Increase client loop default sleep from 0 to 1000 to avoid a tight busy-wait when the player is not logged in, reducing CPU usage. In server/functions.lua move the Wait(100) out of the inner Kick loop so the DropPlayer thread is spawned immediately and the short delay happens after the loop, improving timing and avoiding blocking behavior.
- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks