mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-09-03 03:38:53 +00:00
remove more unneeded functions
This commit is contained in:
@@ -26,10 +26,6 @@ function QBCore.Functions.TriggerCallback(name, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function QBCore.Debug(resource, obj, depth)
|
||||
TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
|
||||
end
|
||||
|
||||
-- Player
|
||||
|
||||
function QBCore.Functions.GetPlayerData(cb)
|
||||
@@ -53,55 +49,6 @@ function QBCore.Functions.GetName()
|
||||
return charinfo.firstname .. ' ' .. charinfo.lastname
|
||||
end
|
||||
|
||||
---@param entity number - The entity to look at
|
||||
---@param timeout number - The time in milliseconds before the function times out
|
||||
---@param speed number - The speed at which the entity should turn
|
||||
---@return number - The time at which the entity was looked at
|
||||
function QBCore.Functions.LookAtEntity(entity, timeout, speed)
|
||||
local involved = GetInvokingResource()
|
||||
if not DoesEntityExist(entity) then
|
||||
return involved .. ' :^1 Entity does not exist'
|
||||
end
|
||||
if type(entity) ~= 'number' then
|
||||
return involved .. ' :^1 Entity must be a number'
|
||||
end
|
||||
if type(speed) ~= 'number' then
|
||||
return involved .. ' :^1 Speed must be a number'
|
||||
end
|
||||
if speed > 5.0 then speed = 5.0 end
|
||||
if timeout > 5000 then timeout = 5000 end
|
||||
local ped = PlayerPedId()
|
||||
local playerPos = GetEntityCoords(ped)
|
||||
local targetPos = GetEntityCoords(entity)
|
||||
local dx = targetPos.x - playerPos.x
|
||||
local dy = targetPos.y - playerPos.y
|
||||
local targetHeading = GetHeadingFromVector_2d(dx, dy)
|
||||
local turnSpeed
|
||||
local startTimeout = GetGameTimer()
|
||||
while true do
|
||||
local currentHeading = GetEntityHeading(ped)
|
||||
local diff = targetHeading - currentHeading
|
||||
if math.abs(diff) < 2 then
|
||||
break
|
||||
end
|
||||
if diff < -180 then
|
||||
diff = diff + 360
|
||||
elseif diff > 180 then
|
||||
diff = diff - 360
|
||||
end
|
||||
turnSpeed = speed + (2.5 - speed) * (1 - math.abs(diff) / 180)
|
||||
if diff > 0 then
|
||||
currentHeading = currentHeading + turnSpeed
|
||||
else
|
||||
currentHeading = currentHeading - turnSpeed
|
||||
end
|
||||
SetEntityHeading(ped, currentHeading)
|
||||
Wait(0)
|
||||
if (startTimeout + timeout) < GetGameTimer() then break end
|
||||
end
|
||||
SetEntityHeading(ped, targetHeading)
|
||||
end
|
||||
|
||||
-- Function to run an animation
|
||||
--- @param animDic string: The name of the animation dictionary
|
||||
--- @param animName string - The name of the animation within the dictionary
|
||||
|
||||
Reference in New Issue
Block a user