diff --git a/client/functions.lua b/client/functions.lua index f7ff671..a3e96f3 100644 --- a/client/functions.lua +++ b/client/functions.lua @@ -142,9 +142,7 @@ end function QBCore.Functions.GetClosestPlayer(coords) local ped = PlayerPedId() - if coords == nil then - coords = GetEntityCoords(ped) - end + local coords = coords or GetEntityCoords(ped) local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords) local closestDistance = -1 local closestPlayer = -1 @@ -183,10 +181,7 @@ function QBCore.Functions.GetClosestVehicle(coords) local vehicles = GetGamePool('CVehicle') local closestDistance = -1 local closestVehicle = -1 - local coords = coords - if coords == nil then - coords = GetEntityCoords(ped) - end + local coords = coords or GetEntityCoords(ped) for i=1, #vehicles, 1 do local vehicleCoords = GetEntityCoords(vehicles[i]) local distance = #(vehicleCoords - coords) @@ -196,7 +191,7 @@ function QBCore.Functions.GetClosestVehicle(coords) closestDistance = distance end end - return closestVehicle,closestDistance + return closestVehicle, closestDistance end function QBCore.Functions.GetClosestObject(coords) @@ -204,10 +199,7 @@ function QBCore.Functions.GetClosestObject(coords) local objects = GetGamePool('CObject') local closestDistance = -1 local closestObject = -1 - local coords = coords - if coords == nil then - coords = GetEntityCoords(ped) - end + local coords = coords or GetEntityCoords(ped) for i = 1, #objects, 1 do local objectCoords = GetEntityCoords(objects[i]) local distance = #(objectCoords - coords) @@ -216,7 +208,7 @@ function QBCore.Functions.GetClosestObject(coords) closestDistance = distance end end - return closestObject,closestDistance + return closestObject, closestDistance end -- Vehicle