diff --git a/client/loops.lua b/client/loops.lua index 925e588..19b9c6d 100644 --- a/client/loops.lua +++ b/client/loops.lua @@ -15,8 +15,8 @@ CreateThread(function() if (QBCore.PlayerData.metadata['hunger'] <= 0 or QBCore.PlayerData.metadata['thirst'] <= 0) and not QBCore.PlayerData.metadata['isdead'] then local ped = PlayerPedId() local currentHealth = GetEntityHealth(ped) - local decreaseTreshold = math.random(5, 10) - SetEntityHealth(ped, currentHealth - decreaseTreshold) + local decreaseThreshold = math.random(5, 10) + SetEntityHealth(ped, currentHealth - decreaseThreshold) end end Wait(QBCore.Config.StatusInterval)