GetGroundHash

returns the hash of the terrain you are on. quite useful for planting scripts
This commit is contained in:
Hakos47
2023-03-23 12:29:46 +01:00
committed by GitHub
parent 15a264c3c9
commit 66c88b51e0
+1 -1
View File
@@ -995,7 +995,7 @@ end
function QBCore.Functions.GetGroundHash(entity) function QBCore.Functions.GetGroundHash(entity)
local coords = GetEntityCoords(entity) local coords = GetEntityCoords(entity)
local num = StartShapeTestCapsule(coords.x,coords.y,coords.z+4,coords.x,coords.y,coords.z-2.0, 1,1,veh,7) local num = StartShapeTestCapsule(coords.x,coords.y,coords.z+4,coords.x,coords.y,coords.z-2.0, 1,1,entity,7)
local arg1, arg2, arg3, arg4, arg5 = GetShapeTestResultEx(num) local arg1, arg2, arg3, arg4, arg5 = GetShapeTestResultEx(num)
return arg5 return arg5
end end