Files
qb-core-qbcore-fivem/qb-core/client/functions.lua
T

627 lines
17 KiB
Lua

QBCore.Functions = {}
QBCore.RequestId = 0
QBCore.Functions.GetPlayerData = function(cb)
if cb ~= nil then
cb(QBCore.PlayerData)
else
return QBCore.PlayerData
end
end
QBCore.Functions.DrawText = function(x, y, width, height, scale, r, g, b, a, text)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(2, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
QBCore.Functions.DrawText3D = function(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
QBCore.Functions.GetCoords = function(entity)
local coords = GetEntityCoords(entity, false)
local heading = GetEntityHeading(entity)
return {
x = coords.x,
y = coords.y,
z = coords.z,
a = heading
}
end
QBCore.Functions.SpawnVehicle = function(model, cb, coords, isnetworked)
local model = (type(model)=="number" and model or GetHashKey(model))
local coords = coords ~= nil and coords or QBCore.Functions.GetCoords(PlayerPedId())
local isnetworked = isnetworked ~= nil and isnetworked or true
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(10)
end
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.a, isnetworked, false)
local netid = NetworkGetNetworkIdFromEntity(veh)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetNetworkIdCanMigrate(netid, true)
--SetEntityAsMissionEntity(veh, true, true)
SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, "OFF")
SetModelAsNoLongerNeeded(model)
if cb ~= nil then
cb(veh)
end
end
QBCore.Functions.DeleteVehicle = function(vehicle)
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
QBCore.Functions.Notify = function(text, textype, length) -- [text] = message, [type] = primary | error | success, [length] = time till fadeout.
local ttype = textype ~= nil and textype or "primary"
local length = length ~= nil and length or 5000
SendNUIMessage({
action = "show",
type = ttype,
length = length,
text = text,
})
end
QBCore.Functions.TriggerCallback = function(name, cb, ...)
QBCore.ServerCallbacks[name] = cb
TriggerServerEvent("QBCore:Server:TriggerCallback", name, ...)
end
QBCore.Functions.EnumerateEntities = function(initFunc, moveFunc, disposeFunc)
return coroutine.wrap(function()
local iter, id = initFunc()
if not id or id == 0 then
disposeFunc(iter)
return
end
local enum = {handle = iter, destructor = disposeFunc}
setmetatable(enum, entityEnumerator)
local next = true
repeat
coroutine.yield(id)
next, id = moveFunc(iter)
until not next
enum.destructor, enum.handle = nil, nil
disposeFunc(iter)
end)
end
QBCore.Functions.GetVehicles = function()
local vehicles = {}
for vehicle in QBCore.Functions.EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle) do
table.insert(vehicles, vehicle)
end
return vehicles
end
QBCore.Functions.GetPeds = function(ignoreList)
local ignoreList = ignoreList or {}
local peds = {}
for ped in QBCore.Functions.EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed) do
local found = false
for j=1, #ignoreList, 1 do
if ignoreList[j] == ped then
found = true
end
end
if not found then
table.insert(peds, ped)
end
end
return peds
end
QBCore.Functions.GetPlayers = function()
local players = {}
for _, player in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(player)
if DoesEntityExist(ped) then
table.insert(players, player)
end
end
return players
end
QBCore.Functions.GetClosestVehicle = function(coords)
local vehicles = QBCore.Functions.GetVehicles()
local closestDistance = -1
local closestVehicle = -1
local coords = coords
if coords == nil then
local playerPed = PlayerPedId()
coords = GetEntityCoords(playerPed)
end
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
end
end
return closestVehicle
end
QBCore.Functions.GetClosestPed = function(coords, ignoreList)
local ignoreList = ignoreList or {}
local peds = QBCore.Functions.GetPeds(ignoreList)
local closestDistance = -1
local closestPed = -1
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
for i=1, #peds, 1 do
local pedCoords = GetEntityCoords(peds[i])
local distance = #(pedCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestPed = peds[i]
closestDistance = distance
end
end
return closestPed, closestDistance
end
QBCore.Functions.GetClosestPlayer = function(coords)
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
local closestDistance = -1
local closestPlayer = -1
for i=1, #closestPlayers, 1 do
if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
local distance = #(pos - coords)
if closestDistance == -1 or closestDistance > distance then
closestPlayer = closestPlayers[i]
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
QBCore.Functions.GetPlayersFromCoords = function(coords, distance)
local players = QBCore.Functions.GetPlayers()
local closePlayers = {}
if coords == nil then
coords = GetEntityCoords(PlayerPedId())
end
if distance == nil then
distance = 5.0
end
for _, player in pairs(players) do
local target = GetPlayerPed(player)
local targetCoords = GetEntityCoords(target)
local targetdistance = #(targetCoords - coords)
if targetdistance <= distance then
table.insert(closePlayers, player)
end
end
return closePlayers
end
QBCore.Functions.HasItem = function(source, cb, item)
local retval = false
QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
if result then
retval = true
end
return retval
end, item)
return retval
end
QBCore.Functions.Progressbar = function(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
exports['progressbar']:Progress({
name = name:lower(),
duration = duration,
label = label,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish ~= nil then
onFinish()
end
else
if onCancel ~= nil then
onCancel()
end
end
end)
end
QBCore.Functions.GetVehicleProperties = function(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local livery = GetVehicleLivery(vehicle)
if livery == 0 then
livery = GetVehicleMod(vehicle, 48)
end
return {
model = GetEntityModel(vehicle),
plate = GetVehicleNumberPlateText(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
health = GetEntityHealth(vehicle),
dirtLevel = GetVehicleDirtLevel(vehicle),
color1 = color1,
color2 = color2,
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
extras = {
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = livery,
modCustomTyres = GetVehicleModVariation(vehicle, 23)
}
end
QBCore.Functions.SetVehicleProperties = function(vehicle, props)
SetVehicleModKit(vehicle, 0)
if props.plate ~= nil then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex ~= nil then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.health ~= nil then
SetEntityHealth(vehicle, props.health)
end
if props.dirtLevel ~= nil then
SetVehicleDirtLevel(vehicle, props.dirtLevel)
end
if props.color1 ~= nil then
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, props.color1, color2)
end
if props.color2 ~= nil then
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, color1, props.color2)
end
if props.pearlescentColor ~= nil then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.wheelColor ~= nil then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
end
if props.wheels ~= nil then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.windowTint ~= nil then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonEnabled ~= nil then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.neonColor ~= nil then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.modSmokeEnabled ~= nil then
ToggleVehicleMod(vehicle, 20, true)
end
if props.tyreSmokeColor ~= nil then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers ~= nil then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper ~= nil then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper ~= nil then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt ~= nil then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust ~= nil then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame ~= nil then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille ~= nil then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood ~= nil then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender ~= nil then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender ~= nil then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof ~= nil then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine ~= nil then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes ~= nil then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission ~= nil then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns ~= nil then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension ~= nil then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor ~= nil then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modTurbo ~= nil then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modXenon ~= nil then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.modFrontWheels ~= nil then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels ~= nil then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modPlateHolder ~= nil then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate ~= nil then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA ~= nil then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments ~= nil then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard ~= nil then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial ~= nil then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker ~= nil then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats ~= nil then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel ~= nil then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers ~= nil then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate ~= nil then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers ~= nil then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk ~= nil then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic ~= nil then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock ~= nil then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter ~= nil then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts ~= nil then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover ~= nil then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials ~= nil then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB ~= nil then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank ~= nil then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows ~= nil then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modLivery ~= nil then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.modCustomTyres ~= nil and props.modCustomTyres then
SetVehicleMod(vehicle, 23, props.modCustomTyres, true)
end
end