mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 06:01:27 +00:00
206853b660
attachProp function
831 lines
29 KiB
Lua
831 lines
29 KiB
Lua
QBCore.Functions = {}
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QBCore.RequestId = 0
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-- Player
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function QBCore.Functions.GetPlayerData(cb)
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if cb then
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cb(QBCore.PlayerData)
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else
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return QBCore.PlayerData
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end
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end
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function QBCore.Functions.GetCoords(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return vector4(coords.x, coords.y, coords.z, heading)
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end
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function QBCore.Functions.HasItem(item)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
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if result then
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p:resolve(true)
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end
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p:resolve(false)
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end, item)
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return Citizen.Await(p)
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end
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-- Utility
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function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text)
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-- Use local function instead
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry('STRING')
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AddTextComponentString(text)
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DrawText(x - width / 2, y - height / 2 + 0.005)
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end
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function QBCore.Functions.DrawText3D(x, y, z, text)
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-- Use local function instead
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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function QBCore.Functions.CreateBlip(coords, sprite, display, scale, colour, shortRange, title)
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if not coords or not sprite or not display or not scale or not colour or shortRange == nil or not title then
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print("Blip failed to create, most likely missed a setting, debug log: ")
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print("Coords: " .. coords .. " Sprite: " .. sprite .. " Display: " .. display .. " scale: " .. scale .. " shortRange: " .. shortRange .. " Title: " .. title .. " if you're attempting to use a blip without a title, use an empty string.")
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else
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blip = AddBlipForCoord(coords)
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SetBlipSprite(blip, sprite)
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SetBlipDisplay(blip, display)
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SetBlipScale(blip, scale)
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SetBlipColour(blip, colour)
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SetBlipAsShortRange(blip, shortRange)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(title)
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EndTextCommandSetBlipName(blip)
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end
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end
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function QBCore.Functions.RequestAnimDict(animDict)
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if not HasAnimDictLoaded(animDict) then
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(4)
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end
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end
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end
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function QBCore.Functions.LoadModel(ModelName)
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RequestModel(ModelName)
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while not HasModelLoaded(ModelName) do
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Wait(100)
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end
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end
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RegisterNUICallback('getNotifyConfig', function(_, cb)
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cb(QBCore.Config.Notify)
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end)
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function QBCore.Functions.Notify(text, textype, length)
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if type(text) == "table" then
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local ttext = text.text or 'Placeholder'
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local caption = text.caption or 'Placeholder'
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local ttype = textype or 'primary'
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local length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = ttype,
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length = length,
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text = ttext,
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caption = caption
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})
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else
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local ttype = textype or 'primary'
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local length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = ttype,
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length = length,
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text = text
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})
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end
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end
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function QBCore.Debug(resource, obj, depth)
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TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
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end
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function QBCore.Functions.TriggerCallback(name, cb, ...)
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
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end
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function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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exports['progressbar']:Progress({
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name = name:lower(),
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duration = duration,
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label = label,
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useWhileDead = useWhileDead,
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canCancel = canCancel,
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controlDisables = disableControls,
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animation = animation,
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prop = prop,
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propTwo = propTwo,
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}, function(cancelled)
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if not cancelled then
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if onFinish then
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onFinish()
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end
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else
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if onCancel then
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onCancel()
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end
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end
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end)
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end
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-- Getters
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function QBCore.Functions.GetVehicles()
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return GetGamePool('CVehicle')
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end
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function QBCore.Functions.GetObjects()
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return GetGamePool('CObject')
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end
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function QBCore.Functions.GetPlayers()
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return GetActivePlayers()
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end
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function QBCore.Functions.GetPeds(ignoreList)
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local pedPool = GetGamePool('CPed')
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local ignoreList = ignoreList or {}
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local peds = {}
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for i = 1, #pedPool, 1 do
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local found = false
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for j = 1, #ignoreList, 1 do
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if ignoreList[j] == pedPool[i] then
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found = true
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end
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end
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if not found then
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peds[#peds + 1] = pedPool[i]
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end
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end
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return peds
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end
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function QBCore.Functions.GetClosestPed(coords, ignoreList)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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local closestDistance = -1
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local closestPed = -1
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for i = 1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed, closestDistance
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end
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function QBCore.Functions.IsWearingGloves()
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local armIndex = GetPedDrawableVariation(PlayerPedId(), 3)
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local model = GetEntityModel(PlayerPedId())
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local retval = true
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if model == `mp_m_freemode_01` then
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if QBCore.Shared.MaleNoGloves[armIndex] ~= nil and QBCore.Shared.MaleNoGloves[armIndex] then
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retval = false
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end
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else
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if QBCore.Shared.FemaleNoGloves[armIndex] ~= nil and QBCore.Shared.FemaleNoGloves[armIndex] then
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retval = false
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end
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end
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return retval
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end
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function QBCore.Functions.GetClosestPlayer(coords)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i = 1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local distance = distance or 5
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local closePlayers = {}
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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closePlayers[#closePlayers + 1] = player
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end
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end
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return closePlayers
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end
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function QBCore.Functions.GetClosestVehicle(coords)
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local ped = PlayerPedId()
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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end
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function QBCore.Functions.GetClosestObject(coords)
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local ped = PlayerPedId()
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local objects = GetGamePool('CObject')
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local closestDistance = -1
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local closestObject = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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return closestObject, closestDistance
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end
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function QBCore.Functions.GetClosestBone(entity, list)
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local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId())
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for _, element in pairs(list) do
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local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element)
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local boneDistance = #(playerCoords - boneCoords)
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if not coords then
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bone, coords, distance = element, boneCoords, boneDistance
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elseif distance > boneDistance then
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bone, coords, distance = element, boneCoords, boneDistance
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end
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end
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if not bone then
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bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"}
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coords = GetWorldPositionOfEntityBone(entity, bone.id)
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distance = #(coords - playerCoords)
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end
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return bone, coords, distance
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end
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function QBCore.Functions.GetBoneDistance(entity, Type, Bone)
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local bone
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if Type == 1 then
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bone = GetPedBoneIndex(entity, Bone)
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else
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bone = GetEntityBoneIndexByName(entity, Bone)
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end
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local boneCoords = GetWorldPositionOfEntityBone(entity, bone)
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local playerCoords = GetEntityCoords(PlayerPedId())
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return #(boneCoords - playerCoords)
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end
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function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, Vertex)
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local modelHash = GetHashKey(model)
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local bone = GetPedBoneIndex(ped, boneId)
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RequestModel(modelHash)
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while not HasModelLoaded(modelHash) do
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Wait(0)
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end
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local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not Vertex and 2 or 0, 1)
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SetModelAsNoLongerNeeded(modelHash)
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return prop
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end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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local model = GetHashKey(model)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local isnetworked = isnetworked or true
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if not IsModelInCdimage(model) then
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return
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end
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RequestModel(model)
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while not HasModelLoaded(model) do
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Citizen.Wait(10)
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end
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetModelAsNoLongerNeeded(model)
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if cb then
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cb(veh)
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end
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end
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function QBCore.Functions.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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function QBCore.Functions.GetPlate(vehicle)
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if vehicle == 0 then return end
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return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle))
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end
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function QBCore.Functions.SpawnClear(coords, radius)
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local vehicles = GetGamePool('CVehicle')
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local closeVeh = {}
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if distance <= radius then
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closeVeh[#closeVeh + 1] = vehicles[i]
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end
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end
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if #closeVeh > 0 then return false end
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return true
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end
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function QBCore.Functions.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local extras = {}
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if GetIsVehiclePrimaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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colorPrimary = { r, g, b }
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end
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if GetIsVehicleSecondaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomSecondaryColour(vehicle)
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colorSecondary = { r, g, b }
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end
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
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extras[tostring(extraId)] = state
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end
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end
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if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then
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modLivery = GetVehicleLivery(vehicle)
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else
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modLivery = GetVehicleMod(vehicle, 48)
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end
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return {
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model = GetEntityModel(vehicle),
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plate = QBCore.Functions.GetPlate(vehicle),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
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engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
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tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
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fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
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dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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interiorColor = GetVehicleInteriorColor(vehicle),
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dashboardColor = GetVehicleDashboardColour(vehicle),
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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xenonColor = GetVehicleXenonLightsColour(vehicle),
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2),
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IsVehicleNeonLightEnabled(vehicle, 3)
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},
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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modRearBumper = GetVehicleMod(vehicle, 2),
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modSideSkirt = GetVehicleMod(vehicle, 3),
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modExhaust = GetVehicleMod(vehicle, 4),
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modFrame = GetVehicleMod(vehicle, 5),
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modGrille = GetVehicleMod(vehicle, 6),
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modHood = GetVehicleMod(vehicle, 7),
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modFender = GetVehicleMod(vehicle, 8),
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modRightFender = GetVehicleMod(vehicle, 9),
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modRoof = GetVehicleMod(vehicle, 10),
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modEngine = GetVehicleMod(vehicle, 11),
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modBrakes = GetVehicleMod(vehicle, 12),
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modTransmission = GetVehicleMod(vehicle, 13),
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modHorns = GetVehicleMod(vehicle, 14),
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modSuspension = GetVehicleMod(vehicle, 15),
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modArmor = GetVehicleMod(vehicle, 16),
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modTurbo = IsToggleModOn(vehicle, 18),
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modSmokeEnabled = IsToggleModOn(vehicle, 20),
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24),
|
|
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
|
|
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
|
|
modPlateHolder = GetVehicleMod(vehicle, 25),
|
|
modVanityPlate = GetVehicleMod(vehicle, 26),
|
|
modTrimA = GetVehicleMod(vehicle, 27),
|
|
modOrnaments = GetVehicleMod(vehicle, 28),
|
|
modDashboard = GetVehicleMod(vehicle, 29),
|
|
modDial = GetVehicleMod(vehicle, 30),
|
|
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
|
modSeats = GetVehicleMod(vehicle, 32),
|
|
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
|
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
|
modAPlate = GetVehicleMod(vehicle, 35),
|
|
modSpeakers = GetVehicleMod(vehicle, 36),
|
|
modTrunk = GetVehicleMod(vehicle, 37),
|
|
modHydrolic = GetVehicleMod(vehicle, 38),
|
|
modEngineBlock = GetVehicleMod(vehicle, 39),
|
|
modAirFilter = GetVehicleMod(vehicle, 40),
|
|
modStruts = GetVehicleMod(vehicle, 41),
|
|
modArchCover = GetVehicleMod(vehicle, 42),
|
|
modAerials = GetVehicleMod(vehicle, 43),
|
|
modTrimB = GetVehicleMod(vehicle, 44),
|
|
modTank = GetVehicleMod(vehicle, 45),
|
|
modWindows = GetVehicleMod(vehicle, 46),
|
|
modLivery = modLivery,
|
|
}
|
|
else
|
|
return
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
|
if DoesEntityExist(vehicle) then
|
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
|
SetVehicleModKit(vehicle, 0)
|
|
if props.plate then
|
|
SetVehicleNumberPlateText(vehicle, props.plate)
|
|
end
|
|
if props.plateIndex then
|
|
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
|
end
|
|
if props.bodyHealth then
|
|
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
|
end
|
|
if props.engineHealth then
|
|
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
|
end
|
|
if props.fuelLevel then
|
|
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
|
end
|
|
if props.dirtLevel then
|
|
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
|
end
|
|
if props.color1 then
|
|
if type(props.color1) == "number" then
|
|
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
|
else
|
|
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
|
|
end
|
|
end
|
|
if props.color2 then
|
|
if type(props.color2) == "number" then
|
|
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
|
else
|
|
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
|
|
end
|
|
end
|
|
if props.pearlescentColor then
|
|
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
|
end
|
|
if props.interiorColor then
|
|
SetVehicleInteriorColor(vehicle, props.interiorColor)
|
|
end
|
|
if props.dashboardColor then
|
|
SetVehicleDashboardColour(vehicle, props.dashboardColor)
|
|
end
|
|
if props.wheelColor then
|
|
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
|
end
|
|
if props.wheels then
|
|
SetVehicleWheelType(vehicle, props.wheels)
|
|
end
|
|
if props.windowTint then
|
|
SetVehicleWindowTint(vehicle, props.windowTint)
|
|
end
|
|
if props.neonEnabled then
|
|
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
|
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
|
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
|
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
|
end
|
|
if props.extras then
|
|
for id, enabled in pairs(props.extras) do
|
|
if enabled then
|
|
SetVehicleExtra(vehicle, tonumber(id), 0)
|
|
else
|
|
SetVehicleExtra(vehicle, tonumber(id), 1)
|
|
end
|
|
end
|
|
end
|
|
if props.neonColor then
|
|
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
|
end
|
|
if props.modSmokeEnabled then
|
|
ToggleVehicleMod(vehicle, 20, true)
|
|
end
|
|
if props.tyreSmokeColor then
|
|
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
|
end
|
|
if props.modSpoilers then
|
|
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
|
end
|
|
if props.modFrontBumper then
|
|
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
|
end
|
|
if props.modRearBumper then
|
|
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
|
end
|
|
if props.modSideSkirt then
|
|
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
|
end
|
|
if props.modExhaust then
|
|
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
|
end
|
|
if props.modFrame then
|
|
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
|
end
|
|
if props.modGrille then
|
|
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
|
end
|
|
if props.modHood then
|
|
SetVehicleMod(vehicle, 7, props.modHood, false)
|
|
end
|
|
if props.modFender then
|
|
SetVehicleMod(vehicle, 8, props.modFender, false)
|
|
end
|
|
if props.modRightFender then
|
|
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
|
end
|
|
if props.modRoof then
|
|
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
|
end
|
|
if props.modEngine then
|
|
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
|
end
|
|
if props.modBrakes then
|
|
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
|
end
|
|
if props.modTransmission then
|
|
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
|
end
|
|
if props.modHorns then
|
|
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
|
end
|
|
if props.modSuspension then
|
|
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
|
end
|
|
if props.modArmor then
|
|
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
|
end
|
|
if props.modTurbo then
|
|
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
|
end
|
|
if props.modXenon then
|
|
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
|
end
|
|
if props.xenonColor then
|
|
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
|
end
|
|
if props.modFrontWheels then
|
|
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
|
end
|
|
if props.modBackWheels then
|
|
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
|
end
|
|
if props.modCustomTiresF then
|
|
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
|
|
end
|
|
if props.modCustomTiresR then
|
|
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
|
|
end
|
|
if props.modPlateHolder then
|
|
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
|
end
|
|
if props.modVanityPlate then
|
|
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
|
end
|
|
if props.modTrimA then
|
|
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
|
end
|
|
if props.modOrnaments then
|
|
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
|
end
|
|
if props.modDashboard then
|
|
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
|
end
|
|
if props.modDial then
|
|
SetVehicleMod(vehicle, 30, props.modDial, false)
|
|
end
|
|
if props.modDoorSpeaker then
|
|
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
|
end
|
|
if props.modSeats then
|
|
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
|
end
|
|
if props.modSteeringWheel then
|
|
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
|
end
|
|
if props.modShifterLeavers then
|
|
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
|
end
|
|
if props.modAPlate then
|
|
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
|
end
|
|
if props.modSpeakers then
|
|
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
|
end
|
|
if props.modTrunk then
|
|
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
|
end
|
|
if props.modHydrolic then
|
|
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
|
end
|
|
if props.modEngineBlock then
|
|
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
|
end
|
|
if props.modAirFilter then
|
|
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
|
end
|
|
if props.modStruts then
|
|
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
|
end
|
|
if props.modArchCover then
|
|
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
|
end
|
|
if props.modAerials then
|
|
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
|
end
|
|
if props.modTrimB then
|
|
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
|
end
|
|
if props.modTank then
|
|
SetVehicleMod(vehicle, 45, props.modTank, false)
|
|
end
|
|
if props.modWindows then
|
|
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
|
end
|
|
if props.modLivery then
|
|
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
|
SetVehicleLivery(vehicle, props.modLivery)
|
|
end
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.LoadParticleDictionary(dictionary)
|
|
if not HasNamedPtfxAssetLoaded(dictionary) then
|
|
RequestNamedPtfxAsset(dictionary)
|
|
while not HasNamedPtfxAssetLoaded(dictionary) do
|
|
Wait(0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.StartParticleAtCoord(Dict, ptName, looped, coords, rot, scale, alpha, color, duration)
|
|
QBCore.Functions.LoadParticleDictionary(Dict)
|
|
UseParticleFxAssetNextCall(Dict)
|
|
SetPtfxAssetNextCall(Dict)
|
|
local particleHandle
|
|
if looped then
|
|
particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
|
if color then
|
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
|
end
|
|
SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0)
|
|
if duration then
|
|
Wait(duration)
|
|
StopParticleFxLooped(particleHandle, 0)
|
|
end
|
|
else
|
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
|
if color then
|
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
|
end
|
|
StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
|
end
|
|
|
|
return particleHandle
|
|
end
|
|
|
|
function QBCore.Functions.StartParticleOnEntity(Dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
|
|
QBCore.Functions.LoadParticleDictionary(Dict)
|
|
UseParticleFxAssetNextCall(Dict)
|
|
local particleHandle, boneID
|
|
if bone and GetEntityType(entity) == 1 then
|
|
boneID = GetPedBoneIndex(entity, bone)
|
|
elseif bone then
|
|
boneID = GetEntityBoneIndexByName(entity, bone)
|
|
end
|
|
if looped then
|
|
if bone then
|
|
particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
|
else
|
|
particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
|
end
|
|
if evolution then
|
|
SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false)
|
|
end
|
|
if color then
|
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
|
end
|
|
SetParticleFxLoopedAlpha(particleHandle, alpha)
|
|
if duration then
|
|
Wait(duration)
|
|
StopParticleFxLooped(particleHandle, 0)
|
|
end
|
|
else
|
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
|
if color then
|
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
|
end
|
|
if bone then
|
|
StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
|
else
|
|
StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
|
end
|
|
end
|
|
|
|
return particleHandle
|
|
end
|