From 7f03857fe6f59a0dc289a7345558765d706859bb Mon Sep 17 00:00:00 2001 From: Duo <122633389+DuoTheDev@users.noreply.github.com> Date: Fri, 13 Jan 2023 10:52:38 -0800 Subject: [PATCH] Add check for 'isinlaststand' Prevents player taking damage from hunger after they are already downed. --- client/loops.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/loops.lua b/client/loops.lua index 19b9c6d..6f3770d 100644 --- a/client/loops.lua +++ b/client/loops.lua @@ -12,7 +12,7 @@ end) CreateThread(function() while true do if LocalPlayer.state.isLoggedIn then - if (QBCore.PlayerData.metadata['hunger'] <= 0 or QBCore.PlayerData.metadata['thirst'] <= 0) and not QBCore.PlayerData.metadata['isdead'] then + if (QBCore.PlayerData.metadata['hunger'] <= 0 or QBCore.PlayerData.metadata['thirst'] <= 0) and not (QBCore.PlayerData.metadata['isdead'] or QBCore.PlayerData.metadata["inlaststand"]) then local ped = PlayerPedId() local currentHealth = GetEntityHealth(ped) local decreaseThreshold = math.random(5, 10)