Merge branch 'main' into main

This commit is contained in:
Kakarot
2022-06-15 18:00:39 -07:00
committed by GitHub
38 changed files with 706 additions and 231 deletions
+28 -29
View File
@@ -9,7 +9,7 @@ function QBCore.Player.Login(source, citizenid, newData)
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(source, 'license')
local PlayerData = MySQL.Sync.prepare('SELECT * FROM players where citizenid = ?', { citizenid })
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
@@ -56,7 +56,7 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
PlayerData.charinfo.phone = PlayerData.charinfo.phone or QBCore.Functions.CreatePhoneNumber()
PlayerData.charinfo.phone = tonumber(PlayerData.charinfo.phone) or QBCore.Functions.CreatePhoneNumber()
PlayerData.charinfo.account = PlayerData.charinfo.account or QBCore.Functions.CreateAccountNumber()
-- Metadata
PlayerData.metadata = PlayerData.metadata or {}
@@ -240,9 +240,9 @@ function QBCore.Player.CreatePlayer(PlayerData)
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
return true
@@ -264,9 +264,9 @@ function QBCore.Player.CreatePlayer(PlayerData)
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
@@ -283,7 +283,7 @@ function QBCore.Player.CreatePlayer(PlayerData)
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = amount
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
return true
end
@@ -353,16 +353,16 @@ function QBCore.Player.CreatePlayer(PlayerData)
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
local amountToRemove = amount
if slots then
for _, slot in pairs(slots) do
if self.PlayerData.items[slot].amount > amountToRemove then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amountToRemove
for _, _slot in pairs(slots) do
if self.PlayerData.items[_slot].amount > amountToRemove then
self.PlayerData.items[_slot].amount = self.PlayerData.items[_slot].amount - amountToRemove
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. self.PlayerData.items[_slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[_slot].amount)
return true
elseif self.PlayerData.items[slot].amount == amountToRemove then
self.PlayerData.items[slot] = nil
elseif self.PlayerData.items[_slot].amount == amountToRemove then
self.PlayerData.items[_slot] = nil
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
return true
end
end
@@ -447,7 +447,7 @@ function QBCore.Player.Save(source)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[source].PlayerData
if PlayerData then
MySQL.Async.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
@@ -476,7 +476,6 @@ local playertables = { -- Add tables as needed
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_boats' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
{ table = 'player_mails' },
@@ -486,7 +485,7 @@ local playertables = { -- Add tables as needed
function QBCore.Player.DeleteCharacter(source, citizenid)
local license = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.Sync.fetchScalar('SELECT license FROM players where citizenid = ?', { citizenid })
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
local query = "DELETE FROM %s WHERE citizenid = ?"
local tableCount = #playertables
@@ -497,8 +496,8 @@ function QBCore.Player.DeleteCharacter(source, citizenid)
queries[i] = {query = query:format(v.table), values = { citizenid }}
end
MySQL.Async.transaction(queries, function(result)
if result then
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(source) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
end
end)
@@ -512,7 +511,7 @@ end
function QBCore.Player.LoadInventory(PlayerData)
PlayerData.items = {}
local inventory = MySQL.Sync.prepare('SELECT inventory FROM players WHERE citizenid = ?', { PlayerData.citizenid })
local inventory = MySQL.prepare.await('SELECT inventory FROM players WHERE citizenid = ?', { PlayerData.citizenid })
local missingItems = {}
if inventory then
inventory = json.decode(inventory)
@@ -568,9 +567,9 @@ function QBCore.Player.SaveInventory(source)
}
end
end
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
MySQL.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
else
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
MySQL.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
end
end
@@ -611,7 +610,7 @@ function QBCore.Player.CreateCitizenId()
local CitizenId = nil
while not UniqueFound do
CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE citizenid = ?', { CitizenId })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE citizenid = ?', { CitizenId })
if result == 0 then
UniqueFound = true
end
@@ -625,7 +624,7 @@ function QBCore.Functions.CreateAccountNumber()
while not UniqueFound do
AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
local query = '%' .. AccountNumber .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
@@ -637,9 +636,9 @@ function QBCore.Functions.CreatePhoneNumber()
local UniqueFound = false
local PhoneNumber = nil
while not UniqueFound do
PhoneNumber = math.random(100,999) .. math.random(1000000,9999999)
PhoneNumber = tonumber(math.random(100,999) .. math.random(1000000,9999999))
local query = '%' .. PhoneNumber .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
@@ -653,7 +652,7 @@ function QBCore.Player.CreateFingerId()
while not UniqueFound do
FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
local query = '%' .. FingerId .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM `players` WHERE `metadata` LIKE ?', { query })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM `players` WHERE `metadata` LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
@@ -667,7 +666,7 @@ function QBCore.Player.CreateWalletId()
while not UniqueFound do
WalletId = 'QB-' .. math.random(11111111, 99999999)
local query = '%' .. WalletId .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
@@ -681,7 +680,7 @@ function QBCore.Player.CreateSerialNumber()
while not UniqueFound do
SerialNumber = math.random(11111111, 99999999)
local query = '%' .. SerialNumber .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end