Refactor core structure and notification UI

Major refactor to centralize QBCore and replace the web UI stack:

- Move QBConfig into a unified QBCore.Config and initialize QBCore.PlayerData; add shared/functions.lua.
- Remove legacy client/main.lua and server/main.lua exports and update fxmanifest to include shared/functions and drop those main scripts.
- Update client event handling: adapt player data events to QBCore:Client:OnPlayerUpdated and trigger job/gang update events; remove deprecated exploitable handlers.
- Web UI rewrite: remove Vue/Quasar dependency and config module; implement a lightweight vanilla JS notification system (html/js/app.js) with updated html and css assets, plus drawtext tweaks.
- CSS overhaul for notification styling and animations; HTML head/meta/font cleanup.
- Server fixes: use QBCore.Shared.Locations in teleport command and strengthen numeric parsing/validation for coords.
- Add .gitattributes for consistent text/eol handling and small code cleanups (thread/comment removal).

These changes consolidate config/shared logic under QBCore, simplify the frontend dependencies, and fix a few parsing/event issues.
This commit is contained in:
Kakarot
2026-05-19 18:13:35 -05:00
parent 891b039bf3
commit 74ac036d4a
28 changed files with 1242 additions and 1419 deletions
+1 -2
View File
@@ -1,5 +1,4 @@
QBShared = QBShared or {}
QBShared.Weapons = {
QBCore.Shared.Weapons = {
-- // WEAPONS
-- Melee
[`weapon_unarmed`] = { name = 'weapon_unarmed', label = 'Fists', weapontype = 'Melee', ammotype = nil, damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered' },