fix: value assigned to variable 'turnSpeed' is unused

This commit is contained in:
Zerio
2024-05-25 21:14:44 +00:00
parent d203762b73
commit 36549a6cc9
+1 -1
View File
@@ -59,7 +59,7 @@ function QBCore.Functions.LookAtEntity(entity, timeout, speed)
local dx = targetPos.x - playerPos.x local dx = targetPos.x - playerPos.x
local dy = targetPos.y - playerPos.y local dy = targetPos.y - playerPos.y
local targetHeading = GetHeadingFromVector_2d(dx, dy) local targetHeading = GetHeadingFromVector_2d(dx, dy)
local turnSpeed = nil local turnSpeed
local startTimeout = GetGameTimer() local startTimeout = GetGameTimer()
while true do while true do
local currentHeading = GetEntityHeading(ped) local currentHeading = GetEntityHeading(ped)