mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 01:08:57 +00:00
easier file management
This commit is contained in:
@@ -0,0 +1,3 @@
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QBCore.Debug = function(resource, obj, depth)
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TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
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end
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@@ -0,0 +1,153 @@
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-- QBCore Command Events
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RegisterNetEvent('QBCore:Command:TeleportToPlayer')
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AddEventHandler('QBCore:Command:TeleportToPlayer', function(othersource)
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local coords = QBCore.Functions.GetCoords(GetPlayerPed(GetPlayerFromServerId(othersource)))
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local entity = PlayerPedId()
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if IsPedInAnyVehicle(entity, false) then
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entity = GetVehiclePedIsUsing(entity)
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end
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SetEntityCoords(entity, coords.x, coords.y, coords.z)
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SetEntityHeading(entity, coords.a)
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end)
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RegisterNetEvent('QBCore:Command:TeleportToCoords')
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AddEventHandler('QBCore:Command:TeleportToCoords', function(x, y, z)
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local entity = PlayerPedId()
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if IsPedInAnyVehicle(entity, false) then
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entity = GetVehiclePedIsUsing(entity)
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end
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SetEntityCoords(entity, x, y, z)
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end)
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RegisterNetEvent('QBCore:Command:SpawnVehicle')
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AddEventHandler('QBCore:Command:SpawnVehicle', function(model)
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QBCore.Functions.SpawnVehicle(model, function(vehicle)
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TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
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TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(vehicle))
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end)
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end)
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RegisterNetEvent('QBCore:Command:DeleteVehicle')
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AddEventHandler('QBCore:Command:DeleteVehicle', function()
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local vehicle = QBCore.Functions.GetClosestVehicle()
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if IsPedInAnyVehicle(PlayerPedId()) then vehicle = GetVehiclePedIsIn(PlayerPedId(), false) else vehicle = QBCore.Functions.GetClosestVehicle() end
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-- TriggerServerEvent('QBCore:Command:CheckOwnedVehicle', GetVehicleNumberPlateText(vehicle))
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QBCore.Functions.DeleteVehicle(vehicle)
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end)
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RegisterNetEvent('QBCore:Command:Revive')
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AddEventHandler('QBCore:Command:Revive', function()
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local coords = QBCore.Functions.GetCoords(PlayerPedId())
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z+0.2, coords.a, true, false)
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SetPlayerInvincible(PlayerPedId(), false)
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ClearPedBloodDamage(PlayerPedId())
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end)
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RegisterNetEvent('QBCore:Command:GoToMarker')
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AddEventHandler('QBCore:Command:GoToMarker', function()
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Citizen.CreateThread(function()
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local entity = PlayerPedId()
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if IsPedInAnyVehicle(entity, false) then
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entity = GetVehiclePedIsUsing(entity)
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end
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local success = false
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local blipFound = false
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local blipIterator = GetBlipInfoIdIterator()
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local blip = GetFirstBlipInfoId(8)
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while DoesBlipExist(blip) do
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if GetBlipInfoIdType(blip) == 4 then
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cx, cy, cz = table.unpack(Citizen.InvokeNative(0xFA7C7F0AADF25D09, blip, Citizen.ReturnResultAnyway(), Citizen.ResultAsVector())) --GetBlipInfoIdCoord(blip)
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blipFound = true
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break
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end
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blip = GetNextBlipInfoId(blipIterator)
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end
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if blipFound then
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DoScreenFadeOut(250)
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while IsScreenFadedOut() do
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Citizen.Wait(250)
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end
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local groundFound = false
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local yaw = GetEntityHeading(entity)
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for i = 0, 1000, 1 do
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SetEntityCoordsNoOffset(entity, cx, cy, ToFloat(i), false, false, false)
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SetEntityRotation(entity, 0, 0, 0, 0 ,0)
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SetEntityHeading(entity, yaw)
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SetGameplayCamRelativeHeading(0)
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Citizen.Wait(0)
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--groundFound = true
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if GetGroundZFor_3dCoord(cx, cy, ToFloat(i), cz, false) then --GetGroundZFor3dCoord(cx, cy, i, 0, 0) GetGroundZFor_3dCoord(cx, cy, i)
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cz = ToFloat(i)
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groundFound = true
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break
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end
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end
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if not groundFound then
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cz = -300.0
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end
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success = true
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end
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if success then
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SetEntityCoordsNoOffset(entity, cx, cy, cz, false, false, true)
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SetGameplayCamRelativeHeading(0)
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if IsPedSittingInAnyVehicle(PlayerPedId()) then
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if GetPedInVehicleSeat(GetVehiclePedIsUsing(PlayerPedId()), -1) == PlayerPedId() then
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SetVehicleOnGroundProperly(GetVehiclePedIsUsing(PlayerPedId()))
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end
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end
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--HideLoadingPromt()
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DoScreenFadeIn(250)
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end
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end)
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end)
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-- Other stuff
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RegisterNetEvent('QBCore:Player:SetPlayerData')
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AddEventHandler('QBCore:Player:SetPlayerData', function(val)
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QBCore.PlayerData = val
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end)
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RegisterNetEvent('QBCore:Player:UpdatePlayerData')
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AddEventHandler('QBCore:Player:UpdatePlayerData', function()
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local data = {}
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data.position = QBCore.Functions.GetCoords(PlayerPedId())
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TriggerServerEvent('QBCore:UpdatePlayer', data)
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end)
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RegisterNetEvent('QBCore:Player:UpdatePlayerPosition')
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AddEventHandler('QBCore:Player:UpdatePlayerPosition', function()
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local position = QBCore.Functions.GetCoords(PlayerPedId())
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TriggerServerEvent('QBCore:UpdatePlayerPosition', position)
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end)
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RegisterNetEvent('QBCore:Client:LocalOutOfCharacter')
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AddEventHandler('QBCore:Client:LocalOutOfCharacter', function(playerId, playerName, message)
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local sourcePos = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(playerId)), false)
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local pos = GetEntityCoords(PlayerPedId(), false)
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local dist = #(pos - sourcePos)
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if dist < 20.0 then
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TriggerEvent("chatMessage", "OOC " .. playerName, "normal", message)
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end
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end)
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RegisterNetEvent('QBCore:Notify')
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AddEventHandler('QBCore:Notify', function(text, type, length)
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QBCore.Functions.Notify(text, type, length)
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end)
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RegisterNetEvent('QBCore:Client:TriggerCallback')
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AddEventHandler('QBCore:Client:TriggerCallback', function(name, ...)
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if QBCore.ServerCallbacks[name] ~= nil then
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QBCore.ServerCallbacks[name](...)
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QBCore.ServerCallbacks[name] = nil
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end
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end)
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RegisterNetEvent("QBCore:Client:UseItem")
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AddEventHandler('QBCore:Client:UseItem', function(item)
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TriggerServerEvent("QBCore:Server:UseItem", item)
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end)
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@@ -0,0 +1,627 @@
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QBCore.Functions = {}
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QBCore.RequestId = 0
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QBCore.Functions.GetPlayerData = function(cb)
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if cb ~= nil then
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cb(QBCore.PlayerData)
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else
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return QBCore.PlayerData
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end
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end
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QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, text)
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0,255)
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SetTextEdge(2, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(x - width/2, y - height/2 + 0.005)
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end
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QBCore.Functions.DrawText3D = function(x, y, z, text)
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x,y,z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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QBCore.Functions.GetCoords = function(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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a = heading
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}
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end
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QBCore.Functions.SpawnVehicle = function(model, cb, coords, isnetworked)
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local model = (type(model)=="number" and model or GetHashKey(model))
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local coords = coords ~= nil and coords or QBCore.Functions.GetCoords(PlayerPedId())
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local isnetworked = isnetworked ~= nil and isnetworked or true
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RequestModel(model)
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while not HasModelLoaded(model) do
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Citizen.Wait(10)
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end
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.a, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetNetworkIdCanMigrate(netid, true)
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--SetEntityAsMissionEntity(veh, true, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, "OFF")
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SetModelAsNoLongerNeeded(model)
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if cb ~= nil then
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cb(veh)
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end
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end
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QBCore.Functions.DeleteVehicle = function(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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QBCore.Functions.Notify = function(text, textype, length) -- [text] = message, [type] = primary | error | success, [length] = time till fadeout.
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local ttype = textype ~= nil and textype or "primary"
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local length = length ~= nil and length or 5000
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SendNUIMessage({
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action = "show",
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type = ttype,
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length = length,
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text = text,
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})
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end
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QBCore.Functions.TriggerCallback = function(name, cb, ...)
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent("QBCore:Server:TriggerCallback", name, ...)
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end
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QBCore.Functions.EnumerateEntities = function(initFunc, moveFunc, disposeFunc)
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return coroutine.wrap(function()
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local iter, id = initFunc()
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if not id or id == 0 then
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disposeFunc(iter)
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return
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end
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local enum = {handle = iter, destructor = disposeFunc}
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setmetatable(enum, entityEnumerator)
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local next = true
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repeat
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coroutine.yield(id)
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next, id = moveFunc(iter)
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until not next
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enum.destructor, enum.handle = nil, nil
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disposeFunc(iter)
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end)
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end
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QBCore.Functions.GetVehicles = function()
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local vehicles = {}
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for vehicle in QBCore.Functions.EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) do
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table.insert(vehicles, vehicle)
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end
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return vehicles
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end
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QBCore.Functions.GetPeds = function(ignoreList)
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local ignoreList = ignoreList or {}
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local peds = {}
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for ped in QBCore.Functions.EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed) do
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local found = false
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for j=1, #ignoreList, 1 do
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if ignoreList[j] == ped then
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found = true
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end
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end
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if not found then
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table.insert(peds, ped)
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end
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end
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return peds
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end
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QBCore.Functions.GetPlayers = function()
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local players = {}
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for _, player in ipairs(GetActivePlayers()) do
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local ped = GetPlayerPed(player)
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if DoesEntityExist(ped) then
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table.insert(players, player)
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end
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end
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return players
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end
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QBCore.Functions.GetClosestVehicle = function(coords)
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local vehicles = QBCore.Functions.GetVehicles()
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local closestDistance = -1
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local closestVehicle = -1
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local coords = coords
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if coords == nil then
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local playerPed = PlayerPedId()
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coords = GetEntityCoords(playerPed)
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end
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle
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end
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QBCore.Functions.GetClosestPed = function(coords, ignoreList)
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local ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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local closestDistance = -1
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local closestPed = -1
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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for i=1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed, closestDistance
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end
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QBCore.Functions.GetClosestPlayer = function(coords)
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i=1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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QBCore.Functions.GetPlayersFromCoords = function(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local closePlayers = {}
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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if distance == nil then
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distance = 5.0
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end
|
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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table.insert(closePlayers, player)
|
||||
end
|
||||
end
|
||||
|
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return closePlayers
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end
|
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|
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QBCore.Functions.HasItem = function(source, cb, item)
|
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local retval = false
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
|
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if result then
|
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retval = true
|
||||
end
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||||
return retval
|
||||
end, item)
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return retval
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||||
end
|
||||
|
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QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
|
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exports['progressbar']:Progress({
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||||
name = name:lower(),
|
||||
duration = duration,
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||||
label = label,
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||||
useWhileDead = useWhileDead,
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canCancel = canCancel,
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controlDisables = disableControls,
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||||
animation = animation,
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||||
prop = prop,
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propTwo = propTwo,
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}, function(cancelled)
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||||
if not cancelled then
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||||
if onFinish ~= nil then
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||||
onFinish()
|
||||
end
|
||||
else
|
||||
if onCancel ~= nil then
|
||||
onCancel()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
QBCore.Functions.GetVehicleProperties = function(vehicle)
|
||||
local color1, color2 = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
local livery = GetVehicleLivery(vehicle)
|
||||
if livery == 0 then
|
||||
livery = GetVehicleMod(vehicle, 48)
|
||||
end
|
||||
|
||||
|
||||
return {
|
||||
|
||||
model = GetEntityModel(vehicle),
|
||||
|
||||
plate = GetVehicleNumberPlateText(vehicle),
|
||||
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
|
||||
|
||||
health = GetEntityHealth(vehicle),
|
||||
dirtLevel = GetVehicleDirtLevel(vehicle),
|
||||
|
||||
color1 = color1,
|
||||
color2 = color2,
|
||||
|
||||
pearlescentColor = pearlescentColor,
|
||||
wheelColor = wheelColor,
|
||||
|
||||
wheels = GetVehicleWheelType(vehicle),
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||||
windowTint = GetVehicleWindowTint(vehicle),
|
||||
|
||||
neonEnabled = {
|
||||
IsVehicleNeonLightEnabled(vehicle, 0),
|
||||
IsVehicleNeonLightEnabled(vehicle, 1),
|
||||
IsVehicleNeonLightEnabled(vehicle, 2),
|
||||
IsVehicleNeonLightEnabled(vehicle, 3)
|
||||
},
|
||||
|
||||
extras = {
|
||||
|
||||
},
|
||||
|
||||
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
|
||||
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
|
||||
|
||||
modSpoilers = GetVehicleMod(vehicle, 0),
|
||||
modFrontBumper = GetVehicleMod(vehicle, 1),
|
||||
modRearBumper = GetVehicleMod(vehicle, 2),
|
||||
modSideSkirt = GetVehicleMod(vehicle, 3),
|
||||
modExhaust = GetVehicleMod(vehicle, 4),
|
||||
modFrame = GetVehicleMod(vehicle, 5),
|
||||
modGrille = GetVehicleMod(vehicle, 6),
|
||||
modHood = GetVehicleMod(vehicle, 7),
|
||||
modFender = GetVehicleMod(vehicle, 8),
|
||||
modRightFender = GetVehicleMod(vehicle, 9),
|
||||
modRoof = GetVehicleMod(vehicle, 10),
|
||||
|
||||
modEngine = GetVehicleMod(vehicle, 11),
|
||||
modBrakes = GetVehicleMod(vehicle, 12),
|
||||
modTransmission = GetVehicleMod(vehicle, 13),
|
||||
modHorns = GetVehicleMod(vehicle, 14),
|
||||
modSuspension = GetVehicleMod(vehicle, 15),
|
||||
modArmor = GetVehicleMod(vehicle, 16),
|
||||
|
||||
modTurbo = IsToggleModOn(vehicle, 18),
|
||||
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
||||
modXenon = IsToggleModOn(vehicle, 22),
|
||||
|
||||
modFrontWheels = GetVehicleMod(vehicle, 23),
|
||||
modBackWheels = GetVehicleMod(vehicle, 24),
|
||||
|
||||
modPlateHolder = GetVehicleMod(vehicle, 25),
|
||||
modVanityPlate = GetVehicleMod(vehicle, 26),
|
||||
modTrimA = GetVehicleMod(vehicle, 27),
|
||||
modOrnaments = GetVehicleMod(vehicle, 28),
|
||||
modDashboard = GetVehicleMod(vehicle, 29),
|
||||
modDial = GetVehicleMod(vehicle, 30),
|
||||
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
||||
modSeats = GetVehicleMod(vehicle, 32),
|
||||
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
||||
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
||||
modAPlate = GetVehicleMod(vehicle, 35),
|
||||
modSpeakers = GetVehicleMod(vehicle, 36),
|
||||
modTrunk = GetVehicleMod(vehicle, 37),
|
||||
modHydrolic = GetVehicleMod(vehicle, 38),
|
||||
modEngineBlock = GetVehicleMod(vehicle, 39),
|
||||
modAirFilter = GetVehicleMod(vehicle, 40),
|
||||
modStruts = GetVehicleMod(vehicle, 41),
|
||||
modArchCover = GetVehicleMod(vehicle, 42),
|
||||
modAerials = GetVehicleMod(vehicle, 43),
|
||||
modTrimB = GetVehicleMod(vehicle, 44),
|
||||
modTank = GetVehicleMod(vehicle, 45),
|
||||
modWindows = GetVehicleMod(vehicle, 46),
|
||||
modLivery = livery,
|
||||
modCustomTyres = GetVehicleModVariation(vehicle, 23)
|
||||
}
|
||||
end
|
||||
|
||||
QBCore.Functions.SetVehicleProperties = function(vehicle, props)
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
|
||||
if props.plate ~= nil then
|
||||
SetVehicleNumberPlateText(vehicle, props.plate)
|
||||
end
|
||||
|
||||
if props.plateIndex ~= nil then
|
||||
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
||||
end
|
||||
|
||||
if props.health ~= nil then
|
||||
SetEntityHealth(vehicle, props.health)
|
||||
end
|
||||
|
||||
if props.dirtLevel ~= nil then
|
||||
SetVehicleDirtLevel(vehicle, props.dirtLevel)
|
||||
end
|
||||
|
||||
if props.color1 ~= nil then
|
||||
local color1, color2 = GetVehicleColours(vehicle)
|
||||
SetVehicleColours(vehicle, props.color1, color2)
|
||||
end
|
||||
|
||||
if props.color2 ~= nil then
|
||||
local color1, color2 = GetVehicleColours(vehicle)
|
||||
SetVehicleColours(vehicle, color1, props.color2)
|
||||
end
|
||||
|
||||
if props.pearlescentColor ~= nil then
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
||||
end
|
||||
|
||||
if props.wheelColor ~= nil then
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
|
||||
end
|
||||
|
||||
if props.wheels ~= nil then
|
||||
SetVehicleWheelType(vehicle, props.wheels)
|
||||
end
|
||||
|
||||
if props.windowTint ~= nil then
|
||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||
end
|
||||
|
||||
if props.neonEnabled ~= nil then
|
||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||
end
|
||||
|
||||
if props.neonColor ~= nil then
|
||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||
end
|
||||
|
||||
if props.modSmokeEnabled ~= nil then
|
||||
ToggleVehicleMod(vehicle, 20, true)
|
||||
end
|
||||
|
||||
if props.tyreSmokeColor ~= nil then
|
||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||
end
|
||||
|
||||
if props.modSpoilers ~= nil then
|
||||
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
||||
end
|
||||
|
||||
if props.modFrontBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
||||
end
|
||||
|
||||
if props.modRearBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
||||
end
|
||||
|
||||
if props.modSideSkirt ~= nil then
|
||||
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
||||
end
|
||||
|
||||
if props.modExhaust ~= nil then
|
||||
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
||||
end
|
||||
|
||||
if props.modFrame ~= nil then
|
||||
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
||||
end
|
||||
|
||||
if props.modGrille ~= nil then
|
||||
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
||||
end
|
||||
|
||||
if props.modHood ~= nil then
|
||||
SetVehicleMod(vehicle, 7, props.modHood, false)
|
||||
end
|
||||
|
||||
if props.modFender ~= nil then
|
||||
SetVehicleMod(vehicle, 8, props.modFender, false)
|
||||
end
|
||||
|
||||
if props.modRightFender ~= nil then
|
||||
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
||||
end
|
||||
|
||||
if props.modRoof ~= nil then
|
||||
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
||||
end
|
||||
|
||||
if props.modEngine ~= nil then
|
||||
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
||||
end
|
||||
|
||||
if props.modBrakes ~= nil then
|
||||
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
||||
end
|
||||
|
||||
if props.modTransmission ~= nil then
|
||||
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||
end
|
||||
|
||||
if props.modHorns ~= nil then
|
||||
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||
end
|
||||
|
||||
if props.modSuspension ~= nil then
|
||||
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||
end
|
||||
|
||||
if props.modArmor ~= nil then
|
||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
||||
|
||||
if props.modTurbo ~= nil then
|
||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
||||
|
||||
if props.modXenon ~= nil then
|
||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
||||
|
||||
if props.modFrontWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
||||
end
|
||||
|
||||
if props.modBackWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
||||
end
|
||||
|
||||
if props.modPlateHolder ~= nil then
|
||||
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||
end
|
||||
|
||||
if props.modVanityPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||
end
|
||||
|
||||
if props.modTrimA ~= nil then
|
||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||
end
|
||||
|
||||
if props.modOrnaments ~= nil then
|
||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||
end
|
||||
|
||||
if props.modDashboard ~= nil then
|
||||
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||
end
|
||||
|
||||
if props.modDial ~= nil then
|
||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||
end
|
||||
|
||||
if props.modDoorSpeaker ~= nil then
|
||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||
end
|
||||
|
||||
if props.modSeats ~= nil then
|
||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||
end
|
||||
|
||||
if props.modSteeringWheel ~= nil then
|
||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||
end
|
||||
|
||||
if props.modShifterLeavers ~= nil then
|
||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||
end
|
||||
|
||||
if props.modAPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||
end
|
||||
|
||||
if props.modSpeakers ~= nil then
|
||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||
end
|
||||
|
||||
if props.modTrunk ~= nil then
|
||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||
end
|
||||
|
||||
if props.modHydrolic ~= nil then
|
||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||
end
|
||||
|
||||
if props.modEngineBlock ~= nil then
|
||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||
end
|
||||
|
||||
if props.modAirFilter ~= nil then
|
||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||
end
|
||||
|
||||
if props.modStruts ~= nil then
|
||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||
end
|
||||
|
||||
if props.modArchCover ~= nil then
|
||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||
end
|
||||
|
||||
if props.modAerials ~= nil then
|
||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||
end
|
||||
|
||||
if props.modTrimB ~= nil then
|
||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||
end
|
||||
|
||||
if props.modTank ~= nil then
|
||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||
end
|
||||
|
||||
if props.modWindows ~= nil then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
|
||||
if props.modLivery ~= nil then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
if props.modCustomTyres ~= nil and props.modCustomTyres then
|
||||
SetVehicleMod(vehicle, 23, props.modCustomTyres, true)
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,48 @@
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(7)
|
||||
if NetworkIsSessionStarted() then
|
||||
Citizen.Wait(10)
|
||||
TriggerServerEvent('QBCore:PlayerJoined')
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(7)
|
||||
if isLoggedIn then
|
||||
Citizen.Wait((1000 * 60) * 10)
|
||||
TriggerEvent("QBCore:Player:UpdatePlayerData")
|
||||
else
|
||||
Citizen.Wait(5000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(7)
|
||||
if isLoggedIn then
|
||||
Citizen.Wait(30000)
|
||||
TriggerEvent("QBCore:Player:UpdatePlayerPosition")
|
||||
else
|
||||
Citizen.Wait(5000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(math.random(3000, 5000))
|
||||
if isLoggedIn then
|
||||
if QBCore.Functions.GetPlayerData().metadata["hunger"] <= 0 or QBCore.Functions.GetPlayerData().metadata["thirst"] <= 0 then
|
||||
local ped = PlayerPedId()
|
||||
local currentHealth = GetEntityHealth(ped)
|
||||
|
||||
SetEntityHealth(ped, currentHealth - math.random(5, 10))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,27 @@
|
||||
QBCore = {}
|
||||
QBCore.PlayerData = {}
|
||||
QBCore.Config = QBConfig
|
||||
QBCore.Shared = QBShared
|
||||
QBCore.ServerCallbacks = {}
|
||||
|
||||
isLoggedIn = false
|
||||
|
||||
function GetCoreObject()
|
||||
return QBCore
|
||||
end
|
||||
|
||||
RegisterNetEvent('QBCore:GetObject')
|
||||
AddEventHandler('QBCore:GetObject', function(cb)
|
||||
cb(GetCoreObject())
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
|
||||
ShutdownLoadingScreenNui()
|
||||
isLoggedIn = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
|
||||
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
|
||||
isLoggedIn = false
|
||||
end)
|
||||
Reference in New Issue
Block a user