⚠️ Major Update ⚠️

- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
Kakarot
2021-09-24 22:46:20 -06:00
parent e683b991c6
commit 923f3d3a31
16 changed files with 5283 additions and 5580 deletions
+2
View File
@@ -2,6 +2,8 @@ QBConfig = {}
QBConfig.MaxPlayers = GetConvarInt('sv_maxclients', 64) -- Gets max players from config file, default 32
QBConfig.DefaultSpawn = vector4(-1035.71, -2731.87, 12.86, 0.0)
QBConfig.UpdateInterval = 5 -- how often to update player data in minutes
QBConfig.StatusInterval = 5000 -- how often to check hunger/thirst status in ms
QBConfig.Money = {}
QBConfig.Money.MoneyTypes = {['cash'] = 500, ['bank'] = 5000, ['crypto'] = 0 } -- ['type']=startamount - Add or remove money types for your server (for ex. ['blackmoney']=0), remember once added it will not be removed from the database!