mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 03:01:34 +00:00
refactor!: cleanup and some features
This commit is contained in:
+215
-112
@@ -4,17 +4,12 @@ QBCore.RequestId = 0
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-- Player
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function QBCore.Functions.GetPlayerData(cb)
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if cb then
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cb(QBCore.PlayerData)
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else
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return QBCore.PlayerData
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end
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if not cb then return QBCore.PlayerData end
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cb(QBCore.PlayerData)
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end
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function QBCore.Functions.GetCoords(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return vector4(coords.x, coords.y, coords.z, heading)
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return vector4(GetEntityCoords(entity), GetEntityHeading(entity))
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end
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function QBCore.Functions.HasItem(item)
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@@ -58,23 +53,37 @@ function QBCore.Functions.DrawText3D(x, y, z, text)
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ClearDrawOrigin()
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end
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function QBCore.Functions.CreateBlip(coords, sprite, display, scale, colour, shortRange, title)
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if not coords or not sprite or not display or not scale or not colour or shortRange == nil or not title then
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print("Blip failed to create, most likely missed a setting, debug log: ")
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print("Coords: " .. coords .. " Sprite: " .. sprite .. " Display: " .. display .. " scale: " .. scale .. " shortRange: " .. shortRange .. " Title: " .. title .. " if you're attempting to use a blip without a title, use an empty string.")
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function QBCore.Functions.CreateBlip(coords, sprite, display, scale, colour, shortRange, title, alpha, friendly, bright, category, hiddenOnLegend, highDetail, rotation, cone, shrink, showHeight, showNumber, showOutline)
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if not coords or (type(coords) ~= 'table' or type(coords) ~= 'vector3') then
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print("Blip failed to create, the coords were not specified or was specified in the wrong format, coords must be a table or vector3, debug log: ")
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print("Coords: " .. coords .. " Sprite: " .. sprite .. " Display: " .. display .. " scale: " .. scale .. " shortRange: " .. shortRange .. " Title: " .. title .. " Alpha: " .. alpha .. " Friendly: " .. friendly .. " Bright: " .. bright .. " Category: " .. category .. " Hidden On Legend: " .. hiddenOnLegend .. " High Detail: " .. highDetail .. " Rotation: " .. rotation .. " Cone: " .. cone .. " Shrink: " .. shrink .. " Show Heigt: " .. showHeight .. " Show Number: " .. showNumber .. " Show Outline: " .. showOutline)
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return
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end
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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blip = AddBlipForCoord(coords)
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SetBlipSprite(blip, sprite)
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SetBlipDisplay(blip, display)
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SetBlipScale(blip, scale)
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SetBlipColour(blip, colour)
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SetBlipAsShortRange(blip, shortRange)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(title)
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EndTextCommandSetBlipName(blip)
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local blip = AddBlipForCoord(coords)
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if sprite then SetBlipSprite(blip, sprite) end
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if display then SetBlipDisplay(blip, display) end
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if scale then SetBlipScale(blip, scale) end
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if colour then SetBlipColour(blip, colour) end
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if shortRange ~= nil then SetBlipAsShortRange(blip, shortRange) end
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if title then
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(title)
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EndTextCommandSetBlipName(blip)
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end
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if alpha then SetBlipAlpha(blip, alpha) end
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if friendly ~= nil then SetBlipAsFriendly(blip, friendly) end
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if bright ~= nil then SetBlipBright(blip, bright) end
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if category then SetBlipCategory(blip, category) end -- categories can be found here: https://docs.fivem.net/natives/?_0x234CDD44D996FD9A
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if hiddenOnLegend ~= nil then SetBlipHiddenOnLegend(blip, hiddenOnLegend) end
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if highDetail ~= nil then SetBlipHighDetail(blip, highDetail) end
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if rotation then SetBlipRotation(blip, rotation) end -- Required to be an integer
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if cone ~= nil then SetBlipShowCone(blip, cone) end
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if shrink ~= nil then SetBlipShrink(blip, shrink) end
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if showHeight ~= nil then ShowHeightOnBlip(blip, showHeight) end
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if showNumber then ShowNumberOnBlip(blip, showNumber) end
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if showOutline ~= nil then ShowOutlineIndicatorOnBlip(blip, showOutline) end
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return blip
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end
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function QBCore.Functions.RequestAnimDict(animDict)
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@@ -85,10 +94,10 @@ function QBCore.Functions.RequestAnimDict(animDict)
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end
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end
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function QBCore.Functions.LoadModel(ModelName)
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if HasModelLoaded(ModelName) then return end
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RequestModel(ModelName)
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while not HasModelLoaded(ModelName) do
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function QBCore.Functions.LoadModel(model)
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if HasModelLoaded(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(0)
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end
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end
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@@ -97,25 +106,25 @@ RegisterNUICallback('getNotifyConfig', function(_, cb)
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cb(QBCore.Config.Notify)
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end)
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function QBCore.Functions.Notify(text, textype, length)
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function QBCore.Functions.Notify(text, texttype, length)
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if type(text) == "table" then
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local ttext = text.text or 'Placeholder'
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local caption = text.caption or 'Placeholder'
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local ttype = textype or 'primary'
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local length = length or 5000
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texttype = texttype or 'primary'
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length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = ttype,
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type = textype,
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length = length,
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text = ttext,
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caption = caption
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})
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else
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local ttype = textype or 'primary'
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local length = length or 5000
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texttype = texttype or 'primary'
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length = length or 5000
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SendNUIMessage({
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action = 'notify',
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type = ttype,
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type = texttype,
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length = length,
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text = text
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})
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@@ -160,17 +169,19 @@ end
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function QBCore.Functions.GetVehicles()
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return GetGamePool('CVehicle')
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end
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function QBCore.Functions.GetObjects()
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return GetGamePool('CObject')
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end
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function QBCore.Functions.GetPlayers()
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return GetActivePlayers()
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end
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function QBCore.Functions.GetPeds(ignoreList)
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local pedPool = GetGamePool('CPed')
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local ignoreList = ignoreList or {}
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local peds = {}
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ignoreList = ignoreList or {}
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for i = 1, #pedPool, 1 do
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local found = false
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for j = 1, #ignoreList, 1 do
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@@ -212,17 +223,16 @@ function QBCore.Functions.IsWearingGloves()
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local ped = PlayerPedId()
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local armIndex = GetPedDrawableVariation(ped, 3)
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local model = GetEntityModel(ped)
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local retval = true
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if model == `mp_m_freemode_01` then
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if QBCore.Shared.MaleNoGloves[armIndex] then
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retval = false
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return false
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end
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else
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if QBCore.Shared.FemaleNoGloves[armIndex] then
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retval = false
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return false
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end
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end
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return retval
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return true
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end
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function QBCore.Functions.GetClosestPlayer(coords)
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@@ -250,14 +260,14 @@ function QBCore.Functions.GetClosestPlayer(coords)
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end
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function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local players = GetActivePlayers()
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local ped = PlayerPedId()
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local distance = distance or 5
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distance = distance or 5
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local closePlayers = {}
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for _, player in pairs(players) do
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local target = GetPlayerPed(player)
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@@ -315,83 +325,68 @@ end
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function QBCore.Functions.GetClosestBone(entity, list)
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local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId())
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for _, element in pairs(list) do
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local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element)
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local boneDistance = #(playerCoords - boneCoords)
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if not coords then
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bone, coords, distance = element, boneCoords, boneDistance
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elseif distance > boneDistance then
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bone, coords, distance = element, boneCoords, boneDistance
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end
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end
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if not bone then
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bone = {id = GetEntityBoneIndexByName(entity, "bodyshell"), type = "remains", name = "bodyshell"}
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coords = GetWorldPositionOfEntityBone(entity, bone.id)
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distance = #(coords - playerCoords)
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end
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return bone, coords, distance
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end
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function QBCore.Functions.GetBoneDistance(entity, Type, Bone)
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function QBCore.Functions.GetBoneDistance(entity, boneType, boneIndex)
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local bone
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if Type == 1 then
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bone = GetPedBoneIndex(entity, Bone)
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if boneType == 1 then
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bone = GetPedBoneIndex(entity, boneIndex)
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else
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bone = GetEntityBoneIndexByName(entity, Bone)
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bone = GetEntityBoneIndexByName(entity, boneIndex)
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end
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local boneCoords = GetWorldPositionOfEntityBone(entity, bone)
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local playerCoords = GetEntityCoords(PlayerPedId())
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return #(boneCoords - playerCoords)
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end
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function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, Vertex)
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local modelHash = GetHashKey(model)
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function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, vertex)
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local modelHash = type(model) == 'string' and GetHashKey(model) or model
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local bone = GetPedBoneIndex(ped, boneId)
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RequestModel(modelHash)
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while not HasModelLoaded(modelHash) do
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Wait(0)
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end
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QBCore.Functions.LoadModel(modelHash)
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local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not Vertex and 2 or 0, 1)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not vertex and 2 or 0, 1)
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SetModelAsNoLongerNeeded(modelHash)
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return prop
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end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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local model = GetHashKey(model)
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto)
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local ped = PlayerPedId()
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model = type(model) == 'string' and GetHashKey(model) or model
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if not IsModelInCdimage(model) then return end
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if coords then
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coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local isnetworked = isnetworked or true
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if not IsModelInCdimage(model) then
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return
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end
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RequestModel(model)
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while not HasModelLoaded(model) do
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Citizen.Wait(10)
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end
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isnetworked = isnetworked or true
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QBCore.Functions.LoadModel(model)
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
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local netid = NetworkGetNetworkIdFromEntity(veh)
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SetVehicleHasBeenOwnedByPlayer(veh, true)
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SetNetworkIdCanMigrate(netid, true)
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SetVehicleNeedsToBeHotwired(veh, false)
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SetVehRadioStation(veh, 'OFF')
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SetVehicleFuelLevel(veh, 100.0)
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SetModelAsNoLongerNeeded(model)
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if cb then
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cb(veh)
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end
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if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
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if cb then cb(veh) end
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end
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function QBCore.Functions.DeleteVehicle(vehicle)
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@@ -412,7 +407,7 @@ function QBCore.Functions.SpawnClear(coords, radius)
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end
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local vehicles = GetGamePool('CVehicle')
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local closeVeh = {}
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for i=1, #vehicles, 1 do
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if distance <= radius then
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@@ -425,20 +420,20 @@ end
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function QBCore.Functions.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local extras = {}
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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if GetIsVehiclePrimaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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colorPrimary = { r, g, b }
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colorPrimary = {r, g, b}
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end
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if GetIsVehicleSecondaryColourCustom(vehicle) then
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r, g, b = GetVehicleCustomSecondaryColour(vehicle)
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colorSecondary = { r, g, b }
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colorSecondary = {r, g, b}
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end
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local extras = {}
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
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@@ -446,10 +441,39 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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end
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end
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local modLivery = GetVehicleMod(vehicle, 48)
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if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then
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modLivery = GetVehicleLivery(vehicle)
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else
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modLivery = GetVehicleMod(vehicle, 48)
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end
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local neons = {}
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for i = 0, 3 do
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neons[i] = IsVehicleNeonLightEnabled(vehicle, i)
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end
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local tireHealth = {}
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for i = 0, 3 do
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tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
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end
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local tireBurstState = {}
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for i = 0, 5 do
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tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
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end
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local tireBurstCompletely = {}
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for i = 0, 5 do
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tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
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end
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local windowStatus = {}
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for i = 0, 7 do
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windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
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end
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local doorStatus = {}
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for i = 0, 5 do
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doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
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end
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return {
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@@ -461,22 +485,26 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
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fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
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dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
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oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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interiorColor = GetVehicleInteriorColor(vehicle),
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dashboardColor = GetVehicleDashboardColour(vehicle),
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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wheelSize = GetVehicleWheelSize(vehicle),
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wheelWidth = GetVehicleWheelWidth(vehicle),
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tireHealth = tireHealth,
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tireBurstState = tireBurstState,
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tireBurstCompletely = tireBurstCompletely,
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windowTint = GetVehicleWindowTint(vehicle),
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windowStatus = windowStatus,
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doorStatus = doorStatus,
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xenonColor = GetVehicleXenonLightsColour(vehicle),
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neonEnabled = {
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IsVehicleNeonLightEnabled(vehicle, 0),
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IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2),
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IsVehicleNeonLightEnabled(vehicle, 3)
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},
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neonEnabled = neons,
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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headlightColor = GetVehicleHeadlightsColour(vehicle),
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interiorColor = GetVehicleInteriorColour(vehicle),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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@@ -496,8 +524,11 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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modHorns = GetVehicleMod(vehicle, 14),
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modSuspension = GetVehicleMod(vehicle, 15),
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modArmor = GetVehicleMod(vehicle, 16),
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modKit17 = GetVehicleMod(vehicle, 17),
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modTurbo = IsToggleModOn(vehicle, 18),
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modKit19 = GetVehicleMod(vehicle, 19),
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modSmokeEnabled = IsToggleModOn(vehicle, 20),
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modKit21 = GetVehicleMod(vehicle, 21),
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24),
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@@ -525,7 +556,10 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
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modTrimB = GetVehicleMod(vehicle, 44),
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modTank = GetVehicleMod(vehicle, 45),
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modWindows = GetVehicleMod(vehicle, 46),
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modKit47 = GetVehicleMod(vehicle, 47),
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modLivery = modLivery,
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modKit49 = GetVehicleMod(vehicle, 49),
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liveryRoof = GetVehicleRoofLivery(vehicle),
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}
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else
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return
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@@ -534,6 +568,16 @@ end
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||||
function QBCore.Functions.SetVehicleProperties(vehicle, props)
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if DoesEntityExist(vehicle) then
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if props.extras then
|
||||
for id, enabled in pairs(props.extras) do
|
||||
if enabled then
|
||||
SetVehicleExtra(vehicle, tonumber(id), 0)
|
||||
else
|
||||
SetVehicleExtra(vehicle, tonumber(id), 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
@@ -549,12 +593,18 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||||
if props.engineHealth then
|
||||
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
||||
end
|
||||
if props.tankHealth then
|
||||
SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
|
||||
end
|
||||
if props.fuelLevel then
|
||||
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
||||
end
|
||||
if props.dirtLevel then
|
||||
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
||||
end
|
||||
if props.oilLevel then
|
||||
SetVehicleOilLevel(vehicle, props.oilLevel)
|
||||
end
|
||||
if props.color1 then
|
||||
if type(props.color1) == "number" then
|
||||
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
||||
@@ -584,29 +634,59 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||||
if props.wheels then
|
||||
SetVehicleWheelType(vehicle, props.wheels)
|
||||
end
|
||||
if props.tireHealth then
|
||||
for wheelIndex, health in pairs(props.tireHealth) do
|
||||
SetVehicleWheelHealth(vehicle, wheelIndex, health)
|
||||
end
|
||||
end
|
||||
if props.tireBurstState then
|
||||
for wheelIndex, burstState in pairs(props.tireBurstState) do
|
||||
if burstState then
|
||||
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
if props.tireBurstCompletely then
|
||||
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
|
||||
if burstState then
|
||||
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
if props.windowTint then
|
||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||
end
|
||||
if props.neonEnabled then
|
||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||
if props.windowStatus then
|
||||
for windowIndex, smashWindow in pairs(props.windowStatus) do
|
||||
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
|
||||
end
|
||||
end
|
||||
if props.extras then
|
||||
for id, enabled in pairs(props.extras) do
|
||||
if enabled then
|
||||
SetVehicleExtra(vehicle, tonumber(id), 0)
|
||||
else
|
||||
SetVehicleExtra(vehicle, tonumber(id), 1)
|
||||
if props.doorStatus then
|
||||
for doorIndex, breakDoor in pairs(props.doorStatus) do
|
||||
if breakDoor then
|
||||
SetVehicleDoorBroken(vehicle, doorIndex, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
if props.neonEnabled then
|
||||
for neonIndex, enableNeons in pairs(props.neonEnabled) do
|
||||
SetVehicleNeonLightEnabled(vehicle, neonIndex, enableNeons)
|
||||
end
|
||||
end
|
||||
if props.neonColor then
|
||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||
end
|
||||
if props.modSmokeEnabled then
|
||||
ToggleVehicleMod(vehicle, 20, true)
|
||||
if props.headlightColor then
|
||||
SetVehicleHeadlightsColour(vehicle, props.headlightColor)
|
||||
end
|
||||
if props.interiorColor then
|
||||
SetVehicleInteriorColour(vehicle, props.interiorColor)
|
||||
end
|
||||
if props.wheelSize then
|
||||
SetVehicleWheelSize(vehicle, props.wheelSize)
|
||||
end
|
||||
if props.wheelWidth then
|
||||
SetVehicleWheelWidth(vehicle, props.wheelWidth)
|
||||
end
|
||||
if props.tyreSmokeColor then
|
||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||
@@ -662,9 +742,21 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||||
if props.modArmor then
|
||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
||||
if props.modKit17 then
|
||||
SetVehicleMod(vehicle, 17, props.modKit17, false)
|
||||
end
|
||||
if props.modTurbo then
|
||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
||||
if props.modKit19 then
|
||||
SetVehicleMod(vehicle, 19, props.modKit19, false)
|
||||
end
|
||||
if props.modSmokeEnabled then
|
||||
ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
|
||||
end
|
||||
if props.modKit21 then
|
||||
SetVehicleMod(vehicle, 21, props.modKit21, false)
|
||||
end
|
||||
if props.modXenon then
|
||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
||||
@@ -749,26 +841,39 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
|
||||
if props.modWindows then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
if props.modKit47 then
|
||||
SetVehicleMod(vehicle, 47, props.modKit47, false)
|
||||
end
|
||||
if props.modLivery then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
if props.modKit49 then
|
||||
SetVehicleMod(vehicle, 49, props.modKit49, false)
|
||||
end
|
||||
if props.liveryRoof then
|
||||
SetVehicleRoofLivery(vehicle, props.liveryRoof)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function QBCore.Functions.LoadParticleDictionary(dictionary)
|
||||
if not HasNamedPtfxAssetLoaded(dictionary) then
|
||||
RequestNamedPtfxAsset(dictionary)
|
||||
while not HasNamedPtfxAssetLoaded(dictionary) do
|
||||
Wait(0)
|
||||
end
|
||||
if HasNamedPtfxAssetLoaded(dictionary) then return end
|
||||
RequestNamedPtfxAsset(dictionary)
|
||||
while not HasNamedPtfxAssetLoaded(dictionary) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
function QBCore.Functions.StartParticleAtCoord(Dict, ptName, looped, coords, rot, scale, alpha, color, duration)
|
||||
QBCore.Functions.LoadParticleDictionary(Dict)
|
||||
UseParticleFxAssetNextCall(Dict)
|
||||
SetPtfxAssetNextCall(Dict)
|
||||
function QBCore.Functions.StartParticleAtCoord(dict, ptName, looped, coords, rot, scale, alpha, color, duration)
|
||||
if coords then
|
||||
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
|
||||
else
|
||||
coords = GetEntityCoords(ped)
|
||||
end
|
||||
QBCore.Functions.LoadParticleDictionary(dict)
|
||||
UseParticleFxAssetNextCall(dict)
|
||||
SetPtfxAssetNextCall(dict)
|
||||
local particleHandle
|
||||
if looped then
|
||||
particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||||
@@ -787,13 +892,12 @@ function QBCore.Functions.StartParticleAtCoord(Dict, ptName, looped, coords, rot
|
||||
end
|
||||
StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||||
end
|
||||
|
||||
return particleHandle
|
||||
end
|
||||
|
||||
function QBCore.Functions.StartParticleOnEntity(Dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
|
||||
QBCore.Functions.LoadParticleDictionary(Dict)
|
||||
UseParticleFxAssetNextCall(Dict)
|
||||
function QBCore.Functions.StartParticleOnEntity(dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
|
||||
QBCore.Functions.LoadParticleDictionary(dict)
|
||||
UseParticleFxAssetNextCall(dict)
|
||||
local particleHandle, boneID
|
||||
if bone and GetEntityType(entity) == 1 then
|
||||
boneID = GetPedBoneIndex(entity, bone)
|
||||
@@ -828,6 +932,5 @@ function QBCore.Functions.StartParticleOnEntity(Dict, ptName, looped, entity, bo
|
||||
StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
|
||||
end
|
||||
end
|
||||
|
||||
return particleHandle
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user