optimize(loops): use core playerdata

This commit is contained in:
BerkieBb
2022-02-18 10:00:16 +01:00
committed by GitHub
parent f742dff5de
commit 3fcbf70016
+7 -6
View File
@@ -1,23 +1,24 @@
CreateThread(function()
while true do
Wait(0)
local sleep = 0
if LocalPlayer.state.isLoggedIn then
Wait((1000 * 60) * QBCore.Config.UpdateInterval)
sleep = (1000 * 60) * QBCore.Config.UpdateInterval
TriggerServerEvent('QBCore:UpdatePlayer')
end
Wait(sleep)
end
end)
CreateThread(function()
while true do
Wait(QBCore.Config.StatusInterval)
local PlayerData = QBCore.Functions.GetPlayerData()
if LocalPlayer.state.isLoggedIn then
if (PlayerData.metadata['hunger'] <= 0 or PlayerData.metadata['thirst'] <= 0) and (not PlayerData.metadata['isdead']) then
if (QBCore.PlayerData.metadata['hunger'] <= 0 or QBCore.PlayerData.metadata['thirst'] <= 0) and not QBCore.PlayerData.metadata['isdead'] then
local ped = PlayerPedId()
local currentHealth = GetEntityHealth(ped)
SetEntityHealth(ped, currentHealth - math.random(5, 10))
local decreaseTreshold = math.random(5, 10)
SetEntityHealth(ped, currentHealth - decreaseTreshold)
end
end
Wait(QBCore.Config.StatusInterval)
end
end)