mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-28 22:01:33 +00:00
74ac036d4a
Major refactor to centralize QBCore and replace the web UI stack: - Move QBConfig into a unified QBCore.Config and initialize QBCore.PlayerData; add shared/functions.lua. - Remove legacy client/main.lua and server/main.lua exports and update fxmanifest to include shared/functions and drop those main scripts. - Update client event handling: adapt player data events to QBCore:Client:OnPlayerUpdated and trigger job/gang update events; remove deprecated exploitable handlers. - Web UI rewrite: remove Vue/Quasar dependency and config module; implement a lightweight vanilla JS notification system (html/js/app.js) with updated html and css assets, plus drawtext tweaks. - CSS overhaul for notification styling and animations; HTML head/meta/font cleanup. - Server fixes: use QBCore.Shared.Locations in teleport command and strengthen numeric parsing/validation for coords. - Add .gitattributes for consistent text/eol handling and small code cleanups (thread/comment removal). These changes consolidate config/shared logic under QBCore, simplify the frontend dependencies, and fix a few parsing/event issues.
58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
QBCore.Shared.Gangs = {
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none = { label = 'No Gang', grades = { ['0'] = { name = 'Unaffiliated' } } },
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lostmc = {
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label = 'The Lost MC',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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ballas = {
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label = 'Ballas',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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vagos = {
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label = 'Vagos',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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cartel = {
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label = 'Cartel',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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families = {
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label = 'Families',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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triads = {
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label = 'Triads',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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}
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}
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