mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 01:08:57 +00:00
[Update] Missing Vehicle Properties
Added proper support for missing or unfinished vehicle property saving/getting: - neons enabled/disabled - tire health - tire burst state - tire burst completely - oil level - wheel size - wheel width - headlight color - interior color - modkit 17, 19, 21, 47, 49 - livery roof - tankHealth - Set LegacyFuel on setting fuel level
This commit is contained in:
+99
-13
@@ -364,7 +364,7 @@ end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto)
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local model = GetHashKey(model)
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local ped = PlayerPedId()
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if coords then
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@@ -387,6 +387,8 @@ function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetModelAsNoLongerNeeded(model)
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exports['LegacyFuel']:SetFuel(veh, 100)
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if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
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if cb then
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cb(veh)
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end
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@@ -418,10 +420,9 @@ end
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function QBCore.Functions.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local extras = {}
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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if GetIsVehiclePrimaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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colorPrimary = { r, g, b }
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@@ -432,6 +433,7 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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colorSecondary = { r, g, b }
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end
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local extras = {}
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
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@@ -439,10 +441,29 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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end
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end
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local modLivery = GetVehicleMod(vehicle, 48)
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if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then
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modLivery = GetVehicleLivery(vehicle)
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else
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modLivery = GetVehicleMod(vehicle, 48)
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end
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local neons = {}
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for i = 0,3 do
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neons[i] = IsVehicleNeonLightEnabled(vehicle, i)
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end
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local tireHealth = {}
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for i = 0,3 do
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tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
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end
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local tireBurstState = {}
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for i = 0,5 do
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tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
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end
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local tireBurstCompletely = {}
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for i = 0,5 do
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tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
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end
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return {
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@@ -454,6 +475,7 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
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fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
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dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
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oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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@@ -461,15 +483,17 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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dashboardColor = GetVehicleDashboardColour(vehicle),
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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wheelSize = GetVehicleWheelSize(vehicle),
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wheelWidth = GetVehicleWheelWidth(vehicle),
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tireHealth = tireHealth,
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tireBurstState = tireBurstState,
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tireBurstCompletely = tireBurstCompletely,
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windowTint = GetVehicleWindowTint(vehicle),
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xenonColor = GetVehicleXenonLightsColour(vehicle),
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2),
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IsVehicleNeonLightEnabled(vehicle, 3)
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},
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neonEnabled = neons,
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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headlightColor = GetVehicleHeadlightsColour(vehicle),
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interiorColor = GetVehicleInteriorColour(vehicle),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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@@ -489,8 +513,11 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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modHorns = GetVehicleMod(vehicle, 14),
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modSuspension = GetVehicleMod(vehicle, 15),
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modArmor = GetVehicleMod(vehicle, 16),
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modKit17 = GetVehicleMod(vehicle, 17),
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modTurbo = IsToggleModOn(vehicle, 18),
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modKit19 = GetVehicleMod(vehicle, 19),
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modSmokeEnabled = IsToggleModOn(vehicle, 20),
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modKit21 = GetVehicleMod(vehicle, 21),
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24),
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@@ -518,7 +545,10 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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modTrimB = GetVehicleMod(vehicle, 44),
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modTank = GetVehicleMod(vehicle, 45),
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modWindows = GetVehicleMod(vehicle, 46),
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modKit47 = GetVehicleMod(vehicle, 47),
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modLivery = modLivery,
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modKit49 = GetVehicleMod(vehicle, 49),
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liveryRoof = GetVehicleRoofLivery(vehicle),
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}
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else
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return
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@@ -542,12 +572,38 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
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if props.engineHealth then
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SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
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end
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if props.tankHealth then
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SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
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end
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if props.fuelLevel then
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SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
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exports['LegacyFuel']:SetFuel(veh, props.fuelLevel + 0.0)
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end
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if props.oilLevel then
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SetVehicleOilLevel(vehicle, props.oilLevel)
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end
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if props.dirtLevel then
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SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
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end
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if props.tireHealth then
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for wheelIndex, health in pairs(props.tireHealth) do
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SetVehicleWheelHealth(vehicle, wheelIndex, health)
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end
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end
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if props.tireBurstState then
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for wheelIndex, burstState in pairs(props.tireBurstState) do
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if burstState then
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SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
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end
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end
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end
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if props.tireBurstCompletely then
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for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
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if burstState then
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SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
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end
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end
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end
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if props.color1 then
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if type(props.color1) == "number" then
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SetVehicleColours(vehicle, props.color1, colorSecondary)
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@@ -598,8 +654,17 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
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if props.neonColor then
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SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
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end
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if props.modSmokeEnabled then
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ToggleVehicleMod(vehicle, 20, true)
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if props.headlightColor then
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SetVehicleHeadlightsColour(vehicle, props.headlightColor)
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end
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if props.interiorColor then
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SetVehicleInteriorColour(vehicle, props.interiorColor)
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end
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if props.wheelSize then
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SetVehicleWheelSize(vehicle, props.wheelSize)
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end
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if props.wheelWidth then
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SetVehicleWheelWidth(vehicle, props.wheelWidth)
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end
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if props.tyreSmokeColor then
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SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
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@@ -655,9 +720,21 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
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if props.modArmor then
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SetVehicleMod(vehicle, 16, props.modArmor, false)
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end
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if props.modKit17 then
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SetVehicleMod(vehicle, 17, props.modKit17, false)
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end
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if props.modTurbo then
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ToggleVehicleMod(vehicle, 18, props.modTurbo)
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end
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if props.modKit19 then
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SetVehicleMod(vehicle, 19, props.modKit19, false)
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end
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if props.modSmokeEnabled then
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ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
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end
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if props.modKit21 then
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SetVehicleMod(vehicle, 21, props.modKit21, false)
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end
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if props.modXenon then
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ToggleVehicleMod(vehicle, 22, props.modXenon)
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end
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@@ -742,10 +819,19 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
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if props.modWindows then
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SetVehicleMod(vehicle, 46, props.modWindows, false)
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end
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if props.modKit47 then
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SetVehicleMod(vehicle, 47, props.modKit47, false)
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end
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if props.modLivery then
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SetVehicleMod(vehicle, 48, props.modLivery, false)
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SetVehicleLivery(vehicle, props.modLivery)
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end
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if props.modKit49 then
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SetVehicleMod(vehicle, 49, props.modKit49, false)
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end
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if props.liveryRoof then
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SetVehicleRoofLivery(vehicle, props.liveryRoof)
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end
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end
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end
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