Major refactor to centralize QBCore and replace the web UI stack:
- Move QBConfig into a unified QBCore.Config and initialize QBCore.PlayerData; add shared/functions.lua.
- Remove legacy client/main.lua and server/main.lua exports and update fxmanifest to include shared/functions and drop those main scripts.
- Update client event handling: adapt player data events to QBCore:Client:OnPlayerUpdated and trigger job/gang update events; remove deprecated exploitable handlers.
- Web UI rewrite: remove Vue/Quasar dependency and config module; implement a lightweight vanilla JS notification system (html/js/app.js) with updated html and css assets, plus drawtext tweaks.
- CSS overhaul for notification styling and animations; HTML head/meta/font cleanup.
- Server fixes: use QBCore.Shared.Locations in teleport command and strengthen numeric parsing/validation for coords.
- Add .gitattributes for consistent text/eol handling and small code cleanups (thread/comment removal).
These changes consolidate config/shared logic under QBCore, simplify the frontend dependencies, and fix a few parsing/event issues.
1. Start QB-Core on a slow or low-spec computer
2. Access the Debug UI page (localhost:13172)
3. Encounter an error in the drawtext.js file
4. The issue stems from the script loading successfully but any resource call function (hideText) and sending an event message before index.html of all resources are fully loaded on NUI it make
`html
<div className="text" />` is not loaded.
-Replaces old notification system but is also backwards compatible so no changes necessary
- Now allows for the use of sending a table with text and caption
- Can add as many types of notifications as wanted/needed
- Configure position and icons in app,js (google icons or fontawesome)