Fix Styling (#758)

* style: ensure consistent indentation

* style: add spacing

* style: add newlines

* style: simplify html

* fix: update javascript indent size in contribution guidelines
This commit is contained in:
David Malchin
2022-07-18 23:45:46 +03:00
committed by GitHub
parent 657f55b599
commit 7fab401ed2
13 changed files with 197 additions and 202 deletions
+8 -8
View File
@@ -36,7 +36,7 @@ RegisterNetEvent('QBCore:Command:GoToMarker', function()
local blipMarker <const> = GetFirstBlipInfoId(8)
if not DoesBlipExist(blipMarker) then
QBCore.Functions.Notify('No Waypoint Set.', "error",5000)
QBCore.Functions.Notify('No Waypoint Set.', "error", 5000)
return 'marker'
end
@@ -107,12 +107,12 @@ RegisterNetEvent('QBCore:Command:GoToMarker', function()
-- If we can't find the coords, set the coords to the old ones.
-- We don't unpack them before since they aren't in a loop and only called once.
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
QBCore.Functions.Notify('Error While Teleporting.', "error",5000)
QBCore.Functions.Notify('Error While Teleporting.', "error", 5000)
end
-- If Z coord was found, set coords in found coords.
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
QBCore.Functions.Notify('Teleported To Waypoint.', "success",5000)
QBCore.Functions.Notify('Teleported To Waypoint.', "success", 5000)
end)
-- Vehicle Commands
@@ -196,16 +196,16 @@ end)
local function Draw3DText(coords, str)
local onScreen, worldX, worldY = World3dToScreen2d(coords.x, coords.y, coords.z)
local camCoords = GetGameplayCamCoord()
local scale = 200 / (GetGameplayCamFov() * #(camCoords - coords))
local camCoords = GetGameplayCamCoord()
local scale = 200 / (GetGameplayCamFov() * #(camCoords - coords))
if onScreen then
SetTextScale(1.0, 0.5 * scale)
SetTextFont(4)
SetTextColour(255, 255, 255, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextProportional(1)
SetTextOutline()
SetTextCentre(1)
SetTextProportional(1)
SetTextOutline()
SetTextCentre(1)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(str)
EndTextCommandDisplayText(worldX, worldY)