions.GetPeds(ignoreList) local closestDistance = -1 local closestPed = -1 for i = 1, #peds, 1 do local pedCoords = GetEntityCoords(peds[i]) local distance = #(pedCoords - coords) if closestDistance == -1 or closestDistance > distance then closestPed = peds[i] closestDistance = distance end end return closestPed, closestDistance end function QBCore.Functions.GetClosestPlayer(coords) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords) local closestDistance = -1 local closestPlayer = -1 for i = 1, #closestPlayers, 1 do if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i])) local distance = #(pos - coords) if closestDistance == -1 or closestDistance > distance then closestPlayer = closestPlayers[i] closestDistance = distance end end end return closestPlayer, closestDistance end function QBCore.Functions.GetPlayersFromCoords(coords, distance) local players = QBCore.Functions.GetPlayers() local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local distance = distance or 5 local closePlayers = {} for _, player in pairs(players) do local target = GetPlayerPed(player) local targetCoords = GetEntityCoords(target) local targetdistance = #(targetCoords - coords) if targetdistance <= distance then closePlayers[#closePlayers + 1] = player end end return closePlayers end function QBCore.Functions.GetClosestVehicle(coords) local ped = PlayerPedId() local vehicles = GetGamePool('CVehicle') local closestDistance = -1 local closestVehicle = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #vehicles, 1 do local vehicleCoords = GetEntityCoords(vehicles[i]) local distance = #(vehicleCoords - coords) if closestDistance == -1 or closestDistance > distance then closestVehicle = vehicles[i] closestDistance = distance end end return closestVehicle, closestDistance end function QBCore.Functions.GetClosestObject(coords) local ped = PlayerPedId() local objects = GetGamePool('CObject') local closestDistance = -1 local closestObject = -1 if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end for i = 1, #objects, 1 do local objectCoords = GetEntityCoords(objects[i]) local distance = #(objectCoords - coords) if closestDistance == -1 or closestDistance > distance then closestObject = objects[i] closestDistance = distance end end return closestObject, closestDistance end function QBCore.Functions.GetClosestBone(entity, list) local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId()) for _, element in pairs(list) do local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element) local boneDistance = #(playerCoords - boneCoords) if not coords then bone, coords, distance = element, boneCoords, boneDistance elseif distance > boneDistance then bone, coords, distance = element, boneCoords, boneDistance end end if not bone then bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"} coords = GetWorldPositionOfEntityBone(entity, bone.id) distance = #(coords - playerCoords) end return bone, coords, distance end function QBCore.Functions.GetBoneDistance(entity, Type, Bone) local bone if Type == 1 then bone = GetPedBoneIndex(entity, Bone) else bone = GetEntityBoneIndexByName(entity, Bone) end local boneCoords = GetWorldPositionOfEntityBone(entity, bone) local playerCoords = GetEntityCoords(PlayerPedId()) return #(boneCoords - playerCoords) end -- Vehicle function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked) local model = GetHashKey(model) local ped = PlayerPedId() if coords then coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(ped) end local isnetworked = isnetworked or true if not IsModelInCdimage(model) then return end RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(10) end local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false) local netid = NetworkGetNetworkIdFromEntity(veh) SetVehicleHasBeenOwnedByPlayer(veh, true) SetNetworkIdCanMigrate(netid, true) SetVehicleNeedsToBeHotwired(veh, false) SetVehRadioStation(veh, 'OFF') SetModelAsNoLongerNeeded(model) if cb then cb(veh) end end function QBCore.Functions.DeleteVehicle(vehicle) SetEntityAsMissionEntity(vehicle, true, true) DeleteVehicle(vehicle) end function QBCore.Functions.GetPlate(vehicle) if vehicle == 0 then return end return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle)) end function QBCore.Functions.GetVehicleProperties(vehicle) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local extras = {} if GetIsVehiclePrimaryColourCustom(vehicle) then r, g, b = GetVehicleCustomPrimaryColour(vehicle) colorPrimary = { r, g, b } end if GetIsVehicleSecondaryColourCustom(vehicle) then r, g, b = GetVehicleCustomSecondaryColour(vehicle) colorSecondary = { r, g, b } end for extraId = 0, 12 do if DoesExtraExist(vehicle, extraId) then local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1 extras[tostring(extraId)] = state end end if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then modLivery = GetVehicleLivery(vehicle) else modLivery = GetVehicleMod(vehicle, 48) end return { model = GetEntityModel(vehicle), plate = QBCore.Functions.GetPlate(vehicle), plateIndex = GetVehicleNumberPlateTextIndex(vehicle), bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1), engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1), tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1), fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1), dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1), color1 = colorPrimary, color2 = colorSecondary, pearlescentColor = pearlescentColor, interiorColor = GetVehicleInteriorColor(vehicle), dashboardColor = GetVehicleDashboardColour(vehicle), wheelColor = wheelColor, wheels = GetVehicleWheelType(vehicle), windowTint = GetVehicleWindowTint(vehicle), xenonColor = GetVehicleXenonLightsColour(vehicle), neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) }, neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)), extras = extras, tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)), modSpoilers = GetVehicleMod(vehicle, 0), modFrontBumper = GetVehicleMod(vehicle, 1), modRearBumper = GetVehicleMod(vehicle, 2), modSideSkirt = GetVehicleMod(vehicle, 3), modExhaust = GetVehicleMod(vehicle, 4), modFrame = GetVehicleMod(vehicle, 5), modGrille = GetVehicleMod(vehicle, 6), modHood = GetVehicleMod(vehicle, 7), modFender = GetVehicleMod(vehicle, 8), modRightFender = GetVehicleMod(vehicle, 9), modRoof = GetVehicleMod(vehicle, 10), modEngine = GetVehicleMod(vehicle, 11), modBrakes = GetVehicleMod(vehicle, 12), modTransmission = GetVehicleMod(vehicle, 13), modHorns = GetVehicleMod(vehicle, 14), modSuspension = GetVehicleMod(vehicle, 15), modArmor = GetVehicleMod(vehicle, 16), modTurbo = IsToggleModOn(vehicle, 18), modSmokeEnabled = IsToggleModOn(vehicle, 20), modXenon = IsToggleModOn(vehicle, 22), modFrontWheels = GetVehicleMod(vehicle, 23), modBackWheels = GetVehicleMod(vehicle, 24), modCustomTiresF = GetVehicleModVariation(vehicle, 23), modCustomTiresR = GetVehicleModVariation(vehicle, 24), modPlateHolder = GetVehicleMod(vehicle, 25), modVanityPlate = GetVehicleMod(vehicle, 26), modTrimA = GetVehicleMod(vehicle, 27), modOrnaments = GetVehicleMod(vehicle, 28), modDashboard = GetVehicleMod(vehicle, 29), modDial = GetVehicleMod(vehicle, 30), modDoorSpeaker = GetVehicleMod(vehicle, 31), modSeats = GetVehicleMod(vehicle, 32), modSteeringWheel = GetVehicleMod(vehicle, 33), modShifterLeavers = GetVehicleMod(vehicle, 34), modAPlate = GetVehicleMod(vehicle, 35), modSpeakers = GetVehicleMod(vehicle, 36), modTrunk = GetVehicleMod(vehicle, 37), modHydrolic = GetVehicleMod(vehicle, 38), modEngineBlock = GetVehicleMod(vehicle, 39), modAirFilter = GetVehicleMod(vehicle, 40), modStruts = GetVehicleMod(vehicle, 41), modArchCover = GetVehicleMod(vehicle, 42), modAerials = GetVehicleMod(vehicle, 43), modTrimB = GetVehicleMod(vehicle, 44), modTank = GetVehicleMod(vehicle, 45), modWindows = GetVehicleMod(vehicle, 46), modLivery = modLivery, } else return end end function QBCore.Functions.SetVehicleProperties(vehicle, props) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) SetVehicleModKit(vehicle, 0) if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end if props.color1 then if type(props.color1) == "number" then SetVehicleColours(vehicle, props.color1, colorSecondary) else SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) end end if props.color2 then if type(props.color2) == "number" then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) else SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) end end if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end if props.neonEnabled then SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1]) SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2]) SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3]) SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4]) end if props.extras then for id, enabled in pairs(props.extras) do if enabled then SetVehicleExtra(vehicle, tonumber(id), 0) else SetVehicleExtra(vehicle, tonumber(id), 1) end end end if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end end end function QBCore.Functions.LoadParticleDictionary(dictionary) if not HasNamedPtfxAssetLoaded(dictionary) then RequestNamedPtfxAsset(dictionary) while not HasNamedPtfxAssetLoaded(dictionary) do Wait(0) end end end function QBCore.Functions.StartParticleAtCoord(Dict, ptName, looped, coords, rot, scale, alpha, color, duration) QBCore.Functions.LoadParticleDictionary(Dict) UseParticleFxAssetNextCall(Dict) SetPtfxAssetNextCall(Dict) local particleHandle if looped then particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0) if color then SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false) end SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0) if duration then Wait(duration) StopParticleFxLooped(particleHandle, 0) end else SetParticleFxNonLoopedAlpha(alpha or 10.0) if color then SetParticleFxNonLoopedColour(color.r, color.g, color.b) end StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0) end return particleHandle end function QBCore.Functions.StartParticleOnEntity(Dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration) QBCore.Functions.LoadParticleDictionary(Dict) UseParticleFxAssetNextCall(Dict) local particleHandle, boneID if bone and GetEntityType(entity) == 1 then boneID = GetPedBoneIndex(entity, bone) elseif bone then boneID = GetEntityBoneIndexByName(entity, bone) end if looped then if bone then particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale) else particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale) end if evolution then SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false) end if color then SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false) end SetParticleFxLoopedAlpha(particleHandle, alpha) if duration then Wait(duration) StopParticleFxLooped(particleHandle, 0) end else SetParticleFxNonLoopedAlpha(alpha or 10.0) if color then SetParticleFxNonLoopedColour(color.r, color.g, color.b) end if bone then StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale) else StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale) end end return particleHandle end