mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 01:08:57 +00:00
⚠️ Major Update ⚠️
- Major cleanup of all files including reformatting & notations - Added an optional export to add to scripts as an alternative to import.lua - Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts - Updated all events to the new RegisterNetEvent and got rid of unneeded handlers - Added the ability for ACE permissions with commands - Added two new config options for player update interval and status update - Changed players table to use citizenid column as primary key <-- very important - Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
+236
-490
@@ -1,15 +1,35 @@
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QBCore.Functions = {}
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QBCore.RequestId = 0
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QBCore.Functions.GetPlayerData = function(cb) -- QBCore.Functions.GetPlayerData() falls under GPL License here: [esxlicense]/LICENSE
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if cb ~= nil then
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-- Player
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function QBCore.Functions.GetPlayerData(cb)
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if cb then
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cb(QBCore.PlayerData)
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else
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return QBCore.PlayerData
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end
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end
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QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, text)
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function QBCore.Functions.GetCoords(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return vector4(coords.x, coords.y, coords.z, heading)
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end
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function QBCore.Functions.HasItem(item)
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
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if result then
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return true
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end
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return false
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end, item)
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return false
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end
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-- Utility
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function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text) -- Use local function instead
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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@@ -18,17 +38,17 @@ QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, tex
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SetTextEdge(2, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextEntry('STRING')
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AddTextComponentString(text)
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DrawText(x - width/2, y - height/2 + 0.005)
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end
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QBCore.Functions.DrawText3D = function(x, y, z, text)
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function QBCore.Functions.DrawText3D(x, y, z, text) -- Use local function instead
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x,y,z, 0)
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@@ -38,211 +58,22 @@ QBCore.Functions.DrawText3D = function(x, y, z, text)
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ClearDrawOrigin()
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end
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QBCore.Functions.GetCoords = function(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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w = heading
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}
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function QBCore.Functions.Notify(text, textype, length)
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local ttype = textype or 'primary'
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local length = length or 5000
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SendNUIMessage({action = 'show', type = ttype, length = length, text = text})
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end
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QBCore.Functions.SpawnVehicle = function(model, cb, coords, isnetworked) -- QBCore.Functions.SpawnVehicle() falls under GPL License here: [esxlicense]/LICENSE
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local model = (type(model)=="number" and model or GetHashKey(model))
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local coords = coords ~= nil and coords or QBCore.Functions.GetCoords(PlayerPedId())
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local isnetworked = isnetworked ~= nil and isnetworked or true
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RequestModel(model)
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while not HasModelLoaded(model) do
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Citizen.Wait(10)
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end
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, "OFF")
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SetModelAsNoLongerNeeded(model)
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if cb ~= nil then
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cb(veh)
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end
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function QBCore.Debug(resource, obj, depth)
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TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
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end
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QBCore.Functions.DeleteVehicle = function(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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function QBCore.Functions.TriggerCallback(name, cb, ...)
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
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end
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QBCore.Functions.Notify = function(text, textype, length)
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local ttype = textype ~= nil and textype or "primary"
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local length = length ~= nil and length or 5000
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SendNUIMessage({
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action = "show",
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type = ttype,
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length = length,
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text = text,
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})
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end
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QBCore.Functions.TriggerCallback = function(name, cb, ...) -- QBCore.Functions.TriggerCallback() falls under GPL License here: [esxlicense]/LICENSE
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent("QBCore:Server:TriggerCallback", name, ...)
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end
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QBCore.Functions.GetVehicles = function()
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local vehiclePool = GetGamePool('CVehicle')
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local vehicles = {}
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for i = 1, #vehiclePool, 1 do
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table.insert(vehicles, vehiclePool[i])
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end
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return vehicles
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end
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QBCore.Functions.GetPeds = function(ignoreList)
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local pedPool = GetGamePool('CPed')
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local ignoreList = ignoreList or {}
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local peds = {}
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for i = 1, #pedPool, 1 do
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local found = false
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for j=1, #ignoreList, 1 do
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if ignoreList[j] == pedPool[i] then
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found = true
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end
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end
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if not found then
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table.insert(peds, pedPool[i])
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end
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end
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return peds
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end
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QBCore.Functions.GetPlayers = function() -- QBCore.Functions.GetPlayers() falls under GPL License here: [esxlicense]/LICENSE
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local players = {}
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for _, player in ipairs(GetActivePlayers()) do
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local ped = GetPlayerPed(player)
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if DoesEntityExist(ped) then
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table.insert(players, player)
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end
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end
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return players
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end
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QBCore.Functions.GetClosestVehicle = function(coords)
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local vehicles = QBCore.Functions.GetVehicles()
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local closestDistance = -1
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local closestVehicle = -1
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local coords = coords
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if coords == nil then
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local playerPed = PlayerPedId()
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coords = GetEntityCoords(playerPed)
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end
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle
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end
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QBCore.Functions.GetClosestPed = function(coords, ignoreList)
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local ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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local closestDistance = -1
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local closestPed = -1
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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for i=1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed, closestDistance
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end
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QBCore.Functions.GetClosestPlayer = function(coords)
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i=1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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QBCore.Functions.GetPlayersFromCoords = function(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local closePlayers = {}
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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if distance == nil then
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distance = 5.0
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end
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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table.insert(closePlayers, player)
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end
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end
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return closePlayers
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end
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QBCore.Functions.HasItem = function(source, cb, item)
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local retval = false
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
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if result then
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retval = true
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end
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return retval
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end, item)
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return retval
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end
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QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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exports['progressbar']:Progress({
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name = name:lower(),
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duration = duration,
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@@ -255,18 +86,116 @@ QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, can
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propTwo = propTwo,
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}, function(cancelled)
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if not cancelled then
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if onFinish ~= nil then
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if onFinish then
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onFinish()
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end
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else
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if onCancel ~= nil then
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if onCancel then
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onCancel()
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end
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end
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end)
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end
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function Round(value, numDecimalPlaces)
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-- Getters
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function QBCore.Functions.GetVehicles() return GetGamePool('CVehicle') end
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function QBCore.Functions.GetPeds() return GetGamePool('CPed') end
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function QBCore.Functions.GetObjects() return GetGamePool('CObject') end
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function QBCore.Functions.GetPlayers() return GetActivePlayers() end
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function QBCore.Functions.GetClosestPlayer(coords)
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i=1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local coords = coords or GetEntityCoords(PlayerPedId())
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local distance = distance or 5
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local closePlayers = {}
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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closePlayers[player] = player
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end
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end
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return closePlayers
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end
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function QBCore.Functions.GetClosestVehicle()
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle
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end
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function QBCore.Functions.GetClosestObject()
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local objects = GetGamePool('CObject')
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local closestDistance = -1
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local closestObject = -1
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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return closestObject
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end
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function QBCore.Functions.GetClosestPed()
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local peds = GetGamePool('CPed')
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local closestDistance = -1
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local closestPed = -1
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for i = 1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed
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end
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-- Vehicle
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local function Round(value, numDecimalPlaces)
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if numDecimalPlaces then
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local power = 10^numDecimalPlaces
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return math.floor((value * power) + 0.5) / (power)
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@@ -275,16 +204,38 @@ function Round(value, numDecimalPlaces)
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end
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end
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function Trim(value)
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local function Trim(value)
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if value then
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return (string.gsub(value, "^%s*(.-)%s*$", "%1"))
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return (string.gsub(value, '^%s*(.-)%s*$', '%1'))
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else
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return nil
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end
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end
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QBCore.Functions.GetVehicleProperties = function(vehicle)
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if DoesEntityExist(vehicle) then
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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local model = GetHashKey(model)
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local coords = coords or QBCore.Functions.GetCoords(PlayerPedId())
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local isnetworked = isnetworked or true
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if not IsModelInCdimage(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do Citizen.Wait(10) end
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetModelAsNoLongerNeeded(model)
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if cb then cb(veh) end
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end
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function QBCore.Functions.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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function QBCore.Functions.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local extras = {}
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@@ -298,40 +249,31 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
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|
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return {
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model = GetEntityModel(vehicle),
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|
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plate = Trim(GetVehicleNumberPlateText(vehicle)),
|
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
|
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bodyHealth = Round(GetVehicleBodyHealth(vehicle), 1),
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engineHealth = Round(GetVehicleEngineHealth(vehicle), 1),
|
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tankHealth = Round(GetVehiclePetrolTankHealth(vehicle), 1),
|
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|
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fuelLevel = Round(GetVehicleFuelLevel(vehicle), 1),
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dirtLevel = Round(GetVehicleDirtLevel(vehicle), 1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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interiorColor = GetVehicleInteriorColor(vehicle),
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dashboardColor = GetVehicleDashboardColour(vehicle),
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interiorColor = GetVehicleInteriorColor(vehicle),
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dashboardColor = GetVehicleDashboardColour(vehicle),
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wheelColor = wheelColor,
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|
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
|
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xenonColor = GetVehicleXenonLightsColour(vehicle),
|
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
|
||||
IsVehicleNeonLightEnabled(vehicle, 2),
|
||||
IsVehicleNeonLightEnabled(vehicle, 3)
|
||||
},
|
||||
|
||||
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
|
||||
extras = extras,
|
||||
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
|
||||
|
||||
modSpoilers = GetVehicleMod(vehicle, 0),
|
||||
modFrontBumper = GetVehicleMod(vehicle, 1),
|
||||
modRearBumper = GetVehicleMod(vehicle, 2),
|
||||
@@ -343,23 +285,19 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
|
||||
modFender = GetVehicleMod(vehicle, 8),
|
||||
modRightFender = GetVehicleMod(vehicle, 9),
|
||||
modRoof = GetVehicleMod(vehicle, 10),
|
||||
|
||||
modEngine = GetVehicleMod(vehicle, 11),
|
||||
modBrakes = GetVehicleMod(vehicle, 12),
|
||||
modTransmission = GetVehicleMod(vehicle, 13),
|
||||
modHorns = GetVehicleMod(vehicle, 14),
|
||||
modSuspension = GetVehicleMod(vehicle, 15),
|
||||
modArmor = GetVehicleMod(vehicle, 16),
|
||||
|
||||
modTurbo = IsToggleModOn(vehicle, 18),
|
||||
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
||||
modXenon = IsToggleModOn(vehicle, 22),
|
||||
|
||||
modFrontWheels = GetVehicleMod(vehicle, 23),
|
||||
modBackWheels = GetVehicleMod(vehicle, 24),
|
||||
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
|
||||
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
|
||||
|
||||
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
|
||||
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
|
||||
modPlateHolder = GetVehicleMod(vehicle, 25),
|
||||
modVanityPlate = GetVehicleMod(vehicle, 26),
|
||||
modTrimA = GetVehicleMod(vehicle, 27),
|
||||
@@ -389,76 +327,32 @@ QBCore.Functions.GetVehicleProperties = function(vehicle)
|
||||
end
|
||||
end
|
||||
|
||||
QBCore.Functions.SetVehicleProperties = function(vehicle, props)
|
||||
if DoesEntityExist(vehicle) then
|
||||
function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||||
if DoesEntityExist(vehicle) then
|
||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
|
||||
if props.plate ~= nil then
|
||||
SetVehicleNumberPlateText(vehicle, props.plate)
|
||||
end
|
||||
|
||||
if props.plateIndex ~= nil then
|
||||
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
||||
end
|
||||
|
||||
if props.bodyHealth ~= nil then
|
||||
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
||||
end
|
||||
|
||||
if props.engineHealth ~= nil then
|
||||
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
||||
end
|
||||
|
||||
if props.fuelLevel ~= nil then
|
||||
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
||||
end
|
||||
|
||||
if props.dirtLevel ~= nil then
|
||||
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
||||
end
|
||||
|
||||
if props.color1 ~= nil then
|
||||
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
||||
end
|
||||
|
||||
if props.color2 ~= nil then
|
||||
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
||||
end
|
||||
|
||||
if props.pearlescentColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
||||
end
|
||||
|
||||
if props.interiorColor ~= nil then
|
||||
SetVehicleInteriorColor(vehicle, props.interiorColor)
|
||||
end
|
||||
|
||||
if props.dashboardColor ~= nil then
|
||||
SetVehicleDashboardColour(vehicle, props.dashboardColor)
|
||||
end
|
||||
|
||||
if props.wheelColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
||||
end
|
||||
|
||||
if props.wheels ~= nil then
|
||||
SetVehicleWheelType(vehicle, props.wheels)
|
||||
end
|
||||
|
||||
if props.windowTint ~= nil then
|
||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||
end
|
||||
|
||||
if props.neonEnabled ~= nil then
|
||||
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
|
||||
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
|
||||
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
|
||||
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
|
||||
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
|
||||
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
|
||||
if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
|
||||
if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end
|
||||
if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
|
||||
if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end
|
||||
if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end
|
||||
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
|
||||
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
|
||||
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
|
||||
if props.neonEnabled then
|
||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||
end
|
||||
|
||||
if props.extras ~= nil then
|
||||
if props.extras then
|
||||
for id,enabled in pairs(props.extras) do
|
||||
if enabled then
|
||||
SetVehicleExtra(vehicle, tonumber(id), 0)
|
||||
@@ -467,206 +361,58 @@ QBCore.Functions.SetVehicleProperties = function(vehicle, props)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.neonColor ~= nil then
|
||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||
end
|
||||
|
||||
if props.modSmokeEnabled ~= nil then
|
||||
ToggleVehicleMod(vehicle, 20, true)
|
||||
end
|
||||
|
||||
if props.tyreSmokeColor ~= nil then
|
||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||
end
|
||||
|
||||
if props.modSpoilers ~= nil then
|
||||
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
||||
end
|
||||
|
||||
if props.modFrontBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
||||
end
|
||||
|
||||
if props.modRearBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
||||
end
|
||||
|
||||
if props.modSideSkirt ~= nil then
|
||||
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
||||
end
|
||||
|
||||
if props.modExhaust ~= nil then
|
||||
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
||||
end
|
||||
|
||||
if props.modFrame ~= nil then
|
||||
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
||||
end
|
||||
|
||||
if props.modGrille ~= nil then
|
||||
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
||||
end
|
||||
|
||||
if props.modHood ~= nil then
|
||||
SetVehicleMod(vehicle, 7, props.modHood, false)
|
||||
end
|
||||
|
||||
if props.modFender ~= nil then
|
||||
SetVehicleMod(vehicle, 8, props.modFender, false)
|
||||
end
|
||||
|
||||
if props.modRightFender ~= nil then
|
||||
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
||||
end
|
||||
|
||||
if props.modRoof ~= nil then
|
||||
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
||||
end
|
||||
|
||||
if props.modEngine ~= nil then
|
||||
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
||||
end
|
||||
|
||||
if props.modBrakes ~= nil then
|
||||
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
||||
end
|
||||
|
||||
if props.modTransmission ~= nil then
|
||||
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||
end
|
||||
|
||||
if props.modHorns ~= nil then
|
||||
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||
end
|
||||
|
||||
if props.modSuspension ~= nil then
|
||||
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||
end
|
||||
|
||||
if props.modArmor ~= nil then
|
||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
||||
|
||||
if props.modTurbo ~= nil then
|
||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
||||
|
||||
if props.modXenon ~= nil then
|
||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
||||
|
||||
if props.xenonColor ~= nil then
|
||||
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
||||
end
|
||||
|
||||
if props.modFrontWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
||||
end
|
||||
|
||||
if props.modBackWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
||||
end
|
||||
|
||||
if props.modCustomTiresF ~= nil then
|
||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
|
||||
end
|
||||
|
||||
if props.modCustomTiresR ~= nil then
|
||||
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
|
||||
end
|
||||
|
||||
if props.modPlateHolder ~= nil then
|
||||
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||
end
|
||||
|
||||
if props.modVanityPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||
end
|
||||
|
||||
if props.modTrimA ~= nil then
|
||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||
end
|
||||
|
||||
if props.modOrnaments ~= nil then
|
||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||
end
|
||||
|
||||
if props.modDashboard ~= nil then
|
||||
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||
end
|
||||
|
||||
if props.modDial ~= nil then
|
||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||
end
|
||||
|
||||
if props.modDoorSpeaker ~= nil then
|
||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||
end
|
||||
|
||||
if props.modSeats ~= nil then
|
||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||
end
|
||||
|
||||
if props.modSteeringWheel ~= nil then
|
||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||
end
|
||||
|
||||
if props.modShifterLeavers ~= nil then
|
||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||
end
|
||||
|
||||
if props.modAPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||
end
|
||||
|
||||
if props.modSpeakers ~= nil then
|
||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||
end
|
||||
|
||||
if props.modTrunk ~= nil then
|
||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||
end
|
||||
|
||||
if props.modHydrolic ~= nil then
|
||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||
end
|
||||
|
||||
if props.modEngineBlock ~= nil then
|
||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||
end
|
||||
|
||||
if props.modAirFilter ~= nil then
|
||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||
end
|
||||
|
||||
if props.modStruts ~= nil then
|
||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||
end
|
||||
|
||||
if props.modArchCover ~= nil then
|
||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||
end
|
||||
|
||||
if props.modAerials ~= nil then
|
||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||
end
|
||||
|
||||
if props.modTrimB ~= nil then
|
||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||
end
|
||||
|
||||
if props.modTank ~= nil then
|
||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||
end
|
||||
|
||||
if props.modWindows ~= nil then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
|
||||
if props.modLivery ~= nil then
|
||||
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
|
||||
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
|
||||
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
|
||||
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
|
||||
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
|
||||
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
|
||||
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
|
||||
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
|
||||
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
|
||||
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
|
||||
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
|
||||
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
|
||||
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
|
||||
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
|
||||
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
|
||||
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
|
||||
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
|
||||
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
|
||||
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
|
||||
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
|
||||
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
|
||||
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
|
||||
if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end
|
||||
if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
|
||||
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
|
||||
if props.modCustomTiresF then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end
|
||||
if props.modCustomTiresR then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end
|
||||
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
|
||||
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
|
||||
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
|
||||
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
|
||||
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
|
||||
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
|
||||
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
|
||||
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
|
||||
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
|
||||
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
|
||||
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
|
||||
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
|
||||
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
|
||||
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
|
||||
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
|
||||
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
|
||||
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
|
||||
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
|
||||
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
|
||||
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
|
||||
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
|
||||
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
|
||||
if props.modLivery then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user