Add documentation (luadoc) to functions

This commit is contained in:
tom-osborne
2023-03-01 23:47:21 +00:00
parent 14625ec5b1
commit 7620c1c74a
+141 -33
View File
@@ -8,12 +8,19 @@ QBCore.UsableItems = {}
-- ex: local player = QBCore.Functions.GetPlayer(source)
-- ex: local example = player.Functions.functionname(parameter)
---Gets the coordinates of an entity
---@param entity number
---@return vector4
function QBCore.Functions.GetCoords(entity)
local coords = GetEntityCoords(entity, false)
local heading = GetEntityHeading(entity)
return vector4(coords.x, coords.y, coords.z, heading)
end
---Gets player identifier of the given type
---@param source any
---@param idtype string
---@return string?
function QBCore.Functions.GetIdentifier(source, idtype)
local identifiers = GetPlayerIdentifiers(source)
for _, identifier in pairs(identifiers) do
@@ -24,6 +31,9 @@ function QBCore.Functions.GetIdentifier(source, idtype)
return nil
end
---Gets a players server id (source). Returns 0 if no player is found.
---@param identifier string
---@return number
function QBCore.Functions.GetSource(identifier)
for src, _ in pairs(QBCore.Players) do
local idens = GetPlayerIdentifiers(src)
@@ -36,6 +46,9 @@ function QBCore.Functions.GetSource(identifier)
return 0
end
---Get player with given server id (source)
---@param source any
---@return table
function QBCore.Functions.GetPlayer(source)
if type(source) == 'number' then
return QBCore.Players[source]
@@ -44,6 +57,9 @@ function QBCore.Functions.GetPlayer(source)
end
end
---Get player by citizen id
---@param citizenid string
---@return table|nil
function QBCore.Functions.GetPlayerByCitizenId(citizenid)
for src in pairs(QBCore.Players) do
if QBCore.Players[src].PlayerData.citizenid == citizenid then
@@ -53,10 +69,16 @@ function QBCore.Functions.GetPlayerByCitizenId(citizenid)
return nil
end
---Get offline player by citizen id
---@param citizenid string
---@return table|nil
function QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
return QBCore.Player.GetOfflinePlayer(citizenid)
end
---Get player by phone number
---@param number number
---@return table|nil
function QBCore.Functions.GetPlayerByPhone(number)
for src in pairs(QBCore.Players) do
if QBCore.Players[src].PlayerData.charinfo.phone == number then
@@ -66,6 +88,8 @@ function QBCore.Functions.GetPlayerByPhone(number)
return nil
end
---Get all players. Returns the server ids of all players.
---@return table
function QBCore.Functions.GetPlayers()
local sources = {}
for k in pairs(QBCore.Players) do
@@ -74,13 +98,16 @@ function QBCore.Functions.GetPlayers()
return sources
end
-- Will return an array of QB Player class instances
-- unlike the GetPlayers() wrapper which only returns IDs
---Will return an array of QB Player class instances
---unlike the GetPlayers() wrapper which only returns IDs
---@return table
function QBCore.Functions.GetQBPlayers()
return QBCore.Players
end
--- Gets a list of all on duty players of a specified job and the number
---Gets a list of all on duty players of a specified job and the number
---@param job string
---@return table, number
function QBCore.Functions.GetPlayersOnDuty(job)
local players = {}
local count = 0
@@ -95,7 +122,9 @@ function QBCore.Functions.GetPlayersOnDuty(job)
return players, count
end
-- Returns only the amount of players on duty for the specified job
---Returns only the amount of players on duty for the specified job
---@param job any
---@return number
function QBCore.Functions.GetDutyCount(job)
local count = 0
for _, Player in pairs(QBCore.Players) do
@@ -110,13 +139,17 @@ end
-- Routing buckets (Only touch if you know what you are doing)
-- Returns the objects related to buckets, first returned value is the player buckets, second one is entity buckets
---Returns the objects related to buckets, first returned value is the player buckets, second one is entity buckets
---@return table, table
function QBCore.Functions.GetBucketObjects()
return QBCore.Player_Buckets, QBCore.Entity_Buckets
end
-- Will set the provided player id / source into the provided bucket id
function QBCore.Functions.SetPlayerBucket(source --[[ int ]], bucket --[[ int ]])
---Will set the provided player id / source into the provided bucket id
---@param source any
---@param bucket any
---@return boolean
function QBCore.Functions.SetPlayerBucket(source, bucket)
if source and bucket then
local plicense = QBCore.Functions.GetIdentifier(source, 'license')
SetPlayerRoutingBucket(source, bucket)
@@ -127,8 +160,11 @@ function QBCore.Functions.SetPlayerBucket(source --[[ int ]], bucket --[[ int ]]
end
end
-- Will set any entity into the provided bucket, for example peds / vehicles / props / etc.
function QBCore.Functions.SetEntityBucket(entity --[[ int ]], bucket --[[ int ]])
---Will set any entity into the provided bucket, for example peds / vehicles / props / etc.
---@param entity number
---@param bucket number
---@return boolean
function QBCore.Functions.SetEntityBucket(entity, bucket)
if entity and bucket then
SetEntityRoutingBucket(entity, bucket)
QBCore.Entity_Buckets[entity] = {id = entity, bucket = bucket}
@@ -138,8 +174,10 @@ function QBCore.Functions.SetEntityBucket(entity --[[ int ]], bucket --[[ int ]]
end
end
-- Will return an array of all the player ids inside the current bucket
function QBCore.Functions.GetPlayersInBucket(bucket --[[ int ]])
---Will return an array of all the player ids inside the current bucket
---@param bucket number
---@return table|boolean
function QBCore.Functions.GetPlayersInBucket(bucket)
local curr_bucket_pool = {}
if QBCore.Player_Buckets and next(QBCore.Player_Buckets) then
for _, v in pairs(QBCore.Player_Buckets) do
@@ -153,8 +191,11 @@ function QBCore.Functions.GetPlayersInBucket(bucket --[[ int ]])
end
end
-- Will return an array of all the entities inside the current bucket (not for player entities, use GetPlayersInBucket for that)
function QBCore.Functions.GetEntitiesInBucket(bucket --[[ int ]])
---Will return an array of all the entities inside the current bucket
---(not for player entities, use GetPlayersInBucket for that)
---@param bucket number
---@return table|boolean
function QBCore.Functions.GetEntitiesInBucket(bucket)
local curr_bucket_pool = {}
if QBCore.Entity_Buckets and next(QBCore.Entity_Buckets) then
for _, v in pairs(QBCore.Entity_Buckets) do
@@ -168,8 +209,13 @@ function QBCore.Functions.GetEntitiesInBucket(bucket --[[ int ]])
end
end
-- Server side vehicle creation with optional callback
-- the CreateVehicle RPC still uses the client for creation so players must be near
---Server side vehicle creation with optional callback
---the CreateVehicle RPC still uses the client for creation so players must be near
---@param source any
---@param model any
---@param coords vector
---@param warp boolean
---@return number
function QBCore.Functions.SpawnVehicle(source, model, coords, warp)
local ped = GetPlayerPed(source)
model = type(model) == 'string' and joaat(model) or model
@@ -186,9 +232,15 @@ function QBCore.Functions.SpawnVehicle(source, model, coords, warp)
return veh
end
-- Server side vehicle creation with optional callback
-- the CreateAutomobile native is still experimental but doesn't use client for creation
-- doesn't work for all vehicles!
---Server side vehicle creation with optional callback
---the CreateAutomobile native is still experimental but doesn't use client for creation
---doesn't work for all vehicles!
---comment
---@param source any
---@param model any
---@param coords vector
---@param warp boolean
---@return number
function QBCore.Functions.CreateVehicle(source, model, coords, warp)
model = type(model) == 'string' and joaat(model) or model
if not coords then coords = GetEntityCoords(GetPlayerPed(source)) end
@@ -199,7 +251,7 @@ function QBCore.Functions.CreateVehicle(source, model, coords, warp)
return veh
end
-- Paychecks (standalone - don't touch)
---Paychecks (standalone - don't touch)
function PaycheckInterval()
if next(QBCore.Players) then
for _, Player in pairs(QBCore.Players) do
@@ -234,17 +286,28 @@ end
-- Callback Functions --
-- Client Callback
---Trigger Client Callback
---@param name string
---@param source any
---@param cb function
---@param ... any
function QBCore.Functions.TriggerClientCallback(name, source, cb, ...)
QBCore.ClientCallbacks[name] = cb
TriggerClientEvent('QBCore:Client:TriggerClientCallback', source, name, ...)
end
-- Server Callback
---Create Server Callback
---@param name string
---@param cb function
function QBCore.Functions.CreateCallback(name, cb)
QBCore.ServerCallbacks[name] = cb
end
---Trigger Serv er Callback
---@param name string
---@param source any
---@param cb function
---@param ... any
function QBCore.Functions.TriggerCallback(name, source, cb, ...)
if not QBCore.ServerCallbacks[name] then return end
QBCore.ServerCallbacks[name](source, cb, ...)
@@ -252,21 +315,33 @@ end
-- Items
---Create a usable item
---@param item string
---@param data function
function QBCore.Functions.CreateUseableItem(item, data)
QBCore.UsableItems[item] = data
end
---Checks if the given item is usable
---@param item string
---@return any
function QBCore.Functions.CanUseItem(item)
return QBCore.UsableItems[item]
end
---Use item
---@param source any
---@param item string
function QBCore.Functions.UseItem(source, item)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:UseItem(source, item)
end
-- Kick Player
---Kick Player
---@param source any
---@param reason string
---@param setKickReason boolean
---@param deferrals boolean
function QBCore.Functions.Kick(source, reason, setKickReason, deferrals)
reason = '\n' .. reason .. '\n🔸 Check our Discord for further information: ' .. QBCore.Config.Server.Discord
if setKickReason then
@@ -297,8 +372,9 @@ function QBCore.Functions.Kick(source, reason, setKickReason, deferrals)
end)
end
-- Check if player is whitelisted, kept like this for backwards compatibility or future plans
---Check if player is whitelisted, kept like this for backwards compatibility or future plans
---@param source any
---@return boolean
function QBCore.Functions.IsWhitelisted(source)
if not QBCore.Config.Server.Whitelist then return true end
if QBCore.Functions.HasPermission(source, QBCore.Config.Server.WhitelistPermission) then return true end
@@ -307,6 +383,9 @@ end
-- Setting & Removing Permissions
---Add permission for player
---@param source any
---@param permission string
function QBCore.Functions.AddPermission(source, permission)
if not IsPlayerAceAllowed(source, permission) then
ExecuteCommand(('add_principal player.%s qbcore.%s'):format(source, permission))
@@ -314,6 +393,9 @@ function QBCore.Functions.AddPermission(source, permission)
end
end
---Remove permission from player
---@param source any
---@param permission string
function QBCore.Functions.RemovePermission(source, permission)
if permission then
if IsPlayerAceAllowed(source, permission) then
@@ -332,6 +414,10 @@ end
-- Checking for Permission Level
---Check if player has permission
---@param source any
---@param permission string
---@return boolean
function QBCore.Functions.HasPermission(source, permission)
if type(permission) == "string" then
if IsPlayerAceAllowed(source, permission) then return true end
@@ -344,6 +430,9 @@ function QBCore.Functions.HasPermission(source, permission)
return false
end
---Get the players permissions
---@param source any
---@return table
function QBCore.Functions.GetPermission(source)
local src = source
local perms = {}
@@ -355,8 +444,9 @@ function QBCore.Functions.GetPermission(source)
return perms
end
-- Opt in or out of admin reports
---Get admin messages opt-in state for player
---@param source any
---@return boolean
function QBCore.Functions.IsOptin(source)
local license = QBCore.Functions.GetIdentifier(source, 'license')
if not license or not QBCore.Functions.HasPermission(source, 'admin') then return false end
@@ -364,6 +454,8 @@ function QBCore.Functions.IsOptin(source)
return Player.PlayerData.optin
end
---Toggle opt-in to admin messages
---@param source any
function QBCore.Functions.ToggleOptin(source)
local license = QBCore.Functions.GetIdentifier(source, 'license')
if not license or not QBCore.Functions.HasPermission(source, 'admin') then return end
@@ -372,8 +464,9 @@ function QBCore.Functions.ToggleOptin(source)
Player.Functions.SetPlayerData('optin', Player.PlayerData.optin)
end
-- Check if player is banned
---Check if player is banned
---@param source any
---@return boolean, string?
function QBCore.Functions.IsPlayerBanned(source)
local plicense = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.single.await('SELECT * FROM bans WHERE license = ?', { plicense })
@@ -387,8 +480,9 @@ function QBCore.Functions.IsPlayerBanned(source)
return false
end
-- Check for duplicate license
---Check for duplicate license
---@param license any
---@return boolean
function QBCore.Functions.IsLicenseInUse(license)
local players = GetPlayers()
for _, player in pairs(players) do
@@ -406,17 +500,31 @@ end
-- Utility functions
---Check if a player has an item [deprecated]
---@param source any
---@param items table|string
---@param amount number
---@return boolean
function QBCore.Functions.HasItem(source, items, amount)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:HasItem(source, items, amount)
end
---Notify
---@param source any
---@param text string
---@param type string
---@param length number
function QBCore.Functions.Notify(source, text, type, length)
TriggerClientEvent('QBCore:Notify', source, text, type, length)
end
--- SQL Pattern Matching
function QBCore.Functions.PrepForSQL(source,data,pattern)
---???? ... ok
---@param source any
---@param data any
---@param pattern any
---@return boolean
function QBCore.Functions.PrepForSQL(source, data, pattern)
data = tostring(data)
local src = source
local player = QBCore.Functions.GetPlayer(src)