mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 09:18:56 +00:00
metatable testing
This commit is contained in:
+253
-234
@@ -189,261 +189,280 @@ end
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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function QBCore.Player.CreatePlayer(PlayerData, Offline)
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local self = {}
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self.Functions = {}
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local Player = {}
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Player.__index = Player
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function Player.new(PlayerData, Offline)
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local self = setmetatable({}, Player)
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self.PlayerData = PlayerData
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self.Offline = Offline
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function self.Functions.UpdatePlayerData()
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if self.Offline then return end
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TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
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TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
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end
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function self.Functions.SetJob(job, grade)
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job = job:lower()
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grade = grade or '0'
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if not QBCore.Shared.Jobs[job] then return false end
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self.PlayerData.job = {
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name = job,
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label = QBCore.Shared.Jobs[job].label,
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onduty = QBCore.Shared.Jobs[job].defaultDuty,
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type = QBCore.Shared.Jobs[job].type or 'none',
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grade = {
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name = 'No Grades',
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level = 0,
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payment = 30,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
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if jobGradeInfo then
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self.PlayerData.job.grade.name = jobGradeInfo.name
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self.PlayerData.job.grade.level = tonumber(gradeKey)
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self.PlayerData.job.grade.payment = jobGradeInfo.payment
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self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
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self.PlayerData.job.isboss = jobGradeInfo.isboss or false
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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end
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return true
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end
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function self.Functions.SetGang(gang, grade)
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gang = gang:lower()
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grade = grade or '0'
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if not QBCore.Shared.Gangs[gang] then return false end
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self.PlayerData.gang = {
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name = gang,
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label = QBCore.Shared.Gangs[gang].label,
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grade = {
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name = 'No Grades',
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level = 0,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
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if gangGradeInfo then
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self.PlayerData.gang.grade.name = gangGradeInfo.name
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self.PlayerData.gang.grade.level = tonumber(gradeKey)
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self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
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self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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end
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return true
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end
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function self.Functions.Notify(text, type, length)
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
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end
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function self.Functions.HasItem(items, amount)
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return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
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end
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function self.Functions.GetName()
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local charinfo = self.PlayerData.charinfo
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return charinfo.firstname .. ' ' .. charinfo.lastname
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end
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function self.Functions.SetJobDuty(onDuty)
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self.PlayerData.job.onduty = not not onDuty
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.SetPlayerData(key, val)
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if not key or type(key) ~= 'string' then return end
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self.PlayerData[key] = val
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.SetMetaData(meta, val)
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if not meta or type(meta) ~= 'string' then return end
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if meta == 'hunger' or meta == 'thirst' then
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val = val > 100 and 100 or val
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end
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self.PlayerData.metadata[meta] = val
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.GetMetaData(meta)
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if not meta or type(meta) ~= 'string' then return end
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return self.PlayerData.metadata[meta]
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end
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function self.Functions.AddRep(rep, amount)
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if not rep or not amount then return end
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local addAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.RemoveRep(rep, amount)
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if not rep or not amount then return end
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local removeAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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if currentRep - removeAmount < 0 then
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self.PlayerData.metadata['rep'][rep] = 0
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else
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self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
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end
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.GetRep(rep)
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if not rep then return end
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return self.PlayerData.metadata['rep'][rep] or 0
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end
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function self.Functions.AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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end
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return true
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end
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function self.Functions.RemoveMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
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if mtype == moneytype then
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if (self.PlayerData.money[moneytype] - amount) < 0 then
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return false
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-- Compatibility layer for legacy .Functions calls
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self.Functions = setmetatable({}, {
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__index = function(_, key)
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return function(_, ...)
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if Player[key] then
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return Player[key](self, ...)
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else
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error("Attempt to call undefined function '" .. key .. "'")
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end
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end
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end
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if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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})
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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end
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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end
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return self
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end
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return true
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function Player:UpdatePlayerData()
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if self.Offline then return end
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TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
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TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
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end
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function Player:SetJob(job, grade)
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job = job:lower()
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grade = grade or '0'
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if not QBCore.Shared.Jobs[job] then return false end
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self.PlayerData.job = {
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name = job,
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label = QBCore.Shared.Jobs[job].label,
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onduty = QBCore.Shared.Jobs[job].defaultDuty,
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type = QBCore.Shared.Jobs[job].type or 'none',
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grade = {
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name = 'No Grades',
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level = 0,
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payment = 30,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
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if jobGradeInfo then
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self.PlayerData.job.grade.name = jobGradeInfo.name
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self.PlayerData.job.grade.level = tonumber(gradeKey)
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self.PlayerData.job.grade.payment = jobGradeInfo.payment
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self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
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self.PlayerData.job.isboss = jobGradeInfo.isboss or false
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end
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function self.Functions.SetMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return false end
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if not self.PlayerData.money[moneytype] then return false end
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local difference = amount - self.PlayerData.money[moneytype]
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self.PlayerData.money[moneytype] = amount
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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end
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return true
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if not self.Offline then
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self:UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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end
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function self.Functions.GetMoney(moneytype)
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if not moneytype then return false end
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moneytype = moneytype:lower()
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return self.PlayerData.money[moneytype]
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return true
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end
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function Player:SetGang(gang, grade)
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gang = gang:lower()
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grade = grade or '0'
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if not QBCore.Shared.Gangs[gang] then return false end
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self.PlayerData.gang = {
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name = gang,
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label = QBCore.Shared.Gangs[gang].label,
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grade = {
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name = 'No Grades',
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level = 0,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
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if gangGradeInfo then
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self.PlayerData.gang.grade.name = gangGradeInfo.name
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self.PlayerData.gang.grade.level = tonumber(gradeKey)
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self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
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self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
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end
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function self.Functions.Save()
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if self.Offline then
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QBCore.Player.SaveOffline(self.PlayerData)
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else
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QBCore.Player.Save(self.PlayerData.source)
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end
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if not self.Offline then
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self:UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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end
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function self.Functions.Logout()
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if self.Offline then return end
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QBCore.Player.Logout(self.PlayerData.source)
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end
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return true
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end
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function self.Functions.AddMethod(methodName, handler)
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self.Functions[methodName] = handler
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end
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function Player:Notify(text, type, length)
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
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end
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function self.Functions.AddField(fieldName, data)
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self[fieldName] = data
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end
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function Player:HasItem(items, amount)
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return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
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end
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if self.Offline then
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return self
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function Player:GetName()
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local charinfo = self.PlayerData.charinfo
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return charinfo.firstname .. ' ' .. charinfo.lastname
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end
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function Player:SetJobDuty(onDuty)
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self.PlayerData.job.onduty = not not onDuty
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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self:UpdatePlayerData()
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end
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function Player:SetPlayerData(key, val)
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if not key or type(key) ~= 'string' then return end
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self.PlayerData[key] = val
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self:UpdatePlayerData()
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end
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function Player:SetMetaData(meta, val)
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if not meta or type(meta) ~= 'string' then return end
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if meta == 'hunger' or meta == 'thirst' then
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val = val > 100 and 100 or val
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end
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self.PlayerData.metadata[meta] = val
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self:UpdatePlayerData()
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end
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function Player:GetMetaData(meta)
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if not meta or type(meta) ~= 'string' then return end
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return self.PlayerData.metadata[meta]
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end
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function Player:AddRep(rep, amount)
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if not rep or not amount then return end
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local addAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
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self:UpdatePlayerData()
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end
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function Player:RemoveRep(rep, amount)
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if not rep or not amount then return end
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local removeAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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if currentRep - removeAmount < 0 then
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self.PlayerData.metadata['rep'][rep] = 0
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else
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QBCore.Players[self.PlayerData.source] = self
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QBCore.Player.Save(self.PlayerData.source)
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TriggerEvent('QBCore:Server:PlayerLoaded', self)
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self.Functions.UpdatePlayerData()
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self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
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end
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self:UpdatePlayerData()
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end
|
||||
|
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function Player:GetRep(rep)
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if not rep then return end
|
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return self.PlayerData.metadata['rep'][rep] or 0
|
||||
end
|
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|
||||
function Player:AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
|
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moneytype = moneytype:lower()
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amount = tonumber(amount)
|
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if amount < 0 then return end
|
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if not self.PlayerData.money[moneytype] then return false end
|
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
|
||||
|
||||
if not self.Offline then
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self:UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
|
||||
else
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
|
||||
end
|
||||
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
|
||||
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
|
||||
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Player:RemoveMoney(moneytype, amount, reason)
|
||||
reason = reason or 'unknown'
|
||||
moneytype = moneytype:lower()
|
||||
amount = tonumber(amount)
|
||||
if amount < 0 then return end
|
||||
if not self.PlayerData.money[moneytype] then return false end
|
||||
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
|
||||
if mtype == moneytype then
|
||||
if (self.PlayerData.money[moneytype] - amount) < 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
|
||||
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
|
||||
|
||||
if not self.Offline then
|
||||
self:UpdatePlayerData()
|
||||
if amount > 100000 then
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
|
||||
else
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
|
||||
end
|
||||
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
|
||||
if moneytype == 'bank' then
|
||||
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
|
||||
end
|
||||
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
|
||||
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Player:SetMoney(moneytype, amount, reason)
|
||||
reason = reason or 'unknown'
|
||||
moneytype = moneytype:lower()
|
||||
amount = tonumber(amount)
|
||||
if amount < 0 then return false end
|
||||
if not self.PlayerData.money[moneytype] then return false end
|
||||
local difference = amount - self.PlayerData.money[moneytype]
|
||||
self.PlayerData.money[moneytype] = amount
|
||||
|
||||
if not self.Offline then
|
||||
self:UpdatePlayerData()
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
|
||||
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
|
||||
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
|
||||
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Player:GetMoney(moneytype)
|
||||
if not moneytype then return false end
|
||||
moneytype = moneytype:lower()
|
||||
return self.PlayerData.money[moneytype]
|
||||
end
|
||||
|
||||
function Player:Save()
|
||||
if self.Offline then
|
||||
QBCore.Player.SaveOffline(self.PlayerData)
|
||||
else
|
||||
QBCore.Player.Save(self.PlayerData.source)
|
||||
end
|
||||
end
|
||||
|
||||
function Player:Logout()
|
||||
if self.Offline then return end
|
||||
QBCore.Player.Logout(self.PlayerData.source)
|
||||
end
|
||||
|
||||
function Player:AddMethod(methodName, handler)
|
||||
self.Functions[methodName] = handler
|
||||
end
|
||||
|
||||
function Player:AddField(fieldName, data)
|
||||
self[fieldName] = data
|
||||
end
|
||||
|
||||
function QBCore.Player.CreatePlayer(PlayerData, Offline)
|
||||
local player = Player.new(PlayerData, Offline)
|
||||
if not Offline then
|
||||
QBCore.Players[PlayerData.source] = player
|
||||
QBCore.Player.Save(PlayerData.source)
|
||||
TriggerEvent('QBCore:Server:PlayerLoaded', player)
|
||||
player:UpdatePlayerData()
|
||||
end
|
||||
return player
|
||||
end
|
||||
|
||||
-- Save player info to database (make sure citizenid is the primary key in your database)
|
||||
|
||||
Reference in New Issue
Block a user