From 1769fbe8b01532d544093f00a6e9460797df7a4d Mon Sep 17 00:00:00 2001 From: Cocodrulo <142546774+Cocodrulo@users.noreply.github.com> Date: Fri, 18 Aug 2023 14:49:08 +0100 Subject: [PATCH] Update player.lua A more comprehensive way of notifying a player and checking if a player has items from the server side. --- server/player.lua | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/server/player.lua b/server/player.lua index 2c454c0..f9b133b 100644 --- a/server/player.lua +++ b/server/player.lua @@ -249,6 +249,14 @@ function QBCore.Player.CreatePlayer(PlayerData, Offline) return true end + function self.Functions.Notify(text, type, lenght) + TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, lenght) + end + + function self.Functions.HasItem(items, amount) + QBCore.Functions.HasItem(self.PlayerData.source, items, amount) + end + function self.Functions.SetJobDuty(onDuty) self.PlayerData.job.onduty = not not onDuty -- Make sure the value is a boolean if nil is sent TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)