mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 21:01:30 +00:00
00dba8864d
- This function has an issue with some references of blips and the usage is not very user friendly, no need for this because local functions are better
921 lines
33 KiB
Lua
921 lines
33 KiB
Lua
QBCore.Functions = {}
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-- Player
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function QBCore.Functions.GetPlayerData(cb)
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if not cb then return QBCore.PlayerData end
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cb(QBCore.PlayerData)
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end
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function QBCore.Functions.GetCoords(entity)
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return vector4(GetEntityCoords(entity), GetEntityHeading(entity))
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end
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function QBCore.Functions.HasItem(item)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
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p:resolve(result)
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end, item)
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return Citizen.Await(p)
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end
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-- Utility
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function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text)
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-- Use local function instead
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry('STRING')
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AddTextComponentString(text)
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DrawText(x - width / 2, y - height / 2 + 0.005)
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end
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function QBCore.Functions.DrawText3D(x, y, z, text)
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-- Use local function instead
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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function QBCore.Functions.RequestAnimDict(animDict)
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if HasAnimDictLoaded(animDict) then return end
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(0)
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end
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end
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function QBCore.Functions.PlayAnim(animDict, animName, upperbodyOnly, duration)
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local flags = upperbodyOnly == true and 16 or 0
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local runTime = duration ~= nil and duration or -1
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QBCore.Functions.RequestAnimDict(animDict)
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TaskPlayAnim(PlayerPedId(), animDict, animName, 8.0, 1.0, runTime, flags, 0.0, false, false, true)
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RemoveAnimDict(animDict)
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end
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function QBCore.Functions.LoadModel(model)
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if HasModelLoaded(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(0)
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end
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end
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function QBCore.Functions.LoadAnimSet(animSet)
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if HasAnimSetLoaded(animSet) then return end
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RequestAnimSet(animSet)
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while not HasAnimSetLoaded(animSet) do
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Wait(0)
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end
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end
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RegisterNUICallback('getNotifyConfig', function(_, cb)
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cb(QBCore.Config.Notify)
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end)
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function QBCore.Functions.Notify(text, texttype, length)
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if type(text) == "table" then
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local ttext = text.text or 'Placeholder'
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local caption = text.caption or 'Placeholder'
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texttype = texttype or 'primary'
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length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = texttype,
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length = length,
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text = ttext,
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caption = caption
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})
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else
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texttype = texttype or 'primary'
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length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = texttype,
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length = length,
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text = text
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})
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end
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end
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function QBCore.Debug(resource, obj, depth)
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TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
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end
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function QBCore.Functions.TriggerCallback(name, cb, ...)
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QBCore.ServerCallbacks[name] = cb
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TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
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end
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function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
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if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end
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exports['progressbar']:Progress({
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name = name:lower(),
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duration = duration,
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label = label,
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useWhileDead = useWhileDead,
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canCancel = canCancel,
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controlDisables = disableControls,
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animation = animation,
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prop = prop,
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propTwo = propTwo,
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}, function(cancelled)
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if not cancelled then
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if onFinish then
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onFinish()
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end
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else
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if onCancel then
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onCancel()
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end
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end
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end)
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end
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-- Getters
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function QBCore.Functions.GetVehicles()
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return GetGamePool('CVehicle')
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end
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function QBCore.Functions.GetObjects()
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return GetGamePool('CObject')
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end
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function QBCore.Functions.GetPlayers()
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return GetActivePlayers()
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end
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function QBCore.Functions.GetPeds(ignoreList)
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local pedPool = GetGamePool('CPed')
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local peds = {}
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ignoreList = ignoreList or {}
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for i = 1, #pedPool, 1 do
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local found = false
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for j = 1, #ignoreList, 1 do
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if ignoreList[j] == pedPool[i] then
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found = true
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end
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end
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if not found then
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peds[#peds + 1] = pedPool[i]
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end
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end
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return peds
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end
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function QBCore.Functions.GetClosestPed(coords, ignoreList)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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local closestDistance = -1
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local closestPed = -1
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for i = 1, #peds, 1 do
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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return closestPed, closestDistance
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end
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function QBCore.Functions.IsWearingGloves()
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local ped = PlayerPedId()
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local armIndex = GetPedDrawableVariation(ped, 3)
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local model = GetEntityModel(ped)
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if model == `mp_m_freemode_01` then
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if QBCore.Shared.MaleNoGloves[armIndex] then
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return false
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end
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else
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if QBCore.Shared.FemaleNoGloves[armIndex] then
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return false
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end
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end
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return true
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end
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function QBCore.Functions.GetClosestPlayer(coords)
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i = 1, #closestPlayers, 1 do
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if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
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local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
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local distance = #(pos - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPlayer = closestPlayers[i]
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = GetActivePlayers()
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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distance = distance or 5
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local closePlayers = {}
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(target)
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local targetdistance = #(targetCoords - coords)
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if targetdistance <= distance then
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closePlayers[#closePlayers + 1] = player
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end
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end
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return closePlayers
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end
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function QBCore.Functions.GetClosestVehicle(coords)
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local ped = PlayerPedId()
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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end
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function QBCore.Functions.GetClosestObject(coords)
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local ped = PlayerPedId()
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local objects = GetGamePool('CObject')
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local closestDistance = -1
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local closestObject = -1
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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return closestObject, closestDistance
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end
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function QBCore.Functions.GetClosestBone(entity, list)
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local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId())
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for _, element in pairs(list) do
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local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element)
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local boneDistance = #(playerCoords - boneCoords)
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if not coords then
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bone, coords, distance = element, boneCoords, boneDistance
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elseif distance > boneDistance then
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bone, coords, distance = element, boneCoords, boneDistance
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end
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end
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if not bone then
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bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"}
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coords = GetWorldPositionOfEntityBone(entity, bone.id)
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distance = #(coords - playerCoords)
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end
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return bone, coords, distance
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end
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function QBCore.Functions.GetBoneDistance(entity, boneType, boneIndex)
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local bone
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if boneType == 1 then
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bone = GetPedBoneIndex(entity, boneIndex)
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else
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bone = GetEntityBoneIndexByName(entity, boneIndex)
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end
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local boneCoords = GetWorldPositionOfEntityBone(entity, bone)
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local playerCoords = GetEntityCoords(PlayerPedId())
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return #(boneCoords - playerCoords)
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end
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function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, vertex)
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local modelHash = type(model) == 'string' and GetHashKey(model) or model
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local bone = GetPedBoneIndex(ped, boneId)
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QBCore.Functions.LoadModel(modelHash)
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local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not vertex and 2 or 0, 1)
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SetModelAsNoLongerNeeded(modelHash)
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return prop
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end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto)
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local ped = PlayerPedId()
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model = type(model) == 'string' and GetHashKey(model) or model
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if not IsModelInCdimage(model) then return end
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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isnetworked = isnetworked or true
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QBCore.Functions.LoadModel(model)
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetVehicleFuelLevel(veh, 100.0)
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SetModelAsNoLongerNeeded(model)
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if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
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if cb then cb(veh) end
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end
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function QBCore.Functions.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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function QBCore.Functions.GetPlate(vehicle)
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if vehicle == 0 then return end
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return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle))
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end
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function QBCore.Functions.SpawnClear(coords, radius)
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(PlayerPedId())
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end
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local vehicles = GetGamePool('CVehicle')
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local closeVeh = {}
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if distance <= radius then
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closeVeh[#closeVeh + 1] = vehicles[i]
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end
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end
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if #closeVeh > 0 then return false end
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return true
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end
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function QBCore.Functions.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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if GetIsVehiclePrimaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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colorPrimary = {r, g, b}
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end
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if GetIsVehicleSecondaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomSecondaryColour(vehicle)
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colorSecondary = {r, g, b}
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end
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local extras = {}
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
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extras[tostring(extraId)] = state
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end
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end
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local modLivery = GetVehicleMod(vehicle, 48)
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if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
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modLivery = GetVehicleLivery(vehicle)
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end
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local tireHealth = {}
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for i = 0, 3 do
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tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
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end
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local tireBurstState = {}
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for i = 0, 5 do
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tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
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end
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local tireBurstCompletely = {}
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for i = 0, 5 do
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tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
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end
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local windowStatus = {}
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for i = 0, 7 do
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windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
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end
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local doorStatus = {}
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for i = 0, 5 do
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doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
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end
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return {
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model = GetEntityModel(vehicle),
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plate = QBCore.Functions.GetPlate(vehicle),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
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engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
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tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
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fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
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dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
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oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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dashboardColor = GetVehicleDashboardColour(vehicle),
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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wheelSize = GetVehicleWheelSize(vehicle),
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wheelWidth = GetVehicleWheelWidth(vehicle),
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tireHealth = tireHealth,
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tireBurstState = tireBurstState,
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tireBurstCompletely = tireBurstCompletely,
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windowTint = GetVehicleWindowTint(vehicle),
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windowStatus = windowStatus,
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doorStatus = doorStatus,
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xenonColor = GetVehicleXenonLightsColour(vehicle),
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2),
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IsVehicleNeonLightEnabled(vehicle, 3)
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},
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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headlightColor = GetVehicleHeadlightsColour(vehicle),
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interiorColor = GetVehicleInteriorColour(vehicle),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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modRearBumper = GetVehicleMod(vehicle, 2),
|
|
modSideSkirt = GetVehicleMod(vehicle, 3),
|
|
modExhaust = GetVehicleMod(vehicle, 4),
|
|
modFrame = GetVehicleMod(vehicle, 5),
|
|
modGrille = GetVehicleMod(vehicle, 6),
|
|
modHood = GetVehicleMod(vehicle, 7),
|
|
modFender = GetVehicleMod(vehicle, 8),
|
|
modRightFender = GetVehicleMod(vehicle, 9),
|
|
modRoof = GetVehicleMod(vehicle, 10),
|
|
modEngine = GetVehicleMod(vehicle, 11),
|
|
modBrakes = GetVehicleMod(vehicle, 12),
|
|
modTransmission = GetVehicleMod(vehicle, 13),
|
|
modHorns = GetVehicleMod(vehicle, 14),
|
|
modSuspension = GetVehicleMod(vehicle, 15),
|
|
modArmor = GetVehicleMod(vehicle, 16),
|
|
modKit17 = GetVehicleMod(vehicle, 17),
|
|
modTurbo = IsToggleModOn(vehicle, 18),
|
|
modKit19 = GetVehicleMod(vehicle, 19),
|
|
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
|
modKit21 = GetVehicleMod(vehicle, 21),
|
|
modXenon = IsToggleModOn(vehicle, 22),
|
|
modFrontWheels = GetVehicleMod(vehicle, 23),
|
|
modBackWheels = GetVehicleMod(vehicle, 24),
|
|
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
|
|
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
|
|
modPlateHolder = GetVehicleMod(vehicle, 25),
|
|
modVanityPlate = GetVehicleMod(vehicle, 26),
|
|
modTrimA = GetVehicleMod(vehicle, 27),
|
|
modOrnaments = GetVehicleMod(vehicle, 28),
|
|
modDashboard = GetVehicleMod(vehicle, 29),
|
|
modDial = GetVehicleMod(vehicle, 30),
|
|
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
|
modSeats = GetVehicleMod(vehicle, 32),
|
|
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
|
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
|
modAPlate = GetVehicleMod(vehicle, 35),
|
|
modSpeakers = GetVehicleMod(vehicle, 36),
|
|
modTrunk = GetVehicleMod(vehicle, 37),
|
|
modHydrolic = GetVehicleMod(vehicle, 38),
|
|
modEngineBlock = GetVehicleMod(vehicle, 39),
|
|
modAirFilter = GetVehicleMod(vehicle, 40),
|
|
modStruts = GetVehicleMod(vehicle, 41),
|
|
modArchCover = GetVehicleMod(vehicle, 42),
|
|
modAerials = GetVehicleMod(vehicle, 43),
|
|
modTrimB = GetVehicleMod(vehicle, 44),
|
|
modTank = GetVehicleMod(vehicle, 45),
|
|
modWindows = GetVehicleMod(vehicle, 46),
|
|
modKit47 = GetVehicleMod(vehicle, 47),
|
|
modLivery = modLivery,
|
|
modKit49 = GetVehicleMod(vehicle, 49),
|
|
liveryRoof = GetVehicleRoofLivery(vehicle),
|
|
}
|
|
else
|
|
return
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
|
if DoesEntityExist(vehicle) then
|
|
if props.extras then
|
|
for id, enabled in pairs(props.extras) do
|
|
if enabled then
|
|
SetVehicleExtra(vehicle, tonumber(id), 0)
|
|
else
|
|
SetVehicleExtra(vehicle, tonumber(id), 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
|
SetVehicleModKit(vehicle, 0)
|
|
if props.plate then
|
|
SetVehicleNumberPlateText(vehicle, props.plate)
|
|
end
|
|
if props.plateIndex then
|
|
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
|
end
|
|
if props.bodyHealth then
|
|
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
|
end
|
|
if props.engineHealth then
|
|
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
|
end
|
|
if props.tankHealth then
|
|
SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
|
|
end
|
|
if props.fuelLevel then
|
|
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
|
end
|
|
if props.dirtLevel then
|
|
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
|
end
|
|
if props.oilLevel then
|
|
SetVehicleOilLevel(vehicle, props.oilLevel)
|
|
end
|
|
if props.color1 then
|
|
if type(props.color1) == "number" then
|
|
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
|
else
|
|
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
|
|
end
|
|
end
|
|
if props.color2 then
|
|
if type(props.color2) == "number" then
|
|
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
|
else
|
|
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
|
|
end
|
|
end
|
|
if props.pearlescentColor then
|
|
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
|
end
|
|
if props.interiorColor then
|
|
SetVehicleInteriorColor(vehicle, props.interiorColor)
|
|
end
|
|
if props.dashboardColor then
|
|
SetVehicleDashboardColour(vehicle, props.dashboardColor)
|
|
end
|
|
if props.wheelColor then
|
|
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
|
end
|
|
if props.wheels then
|
|
SetVehicleWheelType(vehicle, props.wheels)
|
|
end
|
|
if props.tireHealth then
|
|
for wheelIndex, health in pairs(props.tireHealth) do
|
|
SetVehicleWheelHealth(vehicle, wheelIndex, health)
|
|
end
|
|
end
|
|
if props.tireBurstState then
|
|
for wheelIndex, burstState in pairs(props.tireBurstState) do
|
|
if burstState then
|
|
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
|
|
end
|
|
end
|
|
end
|
|
if props.tireBurstCompletely then
|
|
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
|
|
if burstState then
|
|
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
|
|
end
|
|
end
|
|
end
|
|
if props.windowTint then
|
|
SetVehicleWindowTint(vehicle, props.windowTint)
|
|
end
|
|
if props.windowStatus then
|
|
for windowIndex, smashWindow in pairs(props.windowStatus) do
|
|
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
|
|
end
|
|
end
|
|
if props.doorStatus then
|
|
for doorIndex, breakDoor in pairs(props.doorStatus) do
|
|
if breakDoor then
|
|
SetVehicleDoorBroken(vehicle, doorIndex, true)
|
|
end
|
|
end
|
|
end
|
|
if props.neonEnabled then
|
|
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
|
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
|
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
|
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
|
end
|
|
if props.neonColor then
|
|
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
|
end
|
|
if props.headlightColor then
|
|
SetVehicleHeadlightsColour(vehicle, props.headlightColor)
|
|
end
|
|
if props.interiorColor then
|
|
SetVehicleInteriorColour(vehicle, props.interiorColor)
|
|
end
|
|
if props.wheelSize then
|
|
SetVehicleWheelSize(vehicle, props.wheelSize)
|
|
end
|
|
if props.wheelWidth then
|
|
SetVehicleWheelWidth(vehicle, props.wheelWidth)
|
|
end
|
|
if props.tyreSmokeColor then
|
|
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
|
end
|
|
if props.modSpoilers then
|
|
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
|
end
|
|
if props.modFrontBumper then
|
|
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
|
end
|
|
if props.modRearBumper then
|
|
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
|
end
|
|
if props.modSideSkirt then
|
|
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
|
end
|
|
if props.modExhaust then
|
|
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
|
end
|
|
if props.modFrame then
|
|
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
|
end
|
|
if props.modGrille then
|
|
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
|
end
|
|
if props.modHood then
|
|
SetVehicleMod(vehicle, 7, props.modHood, false)
|
|
end
|
|
if props.modFender then
|
|
SetVehicleMod(vehicle, 8, props.modFender, false)
|
|
end
|
|
if props.modRightFender then
|
|
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
|
end
|
|
if props.modRoof then
|
|
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
|
end
|
|
if props.modEngine then
|
|
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
|
end
|
|
if props.modBrakes then
|
|
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
|
end
|
|
if props.modTransmission then
|
|
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
|
end
|
|
if props.modHorns then
|
|
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
|
end
|
|
if props.modSuspension then
|
|
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
|
end
|
|
if props.modArmor then
|
|
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
|
end
|
|
if props.modKit17 then
|
|
SetVehicleMod(vehicle, 17, props.modKit17, false)
|
|
end
|
|
if props.modTurbo then
|
|
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
|
end
|
|
if props.modKit19 then
|
|
SetVehicleMod(vehicle, 19, props.modKit19, false)
|
|
end
|
|
if props.modSmokeEnabled then
|
|
ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
|
|
end
|
|
if props.modKit21 then
|
|
SetVehicleMod(vehicle, 21, props.modKit21, false)
|
|
end
|
|
if props.modXenon then
|
|
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
|
end
|
|
if props.xenonColor then
|
|
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
|
end
|
|
if props.modFrontWheels then
|
|
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
|
end
|
|
if props.modBackWheels then
|
|
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
|
end
|
|
if props.modCustomTiresF then
|
|
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
|
|
end
|
|
if props.modCustomTiresR then
|
|
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
|
|
end
|
|
if props.modPlateHolder then
|
|
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
|
end
|
|
if props.modVanityPlate then
|
|
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
|
end
|
|
if props.modTrimA then
|
|
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
|
end
|
|
if props.modOrnaments then
|
|
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
|
end
|
|
if props.modDashboard then
|
|
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
|
end
|
|
if props.modDial then
|
|
SetVehicleMod(vehicle, 30, props.modDial, false)
|
|
end
|
|
if props.modDoorSpeaker then
|
|
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
|
end
|
|
if props.modSeats then
|
|
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
|
end
|
|
if props.modSteeringWheel then
|
|
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
|
end
|
|
if props.modShifterLeavers then
|
|
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
|
end
|
|
if props.modAPlate then
|
|
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
|
end
|
|
if props.modSpeakers then
|
|
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
|
end
|
|
if props.modTrunk then
|
|
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
|
end
|
|
if props.modHydrolic then
|
|
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
|
end
|
|
if props.modEngineBlock then
|
|
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
|
end
|
|
if props.modAirFilter then
|
|
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
|
end
|
|
if props.modStruts then
|
|
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
|
end
|
|
if props.modArchCover then
|
|
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
|
end
|
|
if props.modAerials then
|
|
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
|
end
|
|
if props.modTrimB then
|
|
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
|
end
|
|
if props.modTank then
|
|
SetVehicleMod(vehicle, 45, props.modTank, false)
|
|
end
|
|
if props.modWindows then
|
|
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
|
end
|
|
if props.modKit47 then
|
|
SetVehicleMod(vehicle, 47, props.modKit47, false)
|
|
end
|
|
if props.modLivery then
|
|
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
|
SetVehicleLivery(vehicle, props.modLivery)
|
|
end
|
|
if props.modKit49 then
|
|
SetVehicleMod(vehicle, 49, props.modKit49, false)
|
|
end
|
|
if props.liveryRoof then
|
|
SetVehicleRoofLivery(vehicle, props.liveryRoof)
|
|
end
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.LoadParticleDictionary(dictionary)
|
|
if HasNamedPtfxAssetLoaded(dictionary) then return end
|
|
RequestNamedPtfxAsset(dictionary)
|
|
while not HasNamedPtfxAssetLoaded(dictionary) do
|
|
Wait(0)
|
|
end
|
|
end
|
|
|
|
function QBCore.Functions.StartParticleAtCoord(dict, ptName, looped, coords, rot, scale, alpha, color, duration)
|
|
if coords then
|
|
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
|
|
else
|
|
coords = GetEntityCoords(PlayerPedId())
|
|
end
|
|
QBCore.Functions.LoadParticleDictionary(dict)
|
|
UseParticleFxAssetNextCall(dict)
|
|
SetPtfxAssetNextCall(dict)
|
|
local particleHandle
|
|
if looped then
|
|
particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
|
if color then
|
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
|
end
|
|
SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0)
|
|
if duration then
|
|
Wait(duration)
|
|
StopParticleFxLooped(particleHandle, 0)
|
|
end
|
|
else
|
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
|
if color then
|
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
|
end
|
|
StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
|
end
|
|
return particleHandle
|
|
end
|
|
|
|
function QBCore.Functions.StartParticleOnEntity(dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
|
|
QBCore.Functions.LoadParticleDictionary(dict)
|
|
UseParticleFxAssetNextCall(dict)
|
|
local particleHandle, boneID
|
|
if bone and GetEntityType(entity) == 1 then
|
|
boneID = GetPedBoneIndex(entity, bone)
|
|
elseif bone then
|
|
boneID = GetEntityBoneIndexByName(entity, bone)
|
|
end
|
|
if looped then
|
|
if bone then
|
|
particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
|
else
|
|
particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
|
end
|
|
if evolution then
|
|
SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false)
|
|
end
|
|
if color then
|
|
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
|
|
end
|
|
SetParticleFxLoopedAlpha(particleHandle, alpha)
|
|
if duration then
|
|
Wait(duration)
|
|
StopParticleFxLooped(particleHandle, 0)
|
|
end
|
|
else
|
|
SetParticleFxNonLoopedAlpha(alpha or 10.0)
|
|
if color then
|
|
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
|
|
end
|
|
if bone then
|
|
StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
|
|
else
|
|
StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
|
end
|
|
end
|
|
return particleHandle
|
|
end
|