⚠️ Major Update ⚠️

- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks
This commit is contained in:
Kakarot
2021-09-24 22:46:20 -06:00
parent e683b991c6
commit 923f3d3a31
16 changed files with 5283 additions and 5580 deletions
+20 -45
View File
@@ -1,48 +1,23 @@
Citizen.CreateThread(function()
while true do
Citizen.Wait(7)
if NetworkIsSessionStarted() then
Citizen.Wait(10)
TriggerServerEvent('QBCore:PlayerJoined')
return
end
end
CreateThread(function()
while true do
Wait(0)
if LocalPlayer.state['isLoggedIn'] then
Wait((1000 * 60) * QBCore.Config.UpdateInterval)
TriggerServerEvent('QBCore:UpdatePlayer')
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(7)
if isLoggedIn then
Citizen.Wait((1000 * 60) * 5)
TriggerEvent("QBCore:Player:UpdatePlayerData")
else
Citizen.Wait(5000)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(7)
if isLoggedIn then
Citizen.Wait(30000)
TriggerEvent("QBCore:Player:UpdatePlayerPosition")
else
Citizen.Wait(5000)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(math.random(3000, 5000))
if isLoggedIn then
if QBCore.Functions.GetPlayerData().metadata["hunger"] <= 0 or QBCore.Functions.GetPlayerData().metadata["thirst"] <= 0 then
local ped = PlayerPedId()
local currentHealth = GetEntityHealth(ped)
SetEntityHealth(ped, currentHealth - math.random(5, 10))
end
end
end
CreateThread(function()
while true do
Wait(QBCore.Config.StatusInterval)
if LocalPlayer.state['isLoggedIn'] then
if QBCore.Functions.GetPlayerData().metadata['hunger'] <= 0 or
QBCore.Functions.GetPlayerData().metadata['thirst'] <= 0 then
local ped = PlayerPedId()
local currentHealth = GetEntityHealth(ped)
SetEntityHealth(ped, currentHealth - math.random(5, 10))
end
end
end
end)