⚠️ Major Update ⚠️

- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
Kakarot
2021-09-24 22:46:20 -06:00
parent e683b991c6
commit 923f3d3a31
16 changed files with 5283 additions and 5580 deletions
+6 -10
View File
@@ -4,7 +4,7 @@ game 'gta5'
description 'QB-Core'
version '1.0.0'
shared_scripts {
shared_scripts {
'import.lua',
'config.lua',
'shared.lua'
@@ -14,25 +14,19 @@ client_scripts {
'client/main.lua',
'client/functions.lua',
'client/loops.lua',
'client/events.lua',
'client/debug.lua'
'client/events.lua'
}
server_scripts {
'server/main.lua',
'server/functions.lua',
'server/loops.lua',
'server/player.lua',
'server/events.lua',
'server/commands.lua',
'server/debug.lua'
}
ui_page {
'html/ui.html'
}
lua54 'yes'
ui_page 'html/ui.html'
files {
'html/ui.html',
@@ -43,4 +37,6 @@ files {
dependencies {
'progressbar',
'connectqueue'
}
}
lua54 'yes'