⚠️ Major Update ⚠️

- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
Kakarot
2021-09-24 22:46:20 -06:00
parent e683b991c6
commit 923f3d3a31
16 changed files with 5283 additions and 5580 deletions
+236 -490
View File
@@ -1,15 +1,35 @@
QBCore.Functions = {}
QBCore.RequestId = 0
QBCore.Functions.GetPlayerData = function(cb) -- QBCore.Functions.GetPlayerData() falls under GPL License here: [esxlicense]/LICENSE
if cb ~= nil then
-- Player
function QBCore.Functions.GetPlayerData(cb)
if cb then
cb(QBCore.PlayerData)
else
return QBCore.PlayerData
end
end
QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, text)
function QBCore.Functions.GetCoords(entity)
local coords = GetEntityCoords(entity, false)
local heading = GetEntityHeading(entity)
return vector4(coords.x, coords.y, coords.z, heading)
end
function QBCore.Functions.HasItem(item)
QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
if result then
return true
end
return false
end, item)
return false
end
-- Utility
function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text) -- Use local function instead
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
@@ -18,17 +38,17 @@ QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, tex
SetTextEdge(2, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextEntry('STRING')
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
QBCore.Functions.DrawText3D = function(x, y, z, text)
function QBCore.Functions.DrawText3D(x, y, z, text) -- Use local function instead
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextEntry('STRING')
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
@@ -38,211 +58,22 @@ QBCore.Functions.DrawText3D = function(x, y, z, text)
ClearDrawOrigin()
end
QBCore.Functions.GetCoords = function(entity)
local coords = GetEntityCoords(entity, false)
local heading = GetEntityHeading(entity)
return {
x = coords.x,
y = coords.y,
z = coords.z,
w = heading
}
function QBCore.Functions.Notify(text, textype, length)
local ttype = textype or 'primary'
local length = length or 5000
SendNUIMessage({action = 'show', type = ttype, length = length, text = text})
end
QBCore.Functions.SpawnVehicle = function(model, cb, coords, isnetworked) -- QBCore.Functions.SpawnVehicle() falls under GPL License here: [esxlicense]/LICENSE
local model = (type(model)=="number" and model or GetHashKey(model))
local coords = coords ~= nil and coords or QBCore.Functions.GetCoords(PlayerPedId())
local isnetworked = isnetworked ~= nil and isnetworked or true
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(10)
end
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
local netid = NetworkGetNetworkIdFromEntity(veh)
SetVehicleHasBeenOwnedByPlayer(veh, true)
SetNetworkIdCanMigrate(netid, true)
SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, "OFF")
SetModelAsNoLongerNeeded(model)
if cb ~= nil then
cb(veh)
end
function QBCore.Debug(resource, obj, depth)
TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
end
QBCore.Functions.DeleteVehicle = function(vehicle)
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
function QBCore.Functions.TriggerCallback(name, cb, ...)
QBCore.ServerCallbacks[name] = cb
TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
end
QBCore.Functions.Notify = function(text, textype, length)
local ttype = textype ~= nil and textype or "primary"
local length = length ~= nil and length or 5000
SendNUIMessage({
action = "show",
type = ttype,
length = length,
text = text,
})
end
QBCore.Functions.TriggerCallback = function(name, cb, ...) -- QBCore.Functions.TriggerCallback() falls under GPL License here: [esxlicense]/LICENSE
QBCore.ServerCallbacks[name] = cb
TriggerServerEvent("QBCore:Server:TriggerCallback", name, ...)
end
QBCore.Functions.GetVehicles = function()
local vehiclePool = GetGamePool('CVehicle')
local vehicles = {}
for i = 1, #vehiclePool, 1 do
table.insert(vehicles, vehiclePool[i])
end
return vehicles
end
QBCore.Functions.GetPeds = function(ignoreList)
local pedPool = GetGamePool('CPed')
local ignoreList = ignoreList or {}
local peds = {}
for i = 1, #pedPool, 1 do
local found = false
for j=1, #ignoreList, 1 do
if ignoreList[j] == pedPool[i] then
found = true
end
end
if not found then
table.insert(peds, pedPool[i])
end
end
return peds
end
QBCore.Functions.GetPlayers = function() -- QBCore.Functions.GetPlayers() falls under GPL License here: [esxlicense]/LICENSE
local players = {}
for _, player in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(player)
if DoesEntityExist(ped) then
table.insert(players, player)
end
end
return players
end
QBCore.Functions.GetClosestVehicle = function(coords)
local vehicles = QBCore.Functions.GetVehicles()
local closestDistance = -1
local closestVehicle = -1
local coords = coords
if coords == nil then
local playerPed = PlayerPedId()
coords = GetEntityCoords(playerPed)
end
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
end
end
return closestVehicle
end
QBCore.Functions.GetClosestPed = function(coords, ignoreList)
local ignoreList = ignoreList or {}
local peds = QBCore.Functions.GetPeds(ignoreList)
local closestDistance = -1
local closestPed = -1
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
for i=1, #peds, 1 do
local pedCoords = GetEntityCoords(peds[i])
local distance = #(pedCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestPed = peds[i]
closestDistance = distance
end
end
return closestPed, closestDistance
end
QBCore.Functions.GetClosestPlayer = function(coords)
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
local closestDistance = -1
local closestPlayer = -1
for i=1, #closestPlayers, 1 do
if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
local distance = #(pos - coords)
if closestDistance == -1 or closestDistance > distance then
closestPlayer = closestPlayers[i]
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
QBCore.Functions.GetPlayersFromCoords = function(coords, distance)
local players = QBCore.Functions.GetPlayers()
local closePlayers = {}
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
if distance == nil then
distance = 5.0
end
for _, player in pairs(players) do
local target = GetPlayerPed(player)
local targetCoords = GetEntityCoords(target)
local targetdistance = #(targetCoords - coords)
if targetdistance <= distance then
table.insert(closePlayers, player)
end
end
return closePlayers
end
QBCore.Functions.HasItem = function(source, cb, item)
local retval = false
QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
if result then
retval = true
end
return retval
end, item)
return retval
end
QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
exports['progressbar']:Progress({
name = name:lower(),
duration = duration,
@@ -255,18 +86,116 @@ QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, can
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish ~= nil then
if onFinish then
onFinish()
end
else
if onCancel ~= nil then
if onCancel then
onCancel()
end
end
end)
end
function Round(value, numDecimalPlaces)
-- Getters
function QBCore.Functions.GetVehicles() return GetGamePool('CVehicle') end
function QBCore.Functions.GetPeds() return GetGamePool('CPed') end
function QBCore.Functions.GetObjects() return GetGamePool('CObject') end
function QBCore.Functions.GetPlayers() return GetActivePlayers() end
function QBCore.Functions.GetClosestPlayer(coords)
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
local closestDistance = -1
local closestPlayer = -1
for i=1, #closestPlayers, 1 do
if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
local distance = #(pos - coords)
if closestDistance == -1 or closestDistance > distance then
closestPlayer = closestPlayers[i]
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
function QBCore.Functions.GetPlayersFromCoords(coords, distance)
local players = QBCore.Functions.GetPlayers()
local coords = coords or GetEntityCoords(PlayerPedId())
local distance = distance or 5
local closePlayers = {}
for _, player in pairs(players) do
local target = GetPlayerPed(player)
local targetCoords = GetEntityCoords(target)
local targetdistance = #(targetCoords - coords)
if targetdistance <= distance then
closePlayers[player] = player
end
end
return closePlayers
end
function QBCore.Functions.GetClosestVehicle()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicles = GetGamePool('CVehicle')
local closestDistance = -1
local closestVehicle = -1
for i = 1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
end
end
return closestVehicle
end
function QBCore.Functions.GetClosestObject()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local objects = GetGamePool('CObject')
local closestDistance = -1
local closestObject = -1
for i = 1, #objects, 1 do
local objectCoords = GetEntityCoords(objects[i])
local distance = #(objectCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestObject = objects[i]
closestDistance = distance
end
end
return closestObject
end
function QBCore.Functions.GetClosestPed()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local peds = GetGamePool('CPed')
local closestDistance = -1
local closestPed = -1
for i = 1, #peds, 1 do
local pedCoords = GetEntityCoords(peds[i])
local distance = #(pedCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestPed = peds[i]
closestDistance = distance
end
end
return closestPed
end
-- Vehicle
local function Round(value, numDecimalPlaces)
if numDecimalPlaces then
local power = 10^numDecimalPlaces
return math.floor((value * power) + 0.5) / (power)
@@ -275,16 +204,38 @@ function Round(value, numDecimalPlaces)
end
end
function Trim(value)
local function Trim(value)
if value then
return (string.gsub(value, "^%s*(.-)%s*$", "%1"))
return (string.gsub(value, '^%s*(.-)%s*$', '%1'))
else
return nil
end
end
QBCore.Functions.GetVehicleProperties = function(vehicle)
if DoesEntityExist(vehicle) then
function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
local model = GetHashKey(model)
local coords = coords or QBCore.Functions.GetCoords(PlayerPedId())
local isnetworked = isnetworked or true
if not IsModelInCdimage(model) then return end
RequestModel(model)
while not HasModelLoaded(model) do Citizen.Wait(10) end
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
local netid = NetworkGetNetworkIdFromEntity(veh)
SetVehicleHasBeenOwnedByPlayer(veh, true)
SetNetworkIdCanMigrate(netid, true)
SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, 'OFF')
SetModelAsNoLongerNeeded(model)
if cb then cb(veh) end
end
function QBCore.Functions.DeleteVehicle(vehicle)
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
function QBCore.Functions.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local extras = {}
@@ -298,40 +249,31 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
return {
model = GetEntityModel(vehicle),
plate = Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
pearlescentColor = pearlescentColor,
interiorColor = GetVehicleInteriorColor(vehicle),
dashboardColor = GetVehicleDashboardColour(vehicle),
interiorColor = GetVehicleInteriorColor(vehicle),
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColour(vehicle),
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
@@ -343,23 +285,19 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
@@ -389,76 +327,32 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
end
end
QBCore.Functions.SetVehicleProperties = function(vehicle, props)
if DoesEntityExist(vehicle) then
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate ~= nil then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex ~= nil then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth ~= nil then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth ~= nil then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.fuelLevel ~= nil then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel ~= nil then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.color1 ~= nil then
SetVehicleColours(vehicle, props.color1, colorSecondary)
end
if props.color2 ~= nil then
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
end
if props.pearlescentColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.interiorColor ~= nil then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor ~= nil then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.wheelColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels ~= nil then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.windowTint ~= nil then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonEnabled ~= nil then
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end
if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end
if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.extras ~= nil then
if props.extras then
for id,enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
@@ -467,206 +361,58 @@ QBCore.Functions.SetVehicleProperties = function(vehicle, props)
end
end
end
if props.neonColor ~= nil then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.modSmokeEnabled ~= nil then
ToggleVehicleMod(vehicle, 20, true)
end
if props.tyreSmokeColor ~= nil then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers ~= nil then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper ~= nil then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper ~= nil then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt ~= nil then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust ~= nil then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame ~= nil then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille ~= nil then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood ~= nil then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender ~= nil then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender ~= nil then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof ~= nil then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine ~= nil then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes ~= nil then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission ~= nil then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns ~= nil then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension ~= nil then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor ~= nil then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modTurbo ~= nil then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modXenon ~= nil then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.xenonColor ~= nil then
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
if props.modFrontWheels ~= nil then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels ~= nil then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modCustomTiresF ~= nil then
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
end
if props.modCustomTiresR ~= nil then
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
end
if props.modPlateHolder ~= nil then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate ~= nil then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA ~= nil then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments ~= nil then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard ~= nil then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial ~= nil then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker ~= nil then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats ~= nil then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel ~= nil then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers ~= nil then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate ~= nil then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers ~= nil then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk ~= nil then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic ~= nil then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock ~= nil then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter ~= nil then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts ~= nil then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover ~= nil then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials ~= nil then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB ~= nil then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank ~= nil then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows ~= nil then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modLivery ~= nil then
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end
if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end
if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
end
end
end