⚠️ Major Update ⚠️

- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
Kakarot
2021-09-24 22:46:20 -06:00
parent e683b991c6
commit 923f3d3a31
16 changed files with 5283 additions and 5580 deletions
+4 -20
View File
@@ -4,26 +4,10 @@ QBCore.Config = QBConfig
QBCore.Shared = QBShared
QBCore.ServerCallbacks = {}
isLoggedIn = false
function GetCoreObject()
exports('GetCoreObject', function()
return QBCore
end
RegisterNetEvent('QBCore:GetObject')
AddEventHandler('QBCore:GetObject', function(cb)
cb(GetCoreObject())
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
ShutdownLoadingScreenNui()
isLoggedIn = true
SetCanAttackFriendly(PlayerPedId(), true, false)
NetworkSetFriendlyFireOption(true)
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
isLoggedIn = false
end)
-- To use this export in a script instead of manifest method
-- Just put this line of code below at the very top of the script
-- local QBCore = exports['qb-core']:GetCoreObject()