Change coord grabbing back to client

This commit is contained in:
GhzGarage
2021-07-07 17:59:44 -05:00
parent d52465eb51
commit 4d4feeed04
3 changed files with 9 additions and 14 deletions
+5 -2
View File
@@ -105,12 +105,15 @@ end)
RegisterNetEvent('QBCore:Player:UpdatePlayerData')
AddEventHandler('QBCore:Player:UpdatePlayerData', function()
TriggerServerEvent('QBCore:UpdatePlayer')
local data = {}
data.position = QBCore.Functions.GetCoords(PlayerPedId())
TriggerServerEvent('QBCore:UpdatePlayer', data)
end)
RegisterNetEvent('QBCore:Player:UpdatePlayerPosition')
AddEventHandler('QBCore:Player:UpdatePlayerPosition', function()
TriggerServerEvent('QBCore:UpdatePlayerPosition')
local position = QBCore.Functions.GetCoords(PlayerPedId())
TriggerServerEvent('QBCore:UpdatePlayerPosition', position)
end)
RegisterNetEvent('QBCore:Client:LocalOutOfCharacter')
+1 -1
View File
@@ -13,7 +13,7 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(7)
if isLoggedIn then
Citizen.Wait((1000 * 60) * 10)
Citizen.Wait((1000 * 60) * 5)
TriggerEvent("QBCore:Player:UpdatePlayerData")
else
Citizen.Wait(5000)