mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 14:01:28 +00:00
17fc6544e5
This reverts commit f58478b61f.
727 lines
34 KiB
Lua
727 lines
34 KiB
Lua
QBCore.Players = {}
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QBCore.Player = {}
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-- On player login get their data or set defaults
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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function QBCore.Player.Login(source, citizenid, newData)
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local src = source
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if src then
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if citizenid then
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local license = QBCore.Functions.GetIdentifier(src, 'license')
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local PlayerData = MySQL.Sync.prepare('SELECT * FROM players where citizenid = ?', { citizenid })
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if PlayerData and license == PlayerData.license then
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PlayerData.money = json.decode(PlayerData.money)
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PlayerData.job = json.decode(PlayerData.job)
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PlayerData.position = json.decode(PlayerData.position)
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PlayerData.metadata = json.decode(PlayerData.metadata)
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PlayerData.charinfo = json.decode(PlayerData.charinfo)
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if PlayerData.gang then
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PlayerData.gang = json.decode(PlayerData.gang)
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else
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PlayerData.gang = {}
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end
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QBCore.Player.CheckPlayerData(src, PlayerData)
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else
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DropPlayer(src, 'You Have Been Kicked For Exploitation')
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TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Joining Exploit', false)
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end
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else
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QBCore.Player.CheckPlayerData(src, newData)
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end
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return true
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else
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QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
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return false
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end
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end
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function QBCore.Player.CheckPlayerData(source, PlayerData)
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local src = source
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PlayerData = PlayerData or {}
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PlayerData.source = src
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PlayerData.citizenid = PlayerData.citizenid or QBCore.Player.CreateCitizenId()
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PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(src, 'license')
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PlayerData.name = GetPlayerName(src)
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PlayerData.cid = PlayerData.cid or 1
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PlayerData.money = PlayerData.money or {}
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for moneytype, startamount in pairs(QBCore.Config.Money.MoneyTypes) do
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PlayerData.money[moneytype] = PlayerData.money[moneytype] or startamount
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end
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-- Charinfo
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PlayerData.charinfo = PlayerData.charinfo or {}
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PlayerData.charinfo.firstname = PlayerData.charinfo.firstname or 'Firstname'
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PlayerData.charinfo.lastname = PlayerData.charinfo.lastname or 'Lastname'
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PlayerData.charinfo.birthdate = PlayerData.charinfo.birthdate or '00-00-0000'
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PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
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PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
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PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
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PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or QBCore.Functions.CreatePhoneNumber()
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PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or QBCore.Functions.CreateAccountNumber()
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-- Metadata
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PlayerData.metadata = PlayerData.metadata or {}
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PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
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PlayerData.metadata['thirst'] = PlayerData.metadata['thirst'] or 100
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PlayerData.metadata['stress'] = PlayerData.metadata['stress'] or 0
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PlayerData.metadata['isdead'] = PlayerData.metadata['isdead'] or false
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PlayerData.metadata['inlaststand'] = PlayerData.metadata['inlaststand'] or false
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PlayerData.metadata['armor'] = PlayerData.metadata['armor'] or 0
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PlayerData.metadata['ishandcuffed'] = PlayerData.metadata['ishandcuffed'] or false
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PlayerData.metadata['tracker'] = PlayerData.metadata['tracker'] or false
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PlayerData.metadata['injail'] = PlayerData.metadata['injail'] or 0
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PlayerData.metadata['jailitems'] = PlayerData.metadata['jailitems'] or {}
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PlayerData.metadata['status'] = PlayerData.metadata['status'] or {}
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PlayerData.metadata['phone'] = PlayerData.metadata['phone'] or {}
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PlayerData.metadata['fitbit'] = PlayerData.metadata['fitbit'] or {}
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PlayerData.metadata['commandbinds'] = PlayerData.metadata['commandbinds'] or {}
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PlayerData.metadata['bloodtype'] = PlayerData.metadata['bloodtype'] or QBCore.Config.Player.Bloodtypes[math.random(1, #QBCore.Config.Player.Bloodtypes)]
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PlayerData.metadata['dealerrep'] = PlayerData.metadata['dealerrep'] or 0
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PlayerData.metadata['craftingrep'] = PlayerData.metadata['craftingrep'] or 0
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PlayerData.metadata['attachmentcraftingrep'] = PlayerData.metadata['attachmentcraftingrep'] or 0
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PlayerData.metadata['currentapartment'] = PlayerData.metadata['currentapartment'] or nil
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if PlayerData.metadata['jobrep'] ~= nil then
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PlayerData.metadata['jobrep'] = {
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['tow'] = PlayerData.metadata['jobrep']['tow'] or 0,
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['trucker'] = PlayerData.metadata['jobrep']['trucker'] or 0,
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['taxi'] = PlayerData.metadata['jobrep']['taxi'] or 0,
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['hotdog'] = PlayerData.metadata['jobrep']['hotdog'] or 0,
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}
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else
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PlayerData.metadata['jobrep'] = {
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['tow'] = 0,
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['trucker'] = 0,
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['taxi'] = 0,
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['hotdog'] = 0,
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}
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end
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PlayerData.metadata['callsign'] = PlayerData.metadata['callsign'] or 'NO CALLSIGN'
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PlayerData.metadata['fingerprint'] = PlayerData.metadata['fingerprint'] or QBCore.Player.CreateFingerId()
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PlayerData.metadata['walletid'] = PlayerData.metadata['walletid'] or QBCore.Player.CreateWalletId()
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PlayerData.metadata['criminalrecord'] = PlayerData.metadata['criminalrecord'] or {
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['hasRecord'] = false,
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['date'] = nil
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}
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PlayerData.metadata['licences'] = PlayerData.metadata['licences'] or {
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['driver'] = true,
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['business'] = false,
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['weapon'] = false
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}
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PlayerData.metadata['inside'] = PlayerData.metadata['inside'] or {
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house = nil,
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apartment = {
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apartmentType = nil,
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apartmentId = nil,
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}
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}
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PlayerData.metadata['phonedata'] = PlayerData.metadata['phonedata'] or {
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SerialNumber = QBCore.Player.CreateSerialNumber(),
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InstalledApps = {},
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}
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-- Job
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PlayerData.job = PlayerData.job or {}
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PlayerData.job.name = PlayerData.job.name or 'unemployed'
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PlayerData.job.label = PlayerData.job.label or 'Civilian'
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PlayerData.job.payment = PlayerData.job.payment or 10
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if QBCore.Shared.ForceJobDefaultDutyAtLogin or PlayerData.job.onduty == nil then
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PlayerData.job.onduty = QBCore.Shared.Jobs[PlayerData.job.name].defaultDuty
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end
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PlayerData.job.isboss = PlayerData.job.isboss or false
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PlayerData.job.grade = PlayerData.job.grade or {}
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PlayerData.job.grade.name = PlayerData.job.grade.name or 'Freelancer'
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PlayerData.job.grade.level = PlayerData.job.grade.level or 0
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-- Gang
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PlayerData.gang = PlayerData.gang or {}
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PlayerData.gang.name = PlayerData.gang.name or 'none'
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PlayerData.gang.label = PlayerData.gang.label or 'No Gang Affiliaton'
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PlayerData.gang.isboss = PlayerData.gang.isboss or false
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PlayerData.gang.grade = PlayerData.gang.grade or {}
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PlayerData.gang.grade.name = PlayerData.gang.grade.name or 'none'
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PlayerData.gang.grade.level = PlayerData.gang.grade.level or 0
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-- Other
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PlayerData.position = PlayerData.position or QBConfig.DefaultSpawn
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PlayerData.LoggedIn = true
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PlayerData = QBCore.Player.LoadInventory(PlayerData)
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QBCore.Player.CreatePlayer(PlayerData)
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end
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-- On player logout
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function QBCore.Player.Logout(source)
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local src = source
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TriggerClientEvent('QBCore:Client:OnPlayerUnload', src)
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TriggerClientEvent('QBCore:Player:UpdatePlayerData', src)
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Wait(200)
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QBCore.Players[src] = nil
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end
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-- Create a new character
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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function QBCore.Player.CreatePlayer(PlayerData)
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local self = {}
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self.Functions = {}
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self.PlayerData = PlayerData
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self.Functions.UpdatePlayerData = function(dontUpdateChat)
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TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
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if dontUpdateChat == nil then
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QBCore.Commands.Refresh(self.PlayerData.source)
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end
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end
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self.Functions.SetJob = function(job, grade)
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local job = job:lower()
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local grade = tostring(grade) or '0'
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if QBCore.Shared.Jobs[job] then
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self.PlayerData.job.name = job
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self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
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self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
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if QBCore.Shared.Jobs[job].grades[grade] then
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local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
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self.PlayerData.job.grade = {}
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self.PlayerData.job.grade.name = jobgrade.name
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self.PlayerData.job.grade.level = tonumber(grade)
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self.PlayerData.job.payment = jobgrade.payment or 30
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self.PlayerData.job.isboss = jobgrade.isboss or false
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else
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self.PlayerData.job.grade = {}
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self.PlayerData.job.grade.name = 'No Grades'
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self.PlayerData.job.grade.level = 0
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self.PlayerData.job.payment = 30
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self.PlayerData.job.isboss = false
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end
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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return true
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end
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return false
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end
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self.Functions.SetGang = function(gang, grade)
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local gang = gang:lower()
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local grade = tostring(grade) or '0'
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if QBCore.Shared.Gangs[gang] then
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self.PlayerData.gang.name = gang
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self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
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if QBCore.Shared.Gangs[gang].grades[grade] then
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local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
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self.PlayerData.gang.grade = {}
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self.PlayerData.gang.grade.name = ganggrade.name
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self.PlayerData.gang.grade.level = tonumber(grade)
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self.PlayerData.gang.isboss = ganggrade.isboss or false
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else
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self.PlayerData.gang.grade = {}
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self.PlayerData.gang.grade.name = 'No Grades'
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self.PlayerData.gang.grade.level = 0
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self.PlayerData.gang.isboss = false
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end
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self.Functions.UpdatePlayerData()
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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return true
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end
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return false
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end
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self.Functions.SetJobDuty = function(onDuty)
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self.PlayerData.job.onduty = onDuty
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self.Functions.UpdatePlayerData()
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end
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self.Functions.SetMetaData = function(meta, val)
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local meta = meta:lower()
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if val ~= nil then
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self.PlayerData.metadata[meta] = val
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self.Functions.UpdatePlayerData()
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end
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end
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self.Functions.AddJobReputation = function(amount)
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local amount = tonumber(amount)
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self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
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self.Functions.UpdatePlayerData()
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end
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self.Functions.AddMoney = function(moneytype, amount, reason)
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reason = reason or 'unknown'
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local moneytype = moneytype:lower()
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local amount = tonumber(amount)
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if amount < 0 then
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return
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end
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if self.PlayerData.money[moneytype] then
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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return true
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end
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return false
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end
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self.Functions.RemoveMoney = function(moneytype, amount, reason)
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reason = reason or 'unknown'
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local moneytype = moneytype:lower()
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local amount = tonumber(amount)
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if amount < 0 then
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return
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end
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if self.PlayerData.money[moneytype] then
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for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
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if mtype == moneytype then
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if self.PlayerData.money[moneytype] - amount < 0 then
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return false
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end
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end
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end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype], true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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end
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return true
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end
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return false
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end
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self.Functions.SetMoney = function(moneytype, amount, reason)
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reason = reason or 'unknown'
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local moneytype = moneytype:lower()
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local amount = tonumber(amount)
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if amount < 0 then
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return
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end
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if self.PlayerData.money[moneytype] then
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self.PlayerData.money[moneytype] = amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype])
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return true
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end
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return false
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end
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self.Functions.GetMoney = function(moneytype)
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if moneytype then
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local moneytype = moneytype:lower()
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return self.PlayerData.money[moneytype]
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end
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return false
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end
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self.Functions.AddItem = function(item, amount, slot, info)
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local totalWeight = QBCore.Player.GetTotalWeight(self.PlayerData.items)
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local itemInfo = QBCore.Shared.Items[item:lower()]
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if itemInfo == nil then
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, Lang:t('error.item_not_exist'), 'error')
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return
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end
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local amount = tonumber(amount)
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local slot = tonumber(slot) or QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
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if itemInfo['type'] == 'weapon' and info == nil then
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info = {
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serie = tostring(QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(1) .. QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(4)),
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}
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end
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if (totalWeight + (itemInfo['weight'] * amount)) <= QBCore.Config.Player.MaxWeight then
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if (slot and self.PlayerData.items[slot]) and (self.PlayerData.items[slot].name:lower() == item:lower()) and (itemInfo['type'] == 'item' and not itemInfo['unique']) then
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self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount + amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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return true
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elseif (not itemInfo['unique'] and slot or slot and self.PlayerData.items[slot] == nil) then
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self.PlayerData.items[slot] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = slot, combinable = itemInfo['combinable'] }
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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return true
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elseif (itemInfo['unique']) or (not slot or slot == nil) or (itemInfo['type'] == 'weapon') then
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for i = 1, QBConfig.Player.MaxInvSlots, 1 do
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if self.PlayerData.items[i] == nil then
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self.PlayerData.items[i] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = i, combinable = itemInfo['combinable'] }
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. i .. '], itemname: ' .. self.PlayerData.items[i].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[i].amount)
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return true
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end
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end
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end
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else
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, Lang:t('error.too_heavy'), 'error')
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end
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return false
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end
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self.Functions.RemoveItem = function(item, amount, slot)
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local amount = tonumber(amount)
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local slot = tonumber(slot)
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if slot then
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if self.PlayerData.items[slot].amount > amount then
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self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
|
|
return true
|
|
elseif self.PlayerData.items[slot].amount == amount then
|
|
self.PlayerData.items[slot] = nil
|
|
self.Functions.UpdatePlayerData()
|
|
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
|
|
return true
|
|
end
|
|
else
|
|
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
|
|
local amountToRemove = amount
|
|
if slots then
|
|
for _, slot in pairs(slots) do
|
|
if self.PlayerData.items[slot].amount > amountToRemove then
|
|
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amountToRemove
|
|
self.Functions.UpdatePlayerData()
|
|
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
|
|
return true
|
|
elseif self.PlayerData.items[slot].amount == amountToRemove then
|
|
self.PlayerData.items[slot] = nil
|
|
self.Functions.UpdatePlayerData()
|
|
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
self.Functions.SetInventory = function(items, dontUpdateChat)
|
|
self.PlayerData.items = items
|
|
self.Functions.UpdatePlayerData(dontUpdateChat)
|
|
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
|
|
end
|
|
|
|
self.Functions.ClearInventory = function()
|
|
self.PlayerData.items = {}
|
|
self.Functions.UpdatePlayerData()
|
|
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'ClearInventory', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** inventory cleared')
|
|
end
|
|
|
|
self.Functions.GetItemByName = function(item)
|
|
local item = tostring(item):lower()
|
|
local slot = QBCore.Player.GetFirstSlotByItem(self.PlayerData.items, item)
|
|
if slot then
|
|
return self.PlayerData.items[slot]
|
|
end
|
|
return nil
|
|
end
|
|
|
|
self.Functions.GetItemsByName = function(item)
|
|
local item = tostring(item):lower()
|
|
local items = {}
|
|
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
|
|
for _, slot in pairs(slots) do
|
|
if slot then
|
|
items[#items+1] = self.PlayerData.items[slot]
|
|
end
|
|
end
|
|
return items
|
|
end
|
|
|
|
self.Functions.SetCreditCard = function(cardNumber)
|
|
self.PlayerData.charinfo.card = cardNumber
|
|
self.Functions.UpdatePlayerData()
|
|
end
|
|
|
|
self.Functions.GetCardSlot = function(cardNumber, cardType)
|
|
local item = tostring(cardType):lower()
|
|
local slots = QBCore.Player.GetSlotsByItem(self.PlayerData.items, item)
|
|
for _, slot in pairs(slots) do
|
|
if slot then
|
|
if self.PlayerData.items[slot].info.cardNumber == cardNumber then
|
|
return slot
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
self.Functions.GetItemBySlot = function(slot)
|
|
local slot = tonumber(slot)
|
|
if self.PlayerData.items[slot] then
|
|
return self.PlayerData.items[slot]
|
|
end
|
|
return nil
|
|
end
|
|
|
|
self.Functions.Save = function()
|
|
QBCore.Player.Save(self.PlayerData.source)
|
|
end
|
|
|
|
QBCore.Players[self.PlayerData.source] = self
|
|
QBCore.Player.Save(self.PlayerData.source)
|
|
|
|
-- At this point we are safe to emit new instance to third party resource for load handling
|
|
TriggerEvent('QBCore:Server:PlayerLoaded', self)
|
|
self.Functions.UpdatePlayerData()
|
|
end
|
|
|
|
-- Save player info to database (make sure citizenid is the primary key in your database)
|
|
|
|
function QBCore.Player.Save(source)
|
|
local src = source
|
|
local ped = GetPlayerPed(src)
|
|
local pcoords = GetEntityCoords(ped)
|
|
local PlayerData = QBCore.Players[src].PlayerData
|
|
if PlayerData then
|
|
MySQL.Async.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
|
|
citizenid = PlayerData.citizenid,
|
|
cid = tonumber(PlayerData.cid),
|
|
license = PlayerData.license,
|
|
name = PlayerData.name,
|
|
money = json.encode(PlayerData.money),
|
|
charinfo = json.encode(PlayerData.charinfo),
|
|
job = json.encode(PlayerData.job),
|
|
gang = json.encode(PlayerData.gang),
|
|
position = json.encode(pcoords),
|
|
metadata = json.encode(PlayerData.metadata)
|
|
})
|
|
QBCore.Player.SaveInventory(src)
|
|
QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' PLAYER SAVED!')
|
|
else
|
|
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
|
|
end
|
|
end
|
|
|
|
-- Delete character
|
|
|
|
local playertables = { -- Add tables as needed
|
|
{ table = 'players' },
|
|
{ table = 'apartments' },
|
|
{ table = 'bank_accounts' },
|
|
{ table = 'crypto_transactions' },
|
|
{ table = 'phone_invoices' },
|
|
{ table = 'phone_messages' },
|
|
{ table = 'playerskins' },
|
|
{ table = 'player_boats' },
|
|
{ table = 'player_contacts' },
|
|
{ table = 'player_houses' },
|
|
{ table = 'player_mails' },
|
|
{ table = 'player_outfits' },
|
|
{ table = 'player_vehicles' }
|
|
}
|
|
|
|
function QBCore.Player.DeleteCharacter(source, citizenid)
|
|
local src = source
|
|
local license = QBCore.Functions.GetIdentifier(src, 'license')
|
|
local result = MySQL.Sync.fetchScalar('SELECT license FROM players where citizenid = ?', { citizenid })
|
|
if license == result then
|
|
local query = "DELETE FROM %s WHERE citizenid = ?"
|
|
local tableCount = #playertables
|
|
local queries = table.create(tableCount, 0)
|
|
|
|
for i=1, tableCount do
|
|
local v = playertables[i]
|
|
queries[i] = {query = query:format(v.table), values = { citizenid }}
|
|
end
|
|
|
|
MySQL.Async.transaction(queries, function(result)
|
|
if result then
|
|
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(src) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
|
|
end
|
|
end)
|
|
else
|
|
DropPlayer(src, 'You Have Been Kicked For Exploitation')
|
|
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(src) .. ' Has Been Dropped For Character Deletion Exploit', false)
|
|
end
|
|
end
|
|
|
|
-- Inventory
|
|
|
|
QBCore.Player.LoadInventory = function(PlayerData)
|
|
PlayerData.items = {}
|
|
local inventory = MySQL.Sync.prepare('SELECT inventory FROM players WHERE citizenid = ?', { PlayerData.citizenid })
|
|
if inventory then
|
|
inventory = json.decode(inventory)
|
|
if next(inventory) then
|
|
for _, item in pairs(inventory) do
|
|
if item then
|
|
local itemInfo = QBCore.Shared.Items[item.name:lower()]
|
|
if itemInfo then
|
|
PlayerData.items[item.slot] = {
|
|
name = itemInfo['name'],
|
|
amount = item.amount,
|
|
info = item.info or '',
|
|
label = itemInfo['label'],
|
|
description = itemInfo['description'] or '',
|
|
weight = itemInfo['weight'],
|
|
type = itemInfo['type'],
|
|
unique = itemInfo['unique'],
|
|
useable = itemInfo['useable'],
|
|
image = itemInfo['image'],
|
|
shouldClose = itemInfo['shouldClose'],
|
|
slot = item.slot,
|
|
combinable = itemInfo['combinable']
|
|
}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return PlayerData
|
|
end
|
|
|
|
QBCore.Player.SaveInventory = function(source)
|
|
local src = source
|
|
if QBCore.Players[src] then
|
|
local PlayerData = QBCore.Players[src].PlayerData
|
|
local items = PlayerData.items
|
|
local ItemsJson = {}
|
|
if items and next(items) then
|
|
for slot, item in pairs(items) do
|
|
if items[slot] then
|
|
ItemsJson[#ItemsJson+1] = {
|
|
name = item.name,
|
|
amount = item.amount,
|
|
info = item.info,
|
|
type = item.type,
|
|
slot = slot,
|
|
}
|
|
end
|
|
end
|
|
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
|
|
else
|
|
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Util Functions
|
|
|
|
function QBCore.Player.GetTotalWeight(items)
|
|
local weight = 0
|
|
if items then
|
|
for slot, item in pairs(items) do
|
|
weight = weight + (item.weight * item.amount)
|
|
end
|
|
end
|
|
return tonumber(weight)
|
|
end
|
|
|
|
function QBCore.Player.GetSlotsByItem(items, itemName)
|
|
local slotsFound = {}
|
|
if items then
|
|
for slot, item in pairs(items) do
|
|
if item.name:lower() == itemName:lower() then
|
|
slotsFound[#slotsFound+1] = slot
|
|
end
|
|
end
|
|
end
|
|
return slotsFound
|
|
end
|
|
|
|
function QBCore.Player.GetFirstSlotByItem(items, itemName)
|
|
if items then
|
|
for slot, item in pairs(items) do
|
|
if item.name:lower() == itemName:lower() then
|
|
return tonumber(slot)
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function QBCore.Player.CreateCitizenId()
|
|
local UniqueFound = false
|
|
local CitizenId = nil
|
|
while not UniqueFound do
|
|
CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE citizenid = ?', { CitizenId })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return CitizenId
|
|
end
|
|
|
|
function QBCore.Functions.CreateAccountNumber()
|
|
local UniqueFound = false
|
|
local AccountNumber = nil
|
|
while not UniqueFound do
|
|
AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
|
|
local query = '%' .. AccountNumber .. '%'
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return AccountNumber
|
|
end
|
|
|
|
function QBCore.Functions.CreatePhoneNumber()
|
|
local UniqueFound = false
|
|
local PhoneNumber = nil
|
|
while not UniqueFound do
|
|
PhoneNumber = math.random(100,999) .. math.random(1000000,9999999)
|
|
local query = '%' .. PhoneNumber .. '%'
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return PhoneNumber
|
|
end
|
|
|
|
function QBCore.Player.CreateFingerId()
|
|
local UniqueFound = false
|
|
local FingerId = nil
|
|
while not UniqueFound do
|
|
FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
|
|
local query = '%' .. FingerId .. '%'
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM `players` WHERE `metadata` LIKE ?', { query })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return FingerId
|
|
end
|
|
|
|
function QBCore.Player.CreateWalletId()
|
|
local UniqueFound = false
|
|
local WalletId = nil
|
|
while not UniqueFound do
|
|
WalletId = 'QB-' .. math.random(11111111, 99999999)
|
|
local query = '%' .. WalletId .. '%'
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return WalletId
|
|
end
|
|
|
|
function QBCore.Player.CreateSerialNumber()
|
|
local UniqueFound = false
|
|
local SerialNumber = nil
|
|
while not UniqueFound do
|
|
SerialNumber = math.random(11111111, 99999999)
|
|
local query = '%' .. SerialNumber .. '%'
|
|
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
|
|
if result == 0 then
|
|
UniqueFound = true
|
|
end
|
|
end
|
|
return SerialNumber
|
|
end
|
|
|
|
PaycheckLoop() -- This just starts the paycheck system
|